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Join Date: Aug 2002
Posts: 1,428
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Class-specific skills continued continued
Fighter-type skills, now. This includes, obviously, Warriors, Barbarians, and Thieves.
- Warrior/Barbarian/Thief Skills:
- Increase HP Recovery
Max Level: 6
Time Required Before Reuse: 45 seconds
Time Added per Level: 2.5 seconds
Time Required at Final Level: 1 minute
Temporarily increases your HP recovery. Each level up will add 5 seconds of recovery time. This skill will be cancelled out if you try to cast a spell, attack, or use another skill. You can level this skill 6 times for a maximum of 30 seconds of increased recovery. The recovery is equal to regen+2.
- Increase Damage
Max Level: 10
Time Required Before Reuse: 1 minute
Time Added per Level: 3 seconds
Time Required at Final Level: 1 minute 30 seconds
Increases the damage of your next 2 physical attacks (this includes melee AND missile weapons). Casting a spell or using another skill in between attacks will not cancel this skill. The damage increase is +10 damage. This skill can be leveled 10 times to increase, at most, your next 20 attacks (this skill does NOT guarantee that your attacks will actually hit your target!). This skill requires ONE second to prepare.
- Increase Protection
Max Level: 10
Time Required Before Reuse: None
Increases your HP and physical resistance by 5 and 1 respectively. Each level up adds another 5 HP and 1 physical resistance, for a max of 50 more HP and 10 more physical resistance.
Warrior Specific Skills:
- Advanced Increase Damage
Requires Level 5 Increase Damage
Max Level: 4
Time Required Before Reuse: 1 minute
Time Added per Level: 11.25 seconds
Time Required at Final Level: 1 minute 45 seconds
Preparation Time: 2 seconds
Increases the damage of your attacks for the next 5 seconds. The damage increase is +10. Using another skill or casting a spell will not cancel this skill out. This skill does not overlap with Increase Damage - you CANNOT get +20 damage by using both skills. This skill can be leveled 4 times for a max of 20 seconds of increased power. Again, this skill does NOT guarantee your accuracy! Finally, this skill requires two seconds to prepare (due to the fact that it is so powerful).
- Sacrifice of War
Max Level: 10
Time Required Before Reuse: 1 minute 15 seconds
Time Added per Level: 4.5 seconds
Time Required at Final Level: 2 minutes
Sacrifices all but 5% of your HP (so if you have 100 you will go down to 5 HP) to temporarily increase your physical resistance to 95% and your Armour Class (evasion) by 4 (so if you have 1 AC it will go down to -3). This skill is designed for emergency situations where the player must protect himself at all costs from harm. Obviously, he is still susceptible to any other type of attack, but in a physical battle he will be virtually invincible. Leveling up this skill will increase the amount of time the skill lasts. At level one it will only last 3 seconds, but at level ten it will last 30 seconds. With each level the player also gains 5% magic resistance. However, at level one, he starts with a boost of 0%. So, by level ten, the player will have a boost of 45% magic resistance, therefore making this "Sacrifice" much more worthwhile.
- Final Limit
Requires level 1 Advanced Increase Damage and Level 1 Sacrifice of War
Max Level: 4
Time Required Before Reuse: 30 seconds
Time Added per Level: 7.5 seconds
Time Required at Final Level: 1 minute
This skill is an attack. To use it, you must unequip your weapon first. Also, your HP must be below 25% .. hence the name Final Limit. Once the two above conditions are met, the skill can be used. When the skill is used, the player smashes his fists into the ground, creating an enormous shockwave that ripples outward. The amount of damage the shockwave does is your current damage x 3. So, if your damage is 15, your attack will do 45 damage. This attack is GUARANTEED to hit, so long as the opponent is hit by the shockwave. He can, of course, run from it .. but it moves relatively quickly (not so quickly that he can't run though!). When a player is hit by this shockwave, he is temporarily paralyzed - in other words the player can DO NOTHING for a certain amount of time. Leveling up this skill will increase the amount of time the player is paralyzed and the distance the shockwave travels. It will not increase the damage dealt. A player CAN use karate to up his damage before using this skill. At level one, the shockwave will travel 100 pixels outward in all directions (I say 100 pixels because I'm not sure what GK uses to measure distance) and paralyze the victim for 2 seconds. With each level it will travel an additional 100 pixels and paralyze the player for one more second, to finish at 400 pixels outward and 6 seconds of paralysis at level 4. There is one small drawback - after using this skill the player cannot weild a weapon for 5 seconds, because his hands are too soar to do so.
