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  #1  
Old 08-14-2012, 02:44 AM
DripZ DripZ is offline
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Exclamation GK's Monthly Prize System

Okay, I started this thread only because of I've noticed that GK's Monthly Prize System has not been as successful and effective as it was when it was first brought into the economy. I do believe as of now that it is meaningless to continue on with this prize system. I've been online most of this month and have participated every event the EM has hosted. The Em's struggle significantly to get 5 people to every event they host... It's been horrible this whole month even today the Event's Master gave 1 Event Coin to each player who joined? Is GK honestly that desperate? Stephen and Tig both want to get rid of Ec and now it's 1 Ec to just join the event? Most of the time the events are being cancelled because we don't really have 5 people on GK they're just idlers. GK has only 2 real events that 4-5 people will really join and those events are: Musical Chairs and Lucky Altars, Obviously the luck based events. I honestly ask the EM who hosts twice a day If he will host a spar, keep alive, bow spar etc. The reply I get every time Is ''No, You'll win only trials are participating'' So does that mean I'm wasting real life money for nothing? Or is this Monthly Prize System specifically only for trials? Does gold get no benefits? That's what it's been like the past 3 weeks... Everyday I log in both times of the events 2100-2200 and 0000-01000 I wait patiently for an event to be hosted but as I said before (MOST OF THE TIME THE EVENTS ARE CANCELLED) so I'm also wasting my time when really they're cancelled. What I'm saying is there's absolutely no point in continuing on with this system. If we happen to really continue this system it will really be one-sided.

Anyway if you have any thoughts or comments please feel free to share them.
  #2  
Old 08-14-2012, 07:37 AM
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Not big enough playerbase to support it.

Lack of variation when it comes to actual events and an outdated ec shop gives no incentive to play.

I honestly don't think any content updates could possibly bring players back to GK.
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  #3  
Old 08-14-2012, 09:44 AM
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We are currently working on few updates and hopefully will release them soon.
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  #4  
Old 08-14-2012, 02:00 PM
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Originally Posted by Felix_Xenophobe View Post
I honestly don't think any content updates could possibly bring players back to GK. But it seems to be a good place for the Vimes crew to idle and tug their meat so whatevs
stop making me sad D:
  #5  
Old 08-14-2012, 04:25 PM
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The way I see it content like events/new areas/whatever isn't really the issue at this point. Most players who are active today have been playing on and off for at least a few years. With the recent updates (past 2 years ish) the power creep of gear level and exp level has been ridiculous.

GK doesn't have much besides the crazy exp curve and stat/gear maxing. The exp power creep started when easter maps were released and continued when Xmas dungeon was released. Both were obviously unbalanced in terms of exp gain.

Gear power creep has been going on since german kru were mobbin it up but it skyrocketed last christmas and easter. Since stats are soft capped at 30 and hard capped at 33~ any gear piece that 1-ups the last one will make 30 30 30 more realistically attainable. Since xmas and easter 1 upped or introduced pieces with equal stats to previously rare items it caused an influx of players with capped or close to capped melee and caster stats.

What happens when people beat the only form of end-game the server has to offer? People get bored. Then they leave.

Making higher end leveling and gearing too easy effectively cut a good year or two off GK's lifespan (inb4 hurr graal pc will die sooner dan dat bro).

My opinion brody. Agree or disagree idgaf. Posted from my commodore64 so i didnt proof read
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  #6  
Old 08-14-2012, 07:24 PM
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Yeh, Dripz is right i also pay for this game so i would like to get something from it and what i get?
srsly nothing...
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  #7  
Old 08-14-2012, 07:26 PM
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Quote:
Originally Posted by Felix_Xenophobe View Post
The way I see it content like events/new areas/whatever isn't really the issue at this point. Most players who are active today have been playing on and off for at least a few years. With the recent updates (past 2 years ish) the power creep of gear level and exp level has been ridiculous.

GK doesn't have much besides the crazy exp curve and stat/gear maxing. The exp power creep started when easter maps were released and continued when Xmas dungeon was released. Both were obviously unbalanced in terms of exp gain.

Gear power creep has been going on since german kru were mobbin it up but it skyrocketed last christmas and easter. Since stats are soft capped at 30 and hard capped at 33~ any gear piece that 1-ups the last one will make 30 30 30 more realistically attainable. Since xmas and easter 1 upped or introduced pieces with equal stats to previously rare items it caused an influx of players with capped or close to capped melee and caster stats.

What happens when people beat the only form of end-game the server has to offer? People get bored. Then they leave.

Making higher end leveling and gearing too easy effectively cut a good year or two off GK's lifespan (inb4 hurr graal pc will die sooner dan dat bro).

