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  #1  
Old 02-28-2004, 05:15 AM
TritanX TritanX is offline
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Question Houses

Could there be a house reset or something? there are just too many of them now days. If you go to your kingdom house its really hard to find your house in the middle of like 100 others.


And if there was there should be like awarning 3 weeks in advance or something, because there are TOO MANY theres enough for like 3 houses per person on graal, if you counted them all up.
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  #2  
Old 02-28-2004, 05:36 AM
Termina_Owner Termina_Owner is offline
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If the people don't maintain them, then they break, and disappear.
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  #3  
Old 02-28-2004, 06:13 AM
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Yeah, those houses are obviously being used if they're still standing...
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Old 02-28-2004, 07:00 AM
TritanX TritanX is offline
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then couldn't there be an upgrade for house so they can have an extra storage?

Because its quite bothersome >.>
It would be nice having your house and storage as basement, and the normal level as shop.
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  #5  
Old 02-28-2004, 11:33 AM
Borgie Borgie is offline
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those built houses arent the real problem...
the unfinished ones are! they dont decay and they cant be moved by people with H right...

btw: i like the storage basement idea...
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  #6  
Old 02-28-2004, 12:39 PM
Satrek2000 Satrek2000 is offline
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I have no problem with the houses, and removing them will destroy not only the hard work of many, but also their items stored inside - no matter how long you warn, there is more inside than anyone can carry, I'd say - that's the point of houses, after all.

I agree though that unfinished houses should decay, like lose what has been added to them, then crumble.
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  #7  
Old 02-28-2004, 03:37 PM
Monkeyboy_McGee Monkeyboy_McGee is offline
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Hmm...you know, if you want to find your house, you can just use your map and hover your mouse over the houses until you find it, or place a marker, or if you know whereabouts it is but can't find it onscreen, rightclick the houses until your account name pops up! :grin:

Plus i really like the basement idea! It's simple and practical. We should have to pay resources like someone suggested....or we should have to sit there and dig with our shovel for 20 minutes to dig out the basement *****
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Old 03-09-2004, 03:41 AM
Desolator12 Desolator12 is offline
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yah, like have a basement storage level, the middle "shop" level, and then anothe upgrade, the upstairs Regular house area...
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  #9  
Old 03-14-2004, 06:35 PM
MrGannondorf MrGannondorf is offline
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you should be able to add more floors, basement levels, and perhaps more rooms on the existing floor.

Also, I say it would be nice if there was a designated 'yard' area, where someone can't just run up and destroy your fences you spent an hour to get all the stone for.

A house resset would be pointless, as people would just rebuild their houses... just do what I do, and build away from everyone else, and near some distinct landmark...


Also, it would be nice if the castles could be renovated a bit... there should be some rooms that you'll need special rights to get into, or others that only members of your kingdom (and not your allies) can get into. For storage, etc, you know?
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  #10  
Old 03-14-2004, 08:09 PM
Satrek2000 Satrek2000 is offline
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I don't think there should be additional rooms and stories (except a basement) without additional gfx, and they should require a huge ammount of rescources so not everyone can have a castle. Also, to my knowledge, adding additional levels there is quite hard, and building a new house easier.
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*Stefan: is it ok when i leave?
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  #11  
Old 03-14-2004, 10:06 PM
MrGannondorf MrGannondorf is offline
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yah, if they changed the house script so there would be more floors, they migth have to do a resset, lest the find a clever way to do it.


As for additional floors and rooms, buidling the extra rooms should take the same amount of work if its on the ground floor, and for basements and additional stories, it should be a different kind of work (ie: mining/digging and then adding stones to the walls for basements, and making platforms to walk on for the upper floors, before the upper floor can be worked on)...

Also, the upkeep could be steepened so you have to work harder to maintain it, and if one part crumbles then all the floors above it colaps (or replace it o.O, ie first floor falls into the basement)...

As for the additional houses, it could become more expensive for each land deed you buy, or perhaps the individual kingdoms should intervine, and tax its players for more houses.


