
08-29-2003, 10:58 PM
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US Marine
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Join Date: Jul 2001
Location: Coeur d'Alene, ID
Posts: 945
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The best bet would be using a gani to create a "tiled house". A script can then detect a collision and the power (radius) then remove the showimg tiles, and add a transition to the tiles and the newly formed hole.
Or if you meant just putting little black holes, some simple use of putnpc2 and a class script with //#clientside would be the best, as it would stay permamently, but showimg could work as well.
As for the gun itself, using the shoot command
shoot x,y,z,angle,zangle,power,gani,ganiparams;
Would be the best, but I stay away from it because of it's use of triggeraction, which tends to be a bit insecure. I won't go any further because of the fact you are asking, so I doubt you will understand anything I said anyway. |
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