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  #1  
Old 03-04-2003, 05:51 AM
Locke_boy Locke_boy is offline
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Post Random Alchemy Items. What to do? An idea.

What are we going to do about all this random alchemy left over? None of it is very fair, in my opinion. This stuff is WORSE than the event items given out! Some of these things are just plain godly, and frankly, it's just the rich getting richer. What I propose is that they all be removed .. but that those holding them be given something in compensation for what they had .. maybe some money .. or if they enchanted the weapon/scroll .. their scrolls back .. eh, I mean, people would be angry at first, but it would pass, and people would get over it. I really think random alchemy needs to be taken out. I had some items from random alchemy .. but I got rid of them, because I'm just sick of them. I would do this myself, and buy every random alchemy item there is and destroy it, but .. well, I can't! It would take too much time.

Simply put:

Remove random alchemy items, give players compensation for what they had (seeing as MANY of them paid lots of money for them, and for upgrading them).

As I said, people would be peeved initially, but they'd get over it .. and it would REALLY help balance things out!

.. and maybe you should do something about those dragon amulets, too .. geeze, +5 regen? That's a little bit much. That's a different topic, though. I'm not going to get into that.
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  #2  
Old 03-04-2003, 05:59 AM
Kaiser2 Kaiser2 is offline
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Yes, even as a weilder of a bunch of godly alchemy armor, I do agree. I think that people should be paid roughly 5k-10k plat per item, because many people paid that much, if not more for the alchemy stuff.
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  #3  
Old 03-06-2003, 03:09 AM
boukon_malisous boukon_malisous is offline
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Hey how about this, make everyone weaker and more newbish than Locke_Boy! THERE'S AN IDEA! YEAH! SOUNDS GOOD TO YOU DOESNT IT!? lol... thats all you want, I agree with giving compensation, but why not just finish the real recipe's and stuff, then there cant be any complaining and no removing is necessary.
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  #4  
Old 03-06-2003, 03:11 AM
Kaiser2 Kaiser2 is offline
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I like Boukon's idea too, it's what's being planned currently, I think.
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  #5  
Old 03-06-2003, 05:38 AM
Python523 Python523 is offline
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stefan has said he wants to remove random alchemized items but he doesn't want to spend all the time paying plats to people who have bought them, sold them, etc etc
personally I am for removing them or making them into normal items but it is hard since even though these things are unfair to other people, it would be kind of unfair to just remove them from everyone
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Old 03-06-2003, 06:03 AM
boukon_malisous boukon_malisous is offline
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Like I said, leave them and just make the recipes for all of them, then there cant be complaining if you dont have it because it can be made.
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  #7  
Old 03-06-2003, 06:21 AM
MasterNuke MasterNuke is offline
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Or you can do what card games do and call the existing ones promos for people who played the game through the crazy beginings... and the new versions being a more balanced version of the armors... but at the same time... the new ones being somewhat better
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Old 03-06-2003, 09:28 AM
Locke_boy Locke_boy is offline
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Quote:
Originally posted by MasterNuke
Or you can do what card games do and call the existing ones promos for people who played the game through the crazy beginings... and the new versions being a more balanced version of the armors... but at the same time... the new ones being somewhat better
The real ones are better, they have no negatives (unless they're supposed to, like an item of Woe).
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  #9  
Old 03-06-2003, 09:32 AM
Locke_boy Locke_boy is offline
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Quote:
Originally posted by boukon_malisous
Hey how about this, make everyone weaker and more newbish than Locke_Boy! THERE'S AN IDEA! YEAH! SOUNDS GOOD TO YOU DOESNT IT!? lol... thats all you want, I agree with giving compensation, but why not just finish the real recipe's and stuff, then there cant be any complaining and no removing is necessary.
I have NO idea what you're talking about. I'm nearly level 13 again, I'm fine where I am, I have no problem with people being stronger than me .. I'm just giving ideas to help balance the game!

Adding in the real recipes would be even better .. but think about it .. there are LOTS of random alchemy items out there .. and lots of recipes .. which means lots of new monsters .. do you understand what I'm saying? That will take a long time .. I mean, eh .. I had suggested, too, that perhaps we could buy any alchemy ingredient (or the more common ones) in a store for a reasonable price .. at least until the monsters are added ..

I figure, as well, that once all the items can be made the real way, that random alchemy could be re-added .. because then it wouldn't be so great anymore.
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  #10  
Old 03-06-2003, 04:38 PM
boukon_malisous boukon_malisous is offline
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Along with the temperary recipe being made, the alchemy things probably should be payed for and removed, since some do have better stats than one that would be made by alchemy. And all the enchant armours put on them should be given back to the owner who has that, just to keep it fair until the recipes are made.
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  #11  
Old 03-06-2003, 05:28 PM
--Chris-- --Chris-- is offline
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You guys should really find the mudlib =p
Blame Stefan for removing random alchemy and causing unbalance. Random alchemy was NOT a glitch. Almost ALL recipes require a plain pair of gloves,platemail,helmet etc. The only way to obtain those is by random alchemy which then can be IDed to get one with negative crap stats or used in the actual recipe to get one with good stats. In order for the new recipes to be added he will have to make an entirely new system or entirely new recipes and add the baddies and items which haven't been added yet such as holy symbols and dragons.

When the actual recipes are out everything would be REALLY common again and in my opinion the current things should stay. People pay like 20k for them not 5-10 so compensaton would screw the economy even worse. Also they aren't that godly, the tournament items are godly...hammers with str,dex,wc,ac,+2 and lightning damage...shields with +3 ac, +12 armor, resist magic +30 and more
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  #12  
Old 03-06-2003, 06:04 PM
Kinatt Kinatt is offline
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I say remove them, but chris has a valid point too. So you are kind of at a standstill, remove or let be until its re-implemented. I personally say let stefan figure it out.
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  #13  
Old 03-06-2003, 10:19 PM
zell12 zell12 is offline
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Quote:
Originally posted by --Chris--
Random alchemy was NOT a glitch.
Your right, its not a glitch. It was a bug. Meaning it was something that wasn't supposed to happen. Therefor it was removed and anything made by it was supposed to be removed too, but wasn't. And Chris, even if you got the mudlib or if you got the recipies on Debug, the recipies are all being changed on GK.

But once a few people know the ingredients, everyone will, and they will all start making them and soon, everyone will have the armour and any other items. This is why Alchemists should be the only class that can do Alchemy. x.x
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  #14  
Old 03-07-2003, 12:56 AM
boukon_malisous boukon_malisous is offline
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Heh... The recipes should be changed and i dont think all that was made by the bug should even be in the game... some of the stuff I had caused TONS of WC or AC.... +7 each (after I made them better) and I sorta believe the game should be made fair again... I sold all my stuff out of anger and out of needing to be weak again... im sick of being the strongest or close to strongest... so I traded all my alchemy made stuff away and am now going pure.
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  #15  
Old 03-07-2003, 02:53 AM
Kaiser2 Kaiser2 is offline
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Ah, if only I was at a point of power that I could do that...but I got weak rings and the available armor is currently really sucky
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*Lance: Jenn: you're the biggest fool tseng
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