Quote:
Originally Posted by fowlplay4
Maybe I'm just a hater but aren't iServers supposed to be held to a higher standard of quality than this?
1. The GUI is all over the place, wooden buttons and then this black gradient GUI, some beta-looking bars to indicate your health.
2. Add the small piece of code (quantity > 1 ? "s" : "") instead of using "(s)" in your quest tracker.
3. You respawn exactly where you're standing, pretty much removing a penalty for death.
4. Grab to open quest prompts on a touch device, doesn't make much sense.
5. Party system has no kind of visible indication, and uses the PM system.
There have been tons of UC RPG servers that have done a way better job than this.
For a server that's supposed to be released "soon" the complete lack of polish and displayed progress is actually quite disappointing. The only thing going for it is the graphics and those were made ages ago.
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I think your opinion is a bit biased, but that's my opinion. I'll try to justify it anyways.
1. The GUI is all over the place, wooden buttons and then this black gradient GUI, some beta-looking bars to indicate your health.
Gui is all over the place are you alright? The GUI is centered directly in the middle of all devices, Ipad, Ipod and PC. So I'm still trying to figure what you mean by all over the place? When we redid the entire GUI, Dusty told me that the current GUI from Iphone servers was horrid and that we should try something different. So we decided to remove the hotkeys from the right completely add a hotkey bar at the bottom that would take less space then them being on the side and raise the player controls slightly. Then lastly are godly like GUI was just taking up to much space. So we decided for Ipod versions will be three simple show polys that indicated your health (its not beta its final). But for your Ipad, Desktop you can toggle the old much better GUI.
2. Add the small piece of code (quantity > 1 ? "s" : "") instead of using "(s)" in your quest tracker.
I'm sorry the smallest things intrigue you but I promise I'll fix this soon just to please you.
3.
You respawn exactly where you're standing, pretty much removing a penalty for death.
Thats because we're still decide on how we want the revive system to work. We wasn't sure if anyone can pick anyone up under a certain ammount of time, or just mages having the ability to revive. So for the time being (while its beta instant revives w00t?)
4. Grab to open quest prompts on a touch device, doesn't make much sense.
-Its grab or touch, we added the ability for delteria to be able to played on PC and the idevices for later facebook use, that's right MD is thinking ahead.
5. Party system has no kind of visible indication, and uses the PM system.
The indication is the light green circle you see around the party? Either your color blind or the iphone video was really blurry for you. A green ring appears around your party members so that your able to join the same dungeon and know who is in your party. We had our own Accepting System for partys but Snk and Stefan said just to use the PM system, so that's what we did.
Now point me in a direction that shows 1 UC Server (Never mind Tons) that completed half what we have completed? Only server that even came close is atlantis, and hats off to them. But Delteria was planned and planned and planned some more. The thing that makes delteria most uniqueness honestly is how versatile the server is.
P.S
This is the currently our beta stage, or next stage is polishing.