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  #1  
Old 07-12-2004, 10:11 PM
Silver Knight Silver Knight is offline
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Outside Level: Feedback Please.

Well, here is a level I made a week ago, or so, and I decided to post it here so that you guys can comment on it, etc.

I'm not looking for a score so much as an explanation of ways to improve myself as a level maker.

P.S: I know about the tile errors in the right waterfall area, and how the watefall itself is too long.
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Old 07-12-2004, 10:13 PM
haunter haunter is offline
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Personally I think you used a but too much cut swamp, and you used the same dirt tile pretty much over and over... I like to make it completely random. I really like the cliffs though... How they merge. This is the first time I've seen someone use those tiles for what they're meant for. Good job.

Edit: One thing, on the cliffs right above and below the waterfall, there are shadows on the north side of that cliff, while all the rest of the shadows are on the south side. Could you not find a non-shadowed tile to go there?
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Old 07-12-2004, 10:35 PM
Okilian Okilian is offline
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not bad level, but i agree, those swamp tiles look over done.
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Old 07-12-2004, 11:06 PM
Mykel Mykel is offline
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Nice.

But first person to make me an awesome level without cliffs gets a cookie!
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Old 07-12-2004, 11:24 PM
Silver Knight Silver Knight is offline
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No Cliffs???

A level without cliffs?
What is this blasphemy!?

Come on, these comments are nice, but I'm looking for some real constructive criticism here.
Shadowless's post was good, but he'd already told all that to me before.

And if you cant be constructive, then just criticise, it will only make me better, and thus will only mean better levels for people to enjoy.
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  #6  
Old 07-13-2004, 07:33 AM
DeFord DeFord is offline
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Talking

> levels like this make me like the idea that your my LAT Chief good job Saeyn
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Old 07-13-2004, 08:58 AM
Mykel Mykel is offline
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:O!
I noticed tile errors in the waterfall, the top before it dumps down.
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  #8  
Old 07-19-2004, 07:05 PM
GoZelda GoZelda is offline
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I circled some flaws...

1) the sand is too plain
2) you use those tiles a lot...
3) again, to plain sand
4) don't use the long grass that much and so close together...
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Old 07-19-2004, 07:16 PM
JohnnyChimpo JohnnyChimpo is offline
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Theres alot of half-grass tiles in there, i dunno if you consider them a tile error or if thats a style but it doesnt look to good in my eyes.
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Old 07-19-2004, 08:24 PM
Crono Crono is offline
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Quote:
Originally Posted by Mykel
Nice.

But first person to make me an awesome level without cliffs gets a cookie!
Look at some of my older levels.
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  #11  
Old 07-21-2004, 09:49 AM
WanDaMan WanDaMan is offline
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Cliffing isn't hard at all. Once you've done atleast 5 levels of cliffing, you've pretty much got the hang of it.. I can make a level of cliffs in around 5 minutes, I made one just last week for my friend Aly (Ducati) so she could attempt some cliffing..
I can help you I guess, if you ever need help in cliffing. Y'all know my AIM / MSN? :
AIM : prxir2
MSN : [email protected]

As for the level, :
I like the level, nice use of cliffing, I must say, how long have you been leveling?
Now, for your path, fair enough, it's good. But minor adjustments like in attachment one ( VV ) instead of using the ones you used there, try using the ones on the cliffs, makes it look more 'better', see attachment two ( VV ).

The shadow tiles, no no no!, your shadow changes, try to keep it all the same size, atleast then it might look realistic.

A few tile mishaps on the waterfalls, if you want a perfect waterfall down some cliffs, just goto the waterfalls what are allready produced.. You don't have to make something tile by tile when it's allready there..

If you got rid of the half grass, and made the detail a bit more better, the level would be great, as of now, I'd currently rate it as 6/10. Goodjob, I'd like to see more of your work, keep posting
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  #12  
Old 08-05-2004, 12:58 PM
kabouter kabouter is offline
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Its good, only I don't like the sandpath! 6.5/10
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  #13  
Old 08-05-2004, 01:25 PM
Dach Dach is offline
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why does the cliff's shadows suggest different angles of approach from the lightsource at various points in the level?
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  #14  
Old 08-06-2004, 05:14 AM
haunter haunter is offline
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Quote:
Originally Posted by Dach
why does the cliff's shadows suggest different angles of approach from the lightsource at various points in the level?
I already pointed that out in my first post. :P
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  #15  
Old 08-11-2004, 01:42 AM
Galdor Galdor is offline
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hmm yeah the waterfall is too long but the reat looks great =]
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