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  #1  
Old 07-21-2002, 11:47 AM
Bortlad Bortlad is offline
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rate this/give ideas how to fix thx=)

Tell me what you think about this level and what could be changed to make it look better. Thank you for your time.
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Old 07-21-2002, 03:10 PM
Devil_Gabbe_Raizan Devil_Gabbe_Raizan is offline
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1) I would change the waterfalls a bit,there are waterfall-tiles a bit right from the beach tiles,try to make the long ones into 1 waterfall to make it look prettyer
2)What's with the Mr. Wagon thing and the brown **** around him?
3)What's with Dr. Kitty holding a tree? Got apples?
4)Straightness ownz_not_anyone.
5)Too many flowers on one place put them more random and it will look prettayer.
6)Last thing,the houses.They're just not right to the level.
7)Forgot,the path I dont like that either.

Rating:5/10
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  #3  
Old 07-21-2002, 11:32 PM
Cid_Night Cid_Night is offline
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4.5/10 right now, its not bad but it needs alotta work. waaaaaay to much straightness in the edges and so on. that really hurts it alot.
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  #4  
Old 07-22-2002, 12:27 AM
Bortlad Bortlad is offline
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Hows this now?
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*MasterStorm_GP (RC) (4/10/02 5:07:40 PM):
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  #5  
Old 07-22-2002, 12:39 AM
-Albus -Albus is offline
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You should stick with the one that's already online. Don't try to over detail the levels, they start to look bad after a little while.
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  #6  
Old 07-22-2002, 04:37 AM
Poogle Poogle is offline
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fire house and to many flowers is all the flaws i see
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  #7  
Old 07-22-2002, 02:56 PM
Neglegence2002 Neglegence2002 is offline
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The Lava house is out of place but the waterfall looks nicely fixed, good job =D, the path is kind of, straight and the two tiles don't really mix, try mixing some different tiles and maybe not so straight. I don't think I want to ask what Mr Wagon and Dr Kitty are about, so I am going to leave that alone...overall I give it 7/10 its a nice level. And I am going to go to bed now its late...goodnight
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  #8  
Old 07-30-2002, 05:31 AM
KwuazlKenshin KwuazlKenshin is offline
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Red face well....

well... the grass looks kinda weird... and it needs a few more details... like ones other then grass and flowers.. X_x
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  #9  
Old 07-31-2002, 12:21 AM
Sir_Gareth Sir_Gareth is offline
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Its gettng there!
many great level makers like mmmmkay and Vi]{or used to degin levels like that,
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  #10  
Old 07-31-2002, 10:28 PM
Vegetto_Jr Vegetto_Jr is offline
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Don't take my rating to much, im harsh on these type of things.
The original level i'd rate a 3/10, but im going to talk about the new one, its more important.

the biggest thing that i saw, which im quite surprised noone else mentioned, is your shadows.

Alot of servers do this, they have the shadow of a house on the east side *meaning the sun is to the west* yet the level next to it has the shadow facing west, where the sun is.

You sorta did that with the houses and the cliff, the cliff's shadow is to the north, yet the house's is on the east.
Plz don't tell me the lamps are giving the shadow, cause that won't happen, besides it shouldn't be that long in that case.

The next thing i'll point out is the lava house with the wooden shack... burn it, blow that baby up, it doesn't belong and ruins the whole level to me. Perhaps you might want to try a house made of wood or regular house tiles, just make it look not so "predifined." I'd also say to change the other building, it's not the best.

Now to give some life to it. If its not, perhaps make the trees walkbehindable. Maybe add some small lights to the lamps, not sure how great they'll be though. Personally i like the walkway, nice and dark, and they are hard to make curve without ruining it.
Now if you want the level to be used more, add a sweet npc to the park, perhaps a few gani actions that arn't npcs, but can be done in the park, like JumpRope or a fighting gani.

Now for bad tiling, i only see a few to add with the shadows.
First, you have half of a gate thing at the end on the left side.
Make the tree top a graphic, so i'll look like the gate is behind it.
I also found the right side of the top cliff is missing, add that in!.
Also, maybe delete three or four of the walkway tiles to the firehouse, make it look more real.

One last thing i forgot to add, get rid of the signs, they dont fit well, either add the outside sign, inside, or a graphic.

The current level i'd rate a 5/10 (appose from the old 3/10) with these changes, i'd probably change my opinion to a 7/10? which is quite good, as 10/10 is almost impossible to me, and 8/10 is like greatness.
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Old 07-31-2002, 11:10 PM
Poogle Poogle is offline
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"the biggest thing that i saw, which im quite surprised noone else mentioned, is your shadows.
Alot of servers do this, they have the shadow of a house on the east side *meaning the sun is to the west* yet the level next to it has the shadow facing west, where the sun is."
the sun moves and not always

"You sorta did that with the houses and the cliff, the cliff's shadow is to the north, yet the house's is on the east.
Plz don't tell me the lamps are giving the shadow, cause that won't happen, besides it shouldn't be that long in that case."
And if hed removed it youd call tile error.

