Damn. Keyboard jammed. I'll have to retype.
Quote:
|
my friend's learning process.. and how I can help him..
|
Graal and C++ are very simular, except it has commands C++ doesn't have, and is a lot less function then C++.
Make him pass through the list of commands, and looking in NewFeatures for the details on it's functionality if he doesn't understand.
He'll have to learn Serverside on his own.
Quote:
|
Is it unrealistic to assume, that if someone is skilled enough to lead the coding of a complex system, that they are probably already dedicated to a playerworld and hence, not available?
|
It's realistic. Most good programmers already have thier own projects. Hence, I don't mind giving tips out, nor my junk-scripts to show how it works, but I'm dedicated to my server.
Quote:
|
The system we have planned is somewhat deep due to the blend of genres.. and the features and concepts it was derived from originally .. (MUD systems and all.. gotta love em)
|
You should wait for the New Scripting Engine to come out. It'll be a lot better, and possibly compatible with MUDs. (Stefan might not include that feature. Graal Kingdoms is MUD based. Infact, it's CF's MUD)
The new engine will have a lot more like C++, thus, it would be easier for your friend to learn serverside and clientside much faster.
If you need someone of a particular developement tree, you could try hiring people. If you don't need more, don't hire. The more staff you have, the harder it is to cooperate (My server consists of two staffs. Emi and I.)
Quote:
|
or just tips in general for getting started, when trying to develop a playerworld.
|
Plan => Find Resources => Build Core System => Fill in Details.
Erm... Need more help about anything?