It's also caused partly in light of the fact that the horse doesn't get blown away by the hit, and the hurt gani doesn't even show.
As for the holding S/rapid sword slash bug, I have already fixed that, but it's never been implemented... the script to fix it is here:
NPC Code:
if (timeout) {
if (keydown(5) && this.FxASlashed==0) {
this.FxASlashed=1;
}
if (!keydown(5)) {
this.FxASlashed=0;
}
}
If Stefan just puts that in the horse script (or something)... it shouldn't rapidly slash.