...
I don't think that its wrong for players to have impressive houses, as your not at the lowest rung in society when you're at level 12, for example...

and by that, I mean higher level players have this incredible tendancy to have insane wealth (by my standards, atleast... I don't know about you guys, but I still think serveral K in plat is a lot).
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Old 03-15-2004, 01:26 PM
Satrek2000 Satrek2000 is offline
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Quote:
Originally posted by MrGannondorf
yah, if they changed the house script so there would be more floors, they migth have to do a resset, lest the find a clever way to do it.
Give people with H right the ability to destroy houses _IF_ the owner is there and agrees. Then make it so that new houses will have the extended abilities, old houses remain the same.

Quote:
Originally posted by MrGannondorf
Also, the upkeep could be steepened so you have to work harder to maintain it, and if one part crumbles then all the floors above it colaps (or replace it o.O, ie first floor falls into the basement)...
If you repair the house, you should repair the whole of it, not just the west wing or whatever. And if it's going to crumble, it will crumble as a whole, not in parts, I'd say.

Quote:
Originally posted by MrGannondorf
As for the additional houses, it could become more expensive for each land deed you buy, or perhaps the individual kingdoms should intervine, and tax its players for more houses.
Taxes would be nice, collected by players (say 20 plats per month, nothing too serious). For this, though, it would be nice to know how this kingdom treasury actually works...

Quote:
Originally posted by MrGannondorf
I don't think that its wrong for players to have impressive houses, as your not at the lowest rung in society when you're at level 12, for example...
Level has nothing to do with social status. In theory, you can be King with level 1 and slave with level 100. Of course, it doesn't really work that way, but I think such extended houses should be rare, and restricted to the countryside, not to overcrowd towns.
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Quote:
Originally said by Stefan
*Stefan: is it ok when i leave?
*Stefan: i guess unixmad will not hack the cisco config tonight anymore
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  #13  
Old 03-15-2004, 04:15 PM
MrGannondorf MrGannondorf is offline
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country side works for me... thats where mine is, more or less.

Maby the further away you are from other houses, the more additions you can have. If you're in the middle of town, you can have a first floor and a basement.


As for the social status, the king COULD be level 1, and the slave could be level 100, but the slave could just look at the king, and the king would die, and then the slave would take the throne, or w/e.

My point realy was that people who have higher levels often have an obsurd amount of cash to throw around.

Lots of money often is statusable.
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Old 03-19-2004, 12:05 PM
Satrek2000 Satrek2000 is offline
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Quote:
Originally posted by MrGannondorf
Maby the further away you are from other houses, the more additions you can have. If you're in the middle of town, you can have a first floor and a basement.
I think it would be easier to define town-regions - x tiles from the town's bell or so, or a certain set of levels.

Quote:
Originally posted by MrGannondorf
As for the social status, the king COULD be level 1, and the slave could be level 100, but the slave could just look at the king, and the king would die, and then the slave would take the throne, or w/e.
That would be a player at level 100 killing a player at level 1 - roleplaying doesn't work like that, and ranks are not given out based on a level (or should not be). My point is that neither ranks nor housing should be linked to levels, either way.

Quote:
Originally posted by MrGannondorf
My point realy was that people who have higher levels often have an obsurd amount of cash to throw around.
Maybe so, but they worked for it, and didn't become high-leveled by sitting arround.
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Graal Homepage - including the infamous Event Diary, the Stories from the Forum Events and several other useful information (even though it's not complete yet)

Quote:
Originally said by Stefan
*Stefan: is it ok when i leave?
*Stefan: i guess unixmad will not hack the cisco config tonight anymore
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  #15  
Old 03-22-2004, 06:13 AM
MrGannondorf MrGannondorf is offline
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I think towns would be better defined by how close you are to buildings that are close to other buildings... that way towns could expand.

...
I aggree, the level shouldn't determine anything in the social order, but in some ways it does.

...
Depends on your definition of sitting around.

In game they work their asses off.

out of game.. hehehe... right...
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