Quote:
Originally Posted by geneticfrog
because like is aid above the prices would fluxuate so the solo miner can hold his minerals till its a high demand day to sell.
I agree ide take ownership away from the shops and let everyone be workers while the profits would go to lotery money and other public events. the more people play the more you can give out again in lotery and events.
also anyone would then be able to sell minerals directly to the ammo shops.
who knows maybe the supply is just so much higher the prices just will always be low. but if you increase the minerals and stuff requires to stock then theres more opportunity for fluctuation in prices and speciality jobs.
just suggestions anyway i think its better then dropping money (i mean trash) all over the map lol?
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What is the problem that your suggestion is trying to solve?
I feel like it's not going to add anything positive or meaningful, while at the same time making money-making harder/more inconvenient and therefore less fun.
I would also mention that supply and demand in this game would lead to problems in times of low activity.
When people stop raiding frequently, the demand for ammo plummets, which means the supply rises, which means mining for businesses becomes useless.
Same thing for food. When people don't use a lot of food, they don't buy a lot of food. The supply rises, and farming is useless.
The economy is already a problem.
Activity is already a problem.
Why would you want to intertwine them and compound the problem?