My opinion brody. Agree or disagree idgaf. Posted from my commodore64 so i didnt proof read
Yeap. I'm still not really sure how to approach the ceiling of the game.
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Old 08-14-2012, 07:35 PM
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I agree with all of it. I don't think any sort of event improvements are going to effect player count or overall quality of play in a significant way. It takes about a month of hardcore play to effectively reach end game now-a-days. The incentive to keep grinding away at anything (dungeons, alchemy, what have you) beyond this are minimal. If you don't enjoy bsing in trade, or casual play, you're done for until some new holiday content comes around.

If there was some constant incentive to engage in pvp, (like some on going kingdom conflict, or something) maybe this would be a little different. But as it is, no such incentive exists. People gear for pvp, but there is no good reason to go outside and get your butt kicked/kick butt.
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  #9  
Old 08-14-2012, 07:56 PM
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Quote:
Originally Posted by Stephen View Post
Yeap. I'm still not really sure how to approach the ceiling of the game.
Removing the hard stat cap (30) and changing the way stats scale. Probably not possible with the lib stuff but it would be neat. If stats scaled more linearly it'd be in a much better place imo. Also the speed stat is way overpowered to put on all these random ass items. They should be tradeoffs for other stats n not freebies on every xmas/easter item... Would be interesting if speed was removed from every piece but boots... People rockin 6.0+ speed and capped stats are beyond op

Leveling is a minor issue compared to the gear situation but that's also something that would have been neat to tinker with. Levels similar to Era's mining level (not sure if they still use this).. Levels that aren't tied to your base level but more like something to do alongside normal leveling. Grinds that give your character very minor boosts to either combat or crafting. People love to customize their characters even when it's arbitrary **** like that.

Also stuff like clothes, masks and haircuts awarded for reaching higher levels. Visual effects and +1 hp all these nerds go nuts 4 dem e-boosts
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  #10  
Old 08-14-2012, 08:21 PM
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Quote:
Originally Posted by Felix_Xenophobe View Post
Not big enough playerbase to support it.

Lack of variation when it comes to actual events and an outdated ec shop gives no incentive to play.

I honestly don't think any content updates could possibly bring players back to GK.
You're right but the staff has been planning to release the new Ec shop although there has been constant delays.

Anything is possible maybe once GK IPhone releases it might attract players to GK pc, or maybe even upcoming updates as Nico was saying
  #11  
Old 08-14-2012, 08:29 PM
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Originally Posted by Felix_Xenophobe View Post
Removing the hard stat cap (30) and changing the way stats scale. Probably not possible with the lib stuff but it would be neat. If stats scaled more linearly it'd be in a much better place imo. Also the speed stat is way overpowered to put on all these random ass items. They should be tradeoffs for other stats n not freebies on every xmas/easter item... Would be interesting if speed was removed from every piece but boots... People rockin 6.0+ speed and capped stats are beyond op

Leveling is a minor issue compared to the gear situation but that's also something that would have been neat to tinker with. Levels similar to Era's mining level (not sure if they still use this).. Levels that aren't tied to your base level but more like something to do alongside normal leveling. Grinds that give your character very minor boosts to either combat or crafting. People love to customize their characters even when it's arbitrary **** like that.

Also stuff like clothes, masks and haircuts awarded for reaching higher levels. Visual effects and +1 hp all these nerds go nuts 4 dem e-boosts
For all intensive purposes, it's safe to assume stats and maxes cannot be changed. That would all require Stefan open up the lib which is currently proprietary C++
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  #12  
Old 08-14-2012, 08:42 PM
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Quote:
Originally Posted by Felix_Xenophobe View Post
The way I see it content like events/new areas/whatever isn't really the issue at this point. Most players who are active today have been playing on and off for at least a few years. With the recent updates (past 2 years ish) the power creep of gear level and exp level has been ridiculous.

GK doesn't have much besides the crazy exp curve and stat/gear maxing. The exp power creep started when easter maps were released and continued when Xmas dungeon was released. Both were obviously unbalanced in terms of exp gain.

Gear power creep has been going on since german kru were mobbin it up but it skyrocketed last christmas and easter. Since stats are soft capped at 30 and hard capped at 33~ any gear piece that 1-ups the last one will make 30 30 30 more realistically attainable. Since xmas and easter 1 upped or introduced pieces with equal stats to previously rare items it caused an influx of players with capped or close to capped melee and caster stats.

What happens when people beat the only form of end-game the server has to offer? People get bored. Then they leave.

Making higher end leveling and gearing too easy effectively cut a good year or two off GK's lifespan (inb4 hurr graal pc will die sooner dan dat bro).

