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Old 01-05-2002, 03:42 AM
Tyhm Tyhm is offline
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AP Bug

Noticed a couple things.

1) If a putnpc kills someone (ie a putnpc bomb) - no AP deduction

Solution - damage done by putnpc counts as damage done by creator (somehow?)

2) If a triggeraction kills someone (ie you fire a rifle at a player, the player's actionshot calculates how much damage they take with their armor/resistance and subtracts the hearts accordingly) - no AP deduction
Solution - damage done by triggeraction weapon counts as damage done by the trigger-er (somehow?)

I don't know enough about the architecture to say how possible these will be to fix, but euh.
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Old 01-05-2002, 03:45 AM
Falcor Falcor is offline
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triggeraction is posible to add AP (not kills) Maybe the last player that triggered you will get points deducted if you die? (If you die by that same trigger that is)
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  #3  
Old 01-05-2002, 09:46 AM
Tyhm Tyhm is offline
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1) Not on P2P
2) Only if you successfully map a triggeraction BACK to the original trigger-er. For example:
Bob shoots Doug using triggeraction bullet,Bob
Doug dies and in dying scans all the players in the level for the one matching #p(0) and, if he finds one, runs a triggeraction curses,Bob at their location
Bob, assuming he hasn't moved from the level, gets hit with actioncurses, and since his name matches #p(0) gets an AP deduction.

Except it's murderously complicated, easily abused, and you can't set AP permanently without an NPC Server
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"Power does not corrupt. Fear corrupts, perhaps the fear of a loss of power."- John Steinbeck
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Old 01-06-2002, 06:33 AM
mikepg mikepg is offline
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aha

i was wondering about that one too. i dont normally use hurting actions in triggeraction though. :-/
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Old 01-06-2002, 06:36 AM
grim_squeaker_x grim_squeaker_x is offline
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A possible temporary solution could be remaking your own ap system, although I think the execution of that'd only cause more problems.
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Old 01-06-2002, 08:06 AM
Saga2001 Saga2001 is offline
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yeah it would cause a few probs, but i guess it would still be possible, sounds like a plan.
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