I like them for their primary use, say placing a proxy near a door to prevent escape or in a corridor to force some extra damage. Maybe using a p4 over a wall into a small area/in a elevator to take out a group of people.
The combination of these though causes issues, primarily on top of warps where-in you cannot foresee or maneuver around them. It makes for hands-free kill bombs that detract from any actual intended use. Set it and forget it. I've even seen players who do
absolutely nothing but this for entire raids, or even months at a time *cough* stokell.
The solution is simple, don't allow them on warp x/ys. The reasoning behind this is all logical is self explanatory. Perhaps SFX (a simple beep on proxy mines) so you can find hidden/stacked bombs as well. If they're going to combo kill-bombs at least require some tact beyond putting it on a door link. I remember when using trip-mines for remote detonated P4's was a popular combo. As well as using claymores to knock players into proxy or simply away from commonly rushed corners.
Quote:
Originally Posted by Scoper
Much like super elixers, that heal you instantly?
|
These are slightly restricted, and don't guarantee a kill. You can use one every 5? minutes and it simply becomes an extension on how good you are, weather or not you make it count or can use it effectively (a super elixer utilized by myself would no doubt yield different results than one utilized by you).
They're also much harder to obtain and don't [as stated] earn you any kills or deal any damage. I've always considered kill-bombing door warps to be 'buying kills'. Where-as I've seen more people use a super and end up getting no kills than effectively getting 1+.