My opinion brody. Agree or disagree idgaf. Posted from my commodore64 so i didnt proof read

You're honestly right the new Easter and Christmas items are far to overpowered The exp for both holidays have been outrageous. Though in general there's just nothing to do that catches the players attention any more. However when the new monthly prize system was first brought into the economy it had a lot of people motivated and intrested after 2 months the player count just went back downhill. Personally I believe that just every month is just far to much most people cannot get on twice for 2 hours everyday. I'm almost sure a great percentage of people would rather bi-weekly or monthly events instead of this prize system.
  #13  
Old 08-14-2012, 08:46 PM
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Quote:
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Yeap. I'm still not really sure how to approach the ceiling of the game.

I do appreciate the work time and effort that you staff have put into GK to try and bring it's player count back up.
  #14  
Old 08-14-2012, 08:50 PM
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Quote:
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I still do appreciate the work time and effort you staff have put to bring GK back.
Yes, in my opinion the XMas Dungeons and Easter Dungeons have to go. So people do crypts again and go leveling in the samurai dungeons. It was much more fun when you had to fight for a leveling spot when all the spots were blocked already.

But yeah, the Items are way to overpowered. The Green Easter shield for example has almost the same stats then an ASoD, and is like 10ec, whcih is ridicilous..
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  #15  
Old 08-14-2012, 08:56 PM
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Quote:
Originally Posted by NicoX View Post
Yes, in my opinion the XMas Dungeons and Easter Dungeons have to go. So people do crypts again and go leveling in the samurai dungeons. It was much more fun when you had to fight for a leveling spot when all the spots were blocked already.

But yeah, the Items are way to overpowered. The Green Easter shield for example has almost the same stats then an ASoD, and is like 10ec, whcih is ridicilous..
Those item designers bro. So gud. they done 10x more than any other item designer..

I don't think removing content is the right way to go though honestly. Balancing the content is a much better alternative. People don't want to be forced into vanirs because the better alternatives were closed off. I'd rather see the different instances balanced around currency drops and pretty equal exp. Vanir essences used to craft certain items? (Not the ridic HEY 4000 VANIR ESSECNE FOR THIS SUB PAR CASTER CHEST @EC SHOP) More like a few vanir essences (or any variation of currency), and a few other new currency items? Eggs from easter dungeon, whatever from xmas dungeon (pls not xmas tokens..). Make people explore all sorts of dungeons in order to craft whatev they need.

Currency items 4 account bound too..
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  #16  
Old 08-14-2012, 08:58 PM
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Quote:
Originally Posted by Felix_Xenophobe View Post
Currency items 4 account bound too..
Ultimately the problem is the lib limitations. Although, in regards to currency items, I would rather see them available to anyone. That balances the goal of the game (to make money) and the players (they can trade in-game items for currency items).
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  #17  
Old 08-14-2012, 09:02 PM
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Ultimately the problem is the lib limitations. Although, in regards to currency items, I would rather see them available to anyone. That balances the goal of the game (to make money) and the players (they can trade in-game items for currency items).
Both approaches (account bound vs not) have worked well for different games so I'm not gonna argue with that. Seems fair enough.
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  #18  
Old 08-14-2012, 09:07 PM
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Quote:
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Yes, in my opinion the XMas Dungeons and Easter Dungeons have to go. So people do crypts again and go leveling in the samurai dungeons. It was much more fun when you had to fight for a leveling spot when all the spots were blocked already.

But yeah, the Items are way to overpowered. The Green Easter shield for example has almost the same stats then an ASoD, and is like 10ec, whcih is ridicilous..
If by any chance they are taking away they wont help GK player count in anyway some people do enjoy going to the xmas dungeon and getting tokens and slowly saving up for a Tyrant box. Though the Easter dungeon atm has no use. I feel like it's there just so people can see the dungeon and it's monsters.

From my perspective if the xmas does happen to be taking away absolutely nobody will crypt the exp per completed crypt is terrible. I'm not saying a lot of people atm use the xmas dungeon I'm saying it's used much more frequently than crypt is. One of the problems is just that (its far to hard to gain items that are in your intrest)
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Old 08-14-2012, 09:09 PM
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Quote:
Originally Posted by Felix_Xenophobe View Post
Those item designers bro. So gud. they done 10x more than any other item designer..

I don't think removing content is the right way to go though honestly. Balancing the content is a much better alternative. People don't want to be forced into vanirs because the better alternatives were closed off. I'd rather see the different instances balanced around currency drops and pretty equal exp. Vanir essences used to craft certain items? (Not the ridic HEY 4000 VANIR ESSECNE FOR THIS SUB PAR CASTER CHEST @EC SHOP) More like a few vanir essences (or any variation of currency), and a few other new currency items? Eggs from easter dungeon, whatever from xmas dungeon (pls not xmas tokens..). Make people explore all sorts of dungeons in order to craft whatev they need.

