First off, don't spam or do any stupid ****. It WILL result in me deleting the whole topic and posting it again if I cannot have your post deleted individually. Spam, in this thread, includes, but is not limitted to harassment and rather harsh critisicm. Constructive critisicm and your ideas are welcome.
Now,
- Unixmad is removing everything on graal (or 2001 and 2002) that godspeed made.
The purpose of this is to destroy the servers, right? Don't you realize how stupid this is? Oh hey, yeah, nice little revenge plan. It'll put a lot more work onto Stefan's and the Graal2001/2 team's shoulders, the trying to fill in those holes and everything. All because of a misinterpreted log on some "HACKING SCAMMING CC FRAUD PEOPLES" site. Remove him and settle it without ruining the game. The log won't really harm it as much as your reaction to it will.
--Roleplaying/Storyline.
This is pretty much to help in te development of Graal2001 and keep updates that fit. AND to satisfy the wants of the admins to some extent, zal./futuristic wise.
Zalactics. Started by Gonmon and Loriel in order to create some bomy enhancement system. It has yet to come out.
Birdbird said he wanted the zal. related stuff (future stuff) off of 2001. Loriel says he doesn't mind it. Shadow Knight just didn't answer at all.
Why not do half and half?
There could be some mess-up during a testing of Baes within the scientists. The mess up creates a rather large explosion underground, creating many massive tunnels and mutating a few small rats into human, if not bigger, sized rats. Vermain's kingdom. ;] Or, have Karakaze excavate tunnels to reveal a rat-like kingdom thing.
The tunnels will also be a way to get around graal.
Back to Zal.
The explosion severely damages most of the lower parts of the zal. caves, but it only damages the more-upper parts minorly. Beyond the "red button/"door, there were the zal cannon and other zal related weapons.
A bomy invasion. Since you saw bomy eggs underground, there must've been bomys inside them. The eggs survive and the bomys hatch prematurely. They send off calls and the bomys hiding in the depths of the bomy moon hear them. This, causes an attack.
The bomys attack the Kingdoms, etc, and the bomys are way too much. The Roleplayers have to flee to outer-space (they soon find a planet that is now known as graal2002) and settle there. They continue development up until the release of 2002. Karakaze should move to 2002, also, and have a desert or something there. Same with the rat kingdom (underground) except for the desert part. Roleplaying has pretty much halted except for that karakaze raid, so I see no reason to not do this part of it.
Now. We've developed somewhat of a decent beginning for graal2002 and it leads to some continuation of 2001.
--THE BOMY MOON
We still have the zal weapons, as noted, so an armed team uses them to fend off the bomies. They finish off all of the outer-bomys and decide to destroy the moon once and for all (zal cannon and troops with rifles). They destroy it eventually and it reveals a floating chair (jinn's.
![:(](images/smi_graal/frown.gif)
) and a new place to mine zal-cores and some new minerals. It adds onto the mining job, I guess. It doesn't destroy the quest part, just the core. Let's pretend the quest part is in the third outer layer or something.
This leaves a lot of empty server parts to build and add things to.
Just some suggestions. I lost alot of the plans as I was writing this because I had other things to do, so I'll surely thing of something later.