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  #1  
Old 01-23-2014, 05:02 AM
Venom_Fish Venom_Fish is offline
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Lightbulb P4s and Proximity Mines

Someone fix this -_-.

There should not be any item or set of items that takes away nearly all a player's life instantaneously and can be used endlessly without severe repurcussions. Someone either create an extensive hit recovery so that P4 and Proximity mines cannot both hurt you simultaneously, or severely nerf them both.

It's annoying when newbs lay these at every door because they can't pk.

Yeah, that's all.

#WilSoulOut
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  #2  
Old 01-23-2014, 06:23 AM
Scoper Scoper is offline
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Much like super elixers, that heal you instantly?
Meh. Have more than one person on your side, and they become negligible.
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  #3  
Old 01-23-2014, 06:28 AM
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I never liked them, though they could actually be used in combat, place a p4 and throw it somewhere to eliminate several possibilities they could make during your battle.
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  #4  
Old 01-23-2014, 06:36 AM
Supaman771 Supaman771 is offline
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I like them for their primary use, say placing a proxy near a door to prevent escape or in a corridor to force some extra damage. Maybe using a p4 over a wall into a small area/in a elevator to take out a group of people.

The combination of these though causes issues, primarily on top of warps where-in you cannot foresee or maneuver around them. It makes for hands-free kill bombs that detract from any actual intended use. Set it and forget it. I've even seen players who do absolutely nothing but this for entire raids, or even months at a time *cough* stokell.

The solution is simple, don't allow them on warp x/ys. The reasoning behind this is all logical is self explanatory. Perhaps SFX (a simple beep on proxy mines) so you can find hidden/stacked bombs as well. If they're going to combo kill-bombs at least require some tact beyond putting it on a door link. I remember when using trip-mines for remote detonated P4's was a popular combo. As well as using claymores to knock players into proxy or simply away from commonly rushed corners.

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Much like super elixers, that heal you instantly?
These are slightly restricted, and don't guarantee a kill. You can use one every 5? minutes and it simply becomes an extension on how good you are, weather or not you make it count or can use it effectively (a super elixer utilized by myself would no doubt yield different results than one utilized by you).

They're also much harder to obtain and don't [as stated] earn you any kills or deal any damage. I've always considered kill-bombing door warps to be 'buying kills'. Where-as I've seen more people use a super and end up getting no kills than effectively getting 1+.
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Old 01-23-2014, 05:09 PM
-HateD- -HateD- is offline
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Pretty sure this is another skill thing. Sorry Wil, get good.
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  #6  
Old 01-23-2014, 07:21 PM
Fiberwyre_P2P Fiberwyre_P2P is offline
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A simple solution would be to not allow them to be placed within a certain radius of each other (or any other bombs, for that matter.)
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Old 01-23-2014, 09:21 PM
BlueMelon BlueMelon is offline
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I agree, it's hard to take a base over (1v1) when you got the other player (lol@kerro) placing proximity mines ontop of p4s at every entrance. (you pretty much enter the base with 20-30 hp)

I like Fiber's idea, will be watching this thread for more ideas.
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Old 01-23-2014, 09:33 PM
Tim_Rocks Tim_Rocks is offline
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What about taking away kills and points for killing someone with bombs?
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Old 01-23-2014, 09:36 PM
Supaman771 Supaman771 is offline
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I like Fiber's idea, will be watching this thread for more ideas.
Warp class, take any given link size, triple it (most links, like the bh garage door, are about half the size of the entrance.. thus tripling it should suffice for covering the entrance/immediate tiles around), add interaction with the various bomb classes so they "Cannot be placed on level links."

You don't need to remove bomb combos and all the fun stuff that actually makes them work, you just need to limit where they can be placed.

Putting a kill-bomb in a unavoidable location, where-in the victim cannot see it prior to being 'warped' to that location is the major exploit here.

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It's annoying when newbs lay these at every door
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Old 01-23-2014, 09:38 PM
Tim_Rocks Tim_Rocks is offline
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Putting a kill-bomb in a unavoidable location, where-in the victim cannot see it prior to being 'warped' to that location is the major exploit here.
This.
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Old 01-23-2014, 09:59 PM
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Originally Posted by Supaman771 View Post
Warp class, take any given link size, triple it (most links, like the bh garage door, are about half the size of the entrance.. thus tripling it should suffice for covering the entrance/immediate tiles around), add interaction with the various bomb classes so they "Cannot be placed on level links."

You don't need to remove bomb combos and all the fun stuff that actually makes them work, you just need to limit where they can be placed.

Putting a kill-bomb in a unavoidable location, where-in the victim cannot see it prior to being 'warped' to that location is the major exploit here.
This....Do this, leave my PT alone.
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  #12  
Old 01-23-2014, 11:07 PM
Kohola_KinG Kohola_KinG is offline
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Sorry if i say something that somebody else has, i have not read through every comment on this thread.

I see no issues with P4's & Proxy mines. They have been apart of raiding since forever but i do agree that they can be a pain in the ass but that's just what we have to deal with. Overwall weapons and things like Flak cannons, xm25's etc can also be as much as a pain in the ass.

I don't see any reason other than 'It's annoying to run into a base to get blowing up'. That's jut unfortunate and we all know that it's not a thing that happens ALL the time. I see no reasons for removing it just for that alone.

However, what about making an EC item or something that you can drink to prevent so much damage over a time period like a bomb shield or something of that kind? Just like a peppermint gives you 10dmg, well something like that to soak up half of the bomb damage.

The biggest problem i see in raiding is the food issue. It's pretty OP that you can eat and run without any freeze at all. I would love to see food being removed from bases completely.
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  #13  
Old 01-24-2014, 01:15 AM
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You could just keep a count of how many active explosives a player currently has. Each thing could get a different value too. Like maybe you can have a total explosive power of "10" active at one time, and each p4 takes up "4" of that, but each tripmine only takes up "2." Once you've placed over your "10" (ie two p4s and a tripmine), each subsequent bomb-lay will cause your oldest active bomb to explode.

We could even make another level system type thing with this. After you get x number of kills with explosives, you can have 1 more active bomb.

Poeple would still be able to place proximities on top of P4s, but they'd either have to team up to get all the entrances or they would have to guess which entrance you'll use.
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Old 01-24-2014, 01:35 AM
BlueMelon BlueMelon is offline
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I remember some talk in the past about different types of armour.
Fire armour (reduce x damage from fire), explosive armour (reduce x damage from explosives), etc.
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  #15  
Old 01-24-2014, 02:09 AM
Supaman771 Supaman771 is offline
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I remember some talk in the past about different types of armour.
Fire armour (reduce x damage from fire), explosive armour (reduce x damage from explosives), etc.
Army base buff that a certain terrible GBA disabled simply because it benefited his team.

Edit: 1337th post (Blue you're close too!)
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