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Originally Posted by GryffonDurime
Oh thank you ever so much for telling us exactly what to do, for you see we are all quite stupid, and do so love it when you fill us with the holy light of your knowledge-_- Who are you to judge what "true RP" is. I've been a part of some excellent RPs on Graal. It's another medium by which RPers can broaden their range and creativity.
It's elitism like this that gives RPers a bad name
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Role playing is more of a form of acting than a form of playing a part of your character that you just got through spending 4-5 hours hunting things or standing around being ooc in town with.
Generally better quality role playing is done outside of any game, or in a game such as dungeons and dragons and other similarly pencil and paper games.
There is also the LARP, which I personally find to be quite stupid, although, like communism, it looks good on paper, but is just difficult to apply successfully.
http://forums.graal2001.com/forums/s...98878#poststop
Here is an example of some simple 3rd person role playing that I was bored enough to bring to your own graal forums. I seriously doubt even half as much of my simple basic RPing here is put into the RPing you do ingame. Feel free to correct me, but 95% of the time that people spend on graal is ooc/off "nick/tag", and a large majority of people simply don't even bother having actual "role playing characters".
Whereas, there are many other places where it would simply be required to even exist there whatsoever. There is a big difference in an environment where existance without roleplaying is possible and one where you have to role play to even get anything done. Even if it's to the simple extent as "Raelyn gets on a boat bound for the opposite shore of the enormous lake.". Without at least roleplaying to that extent, you will never leave the same spot.
Besides, Graal was based entirely off of zelda, which is an action/adventure title, and it always has been, graal is a persistant multiplayer world, with the capacity to hold as many clients as nessessary on a static server, normally this would give the impression of an RPG, in graal's case, it is merely MMO adventure. The world of graal lacks time, it lacks depth, and it lacks developer creativity, especially since the entire graal kingdoms design aside from the graphics was ripped entirely from the open source server/client project known on sourceforge as "crossfire". You can't really jump on the graal developer's case too much about it though, they aren't the first uncreative developers to entirely clone crossfire, and I doubt they will be the last, to name a few, look at the Daimonin project, I believe it's called, it was actually started by a man who wrote one of the original linux clients for crossfire.
Whatever the reason, graal is not even an RPG, much less a stable role playing environment, and simple lacks the functionality to become such. I was working for a long time on an offline project written in gscript using the graal engine, but it was nothing like graal has ever been displayed, I eventually quit and just started rebuilding what I had done so far into my own game entirely, it's largely unfinished and I don't even have a server client for the system yet, but it was obvious enough that the graal community was too unstable for any development other change cheap playerservers run by the graal server ****s. I tried with no luck to obtain a liscence to the graal engine for my own personal uses, but obviously graal lacks inside stability more than the stability of even the game itself, and considering it's largely run by a bunch of north american middle school children, that doesn't stretch real far.
In short, get a new hobby, Graal is not going anywhere fast, and they are failing to see the importance of a "creative design" team, which I believe I have mentioned before. I say the current creative design staff (or lack thereof) should be fired.
They claim to offer the liscence, but obviously they don't care much about providing information, see for yourself;
http://www.cyberjoueurs.com/