Quote:
Originally posted by Stefan
About trading: You don't need to drop something on the ground. Use the player-to-player trading, set a very high prize, then the other player can check the item (right-click on it).
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However, most people find it too bothersome to go through all of that just to show someone an item they have so they'd rather drop it on the ground and say "Right click this".
Using the inspection option i spoke of earlier would save quite a bit of hassel for those players.
Also there could be a party option so those who are in a party can wear a party tag if they wish.
Here are a few party ideas.
1. party tag - Malor Hysten (Party Chibi)
This way we know who is in our party without having to constantly check the rp window.
2. Make a party GUI similar to the Kingdoms GUI window so a party leader can add/remove party members.
To add a member the person must first request to join using the /party join command.
If we are allowed to remove people from the party if would keep unwanted people from joining, this wouldn't be needed though if we had to authorize people to join the party.
Given these options something more useful could come from parties.
There could also be an auto-loot command which I will reffer to shortly.
Here is a description of how looting items could be done.
When you kill a monster it's dead body drops to the floor and the person and/or party that killed it must click the corpse or be near it and type /loot to get the items from the corpse (in which a GUI window could show up revealing what items are on the corpse, this way you only loot what you want).
After a set amount of time anyone should be allowed to loot the corpse, and after a while the corpse would simply rot or disolve.
The corpse looting system would remove alot of fuss about people stealing items, however the problem would still remain about people stealing the kills.
If something could be implimented into the looting system to prevent kill stealing it would pretty much solve every problem there is in dungeons.