Currently the only way to kill someone, who doesn't want to be killed, is to get them while they are AFK

Imagine your guild/kingdoms is trying to defend some gate, the enemies would just run through your lines and maybe lose 5 HP.
I think if someone is hit, he should be slowed down for some seconds instead of being pushed back that much, so the person who is attacking him can go further attacking.
[size=1.5]In real life, when hit by a sword, you don't just keep running... you most likely have to face your enemy and defend yourself.[/size]
Also, I think the defense that shields, or karate/swords + hitting the "back" key give, is ways too high. I think instead of taking no damage, the defender just shouldn't be pushed back and have a chance of decreasing the damage dealed, if any.
[size=1.5]A single person with karate knowledge can block a whole army of people in a small way, such as in the mines, with his bare hands.[/size]