Barbarian Specific Skills:
- Advanced Increase Damage
Requires Level 10 Increase Damage
Max Level: 8
Time Required Before Reuse: 1 minute
Time Added per Level: 9.375 seconds
Time Required at Final Level: 2 minutes 15 seconds
Preparation Time: 2 seconds
Increases the damage of your attacks for the next 5 seconds. The damage increase is +10. This skill is the same as the one Warriors have, but Barbarians can level it up even further due to their extreme strength. Using another skill or casting a spell will not cancel this skill out. This skill does not overlap with Increase Damage - you CANNOT get +20 damage by using both skills. This skill can be leveled 8 times for a max of 40 seconds of increased power. Again, this skill does NOT guarantee your accuracy! Finally, this skill requires two seconds to prepare (due to the fact that it is so powerful).
- Barbaric Sacrifice
Requires Level 1 Advanced Increase Damage
Max Level: 10
Time Required Before Reuse: 2 minutes
Time Added per Level: 6 seconds
Time Required at Final Level: 3 minutes
Preparation Time: 4 seconds
Sacrifices all but 15% of the player's HP to maximize attack and accuracy for a short time. However, the player must suffer a loss of physical and magical defense (as well as evasion) while sustaining the rage. When used at level one, the player's attack will be multiplied by 1.1 and his Weapon Class (accuracy) will go up by 4. His physical resistance will go down by 5, his magic by 3, and his Armour Class (evasion) by 1. Here is how leveling affects these changes (as well as time):
Level 1
Damage x 1.1
WC + 4
AC - 1
Physical - 5%
Magic - 6%
Lasts: 6 seconds
Level 2
Damage x 1.2
WC + 4
Physical - 10%
Magic - 9%
Lasts: 12 seconds
Level 3
Damage x 1.3
WC + 5
AC - 2
Physical - 15%
Magic - 12%
Lasts: 18 seconds
.. and so on, where at level 6 WC is 6 (AC - 3), and and level 9 it is 7 (AC - 4) .. physical continues to go down by 5%, and magic by 3%. The multiplier, obviously, goes up by 0.1. Time goes up by six seconds per level. It maxes at ..
Level 10
Damage x 2
WC + 8
AC - 5
Physical - 50%
Magic - 36%
Lasts: 1 minute
Basically, this is a skill that maxes attack as much as possible .. while destroying defense. So long as you can get the hits in before your opponent can, this skill will be very useful. This skill requires 4 seconds to prepare (can't make it too easy to use). Lastly, this skill CANNOT overlap with Advanced Increase Damage or Increase Damage. Adding +10 damage and then doubling that is just too much.
- Cyclone of Impenatrability
Requires Level 5 Increase Protection
Max Level: 4
Time Required Before Reuse: 45 seconds
Time Added per Level: 7.5 seconds
Time Required at Final Level: 1 minute 15 seconds
Preparation Time: 1 second
Cooldown Time: 2 seconds
This attack is similar to the Warrior's Final Limit, in that it sends out something of a wave attack. However, it is still very different. This skill requires the user to have a non-dagger type weapon equipped (swords, clubs, axes - all acceptable). The dagger is too small to properly create this attack. This skill requires just one second of preparation, where the player begins to spin rapidly. Once he is spinning fast enough, a powerful cyclone flies outward from him, repelling any opponents caught in it. It also reflects missiles (arrows) and any projectile, cone, or bolt spell (spells like "Cause typhoid" and "Curse" will still get through). It is, basically, a skill that makes the player invulnerable. The skill only lasts 3 seconds when used, and requires two seconds after stopping for the player to stop spinning. The only big difference this skill has from something like Mana Wall is the fact that it damages your opponent. With each level a bit more damage is dealt. Of course, though, your opponent can just run from the cyclone .. but if they are near you when you create it, they will be caught in it for one second before being pushed out. If anyone runs into the cyclone, they too will be caught in it for one second before being thrown out of it. With each level up, the cyclone reaches farther away. Here is how it works, damage included:
Level 1
Reach: 100 pixels
Length: 3 seconds
Damage: 10 damage
Level 2
Reach: 200 pixels
Length: 6 seconds
Damage: 13 damage
Level 3
Reach: 300 pixels
Length: 9 seconds
Damage: 16 damage
Level 4
Reach: 400 pixels
Length: 12 seconds
Damage: 20 damage
The attack will always hit, but the victim must be caught in the cyclone. Also, of course, the user of the skill cannot move while it is in effect. He will, though, move in a very small circle while the skill is in use, seeing as he is spinning so rapidly.
I doubt I'll be able to fit Thief skills in here, so I'll put that in a new post now. |
Last edited by Locke_boy; 06-04-2003 at 12:27 PM..
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