"The next thing i'll point out is the lava house with the wooden shack... burn it, blow that baby up, it doesn't belong and ruins the whole level to me. Perhaps you might want to try a house made of wood or regular house tiles, just make it look not so "predifined.""
Dude it looks good there just the roof has tile errors.

"I'd also say to change the other building, it's not the best."
uh it looks good no one uses it change is good..


"Now for bad tiling, i only see a few to add with the shadows.
First, you have half of a gate thing at the end on the left side.
Make the tree top a graphic, so i'll look like the gate is behind it.
I also found the right side of the top cliff is missing, add that in!.
Also, maybe delete three or four of the walkway tiles to the firehouse, make it look more real."
I cant put up with this it has graphics..
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  #12  
Old 08-01-2002, 12:19 AM
Bortlad Bortlad is offline
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...

Well your post is only 10 days late but thanks for your comments..... Anywho there are lights but they dont show up in the screenshot and the tree top is a npc that you can walk behind. And that level is only of a series of levels thats why the cliff just ends there. So you dont have to post anymore I already know what im going to be doing but thx for all the info.
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*MasterStorm_GP (RC) (4/10/02 5:07:40 PM):
Mass message: Er....... I've accidentally jailed myself, doh, so i'll only be able to answer from my RC for a bit.
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  #13  
Old 08-01-2002, 02:34 AM
Vegetto_Jr Vegetto_Jr is offline
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Quote:
Originally posted by Poogle
"the biggest thing that i saw, which im quite surprised noone else mentioned, is your shadows.
Alot of servers do this, they have the shadow of a house on the east side *meaning the sun is to the west* yet the level next to it has the shadow facing west, where the sun is."
the sun moves and not always

"You sorta did that with the houses and the cliff, the cliff's shadow is to the north, yet the house's is on the east.
Plz don't tell me the lamps are giving the shadow, cause that won't happen, besides it shouldn't be that long in that case."
And if hed removed it youd call tile error.

"The next thing i'll point out is the lava house with the wooden shack... burn it, blow that baby up, it doesn't belong and ruins the whole level to me. Perhaps you might want to try a house made of wood or regular house tiles, just make it look not so "predifined.""
Dude it looks good there just the roof has tile errors.

"I'd also say to change the other building, it's not the best."
uh it looks good no one uses it change is good..


"Now for bad tiling, i only see a few to add with the shadows.
First, you have half of a gate thing at the end on the left side.
Make the tree top a graphic, so i'll look like the gate is behind it.
I also found the right side of the top cliff is missing, add that in!.
Also, maybe delete three or four of the walkway tiles to the firehouse, make it look more real."
I cant put up with this it has graphics..
To start things off, no, a sun does not move that quickly, walking from one level with shadows facing north, then the next east, and the last one being north again, means it took you twenty-four hours to walk three levels, damn a slug is faster.

For the cliff and the shadow, no, it wont be a tile error if you knew how to end it right, making it just stop would make it worse then it currently is.

The lava house is very poor and predefined, you must either have no taste in levels, or just defending the level because it is on your server, or one you play. There is many different styles of houses you can make, so throwing in the lava house does not make it a good level, nor fit in the level style. Why would a lava house belong outside in grass?

"uh it looks good no one uses it change is good.."
That makes no sense, try using english and back up your statements next time. The house is ok, maybe a 3/10, but you can do alot better. This is for a server, not a offline toy, the better it is, the more will play. No one using it isn't the point, doesn't matter if its useless or not, it still looks better changed.

"I cant put up with this it has graphics.. " again, this confuses me.
Are you trying to say you can't put up with what i said? First of all im looking at a screenshot, not playing the level itself.
Next, if it is a graphic, then he should continue the post behind the tree, instead of ending it like so making it poor looking.
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  #14  
Old 08-01-2002, 12:24 PM
Bortlad Bortlad is offline
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>:(

Like i said before it doesn't matter anymore it is already up. And its not for a new server its up on classic. If you want to see it there just go on and ask a FAQ directions to the city.
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  #15  
Old 08-03-2002, 04:49 PM
MrMatrixaplixi MrMatrixaplixi is offline
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It is a very simple design and everything but the buildings & Dr.Kitty humping the tree is good. The building's tileing job sucks. Whats with the US signs? I think we might be in a Alghanistany Rain Forest.
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