Quote:
Originally posted by G_yoshi
Graalshop has by default 3 Attribute slots...but if you read the newfeatures2002.txt, you will see that ATTRIB5-9 have been added...but those are controlled through a text editor 
So, I can have custom eyes, hair, mouths, noses, earrings, etc.
In reallity, I'm going to have different eye colors and different hair styles...I even plan on trying to do a dragon-like body and have some demi-human characters since in my bodies folder, I had a cat body that I got somehow
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Yes I know about the extra attributes (how else would I be making my oasis bodies lol)
I was talking to stefan and we discussed gani attributes and he says there needs to be a way to define attributes instead of having a limited amount. 9 attributes is not enough for my players ganis.. lets see:
Body
Pants
Shoes
Shirt
Coat
Hair
Facial Feature
Weapons on body
Weapons on body 2
Weapons on body 3
Items on body
Items on body 2
Belt
That's all I have at the moment. Head is just using the head image, but unlike the head, the body can't be used because its all set up to use colors and stuff for changing and my bodies are not like that so I have to use them as an attribute.
There is 13 attributes there and I know I need more, such as hats and other clothing and accessories. Even stuff like animals to ride would require another attribute (just like riding bomy pets)
I need at least a max of 20 to have my players be complete.
My characters have no visible noses, and the mouths are too small to worry about changing.. the only thing left is the eyes/eyebrows, and I would rather just make detailed heads then have an entire attribute for about 16 pixels.