Currency items 4 account bound too..
It would be much more interesting to reactive the brutal/immense and lower level maps. They are just worthless at the moment, thats why in my opinion that "season" dungeons should be gone. Special drops for crafting items or quests is a nice idea though.
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Clash: Nico, I'm going to give you an example of good management.
Clash: One of my staff removed my RC and banned me.
Clash: I didn't ban or remove their RC after I got another one to fix me.
Clash: Do you know why?
Björn: Because you IP banned him ?

Stefan logged on.
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  #20  
Old 08-14-2012, 09:12 PM
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Quote:
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If by any chance they are taking away they wont help GK player count in anyway some people do enjoy going to the xmas dungeon and getting tokens and slowly saving up for a Tyrant box. Though the Easter dungeon atm has no use. I feel like it's there just so people can see the dungeon and it's monsters.

From my perspective if the xmas does happen to be taking away absolutely nobody will crypt the exp per completed crypt is terrible. I'm not saying a lot of people atm use the xmas dungeon I'm saying it's used much more frequently than crypt is. One of the problems is just that (its far to hard to gain items that are in your intrest)
Honestly, the XMAS dungeons should be removed or ATLEAST the exp boost should be lowered drastically. I mean I can level someone to level 60 (whatever skill) in just like 3-4 hours which is just crazy. People full their skills in 2-3 weeks and then they get bored and wont play anymore.
I wish some items would not exist at all (green easter shields, red easter shields, yellow easter shields, blue easter shields...)
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Clash: Nico, I'm going to give you an example of good management.
Clash: One of my staff removed my RC and banned me.
Clash: I didn't ban or remove their RC after I got another one to fix me.
Clash: Do you know why?
Björn: Because you IP banned him ?

Stefan logged on.
(npcserver) has reset the attributes of Stefan
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  #21  
Old 08-14-2012, 09:15 PM
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Quote:
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It would be much more interesting to reactive the brutal/immense and lower level maps. They are just worthless at the moment, thats why in my opinion that "season" dungeons should be gone. Special drops for crafting items or quests is a nice idea though.
I consider brutals/imms mid tier leveling tools.

The problem atm is that it's too beneficial to go straight to xmas dungeon over doing a bunch of maps instead before hitting the appropriate level to enter the dungeon.

Forcing content on people is never a good idea. Especially when the content you're forcing on people is a currency item like maps. Not good.

If the exp balancing was done right in the first place you'd have a natural progression through main dungeon/haunted house > maps > xmas+vanirs as the end game grind.

Again the problem with maps being part of the natural progression is that they're a pain to get compared to the 24/7 open dungeons.

To build on what you're saying: a new tier of maps would be an alternative. High level maps with actual rewards (not 250 plat bro)
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  #22  
Old 08-14-2012, 09:22 PM
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I agree with all of it. I don't think any sort of event improvements are going to effect player count or overall quality of play in a significant way. It takes about a month of hardcore play to effectively reach end game now-a-days. The incentive to keep grinding away at anything (dungeons, alchemy, what have you) beyond this are minimal. If you don't enjoy bsing in trade, or casual play, you're done for until some new holiday content comes around.

If there was some constant incentive to engage in pvp, (like some on going kingdom conflict, or something) maybe this would be a little different. But as it is, no such incentive exists. People gear for pvp, but there is no good reason to go outside and get your butt kicked/kick butt.
That's a problem 1 month to beat end game. Though I doubt you even have to hardcore play. Yeah I totally agree it's just that GK is like limited to the amount of stuff you can do to consume time, I agree most people now are waiting for the holidays.

Hopefully the new upcoming updates which Nico was saying will be a good addition to GK and it's population. I wish there would be an incentive to engage in PvP. Nowadays it's just very simple to get good gear that normally most people will always be geared with gear that Is ''god tier''.
  #23  
Old 08-14-2012, 09:29 PM
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Originally Posted by NicoX View Post
Honestly, the XMAS dungeons should be removed or ATLEAST the exp boost should be lowered drastically. I mean I can level someone to level 60 (whatever skill) in just like 3-4 hours which is just crazy. People full their skills in 2-3 weeks and then they get bored and wont play anymore.
I wish some items would not exist at all (green easter shields, red easter shields, yellow easter shields, blue easter shields...)
The exp is good for a limited time though if the xmas dungeon is taking away the players will be forced to get high phys just to grind zombies... If the exp is that fast it should get lowered.

It's to late to wish items don't exist at all tbh (Unless) we're able to pawn/sell the items for a reasonable price yet again they're on par with the best shields in the game once everyone sells theirs and 1 hoarder comes on the price is same as hsoh. People just value them tremendously lower because of the GFX and possibly the amount of them released. Normally if shields the same as Heart Shield of Health get released that should drastically lower the price of HSoH only because there's at least 20-30 of every colour Easter Shield 1-3 of every colour would not have caused a problem.
  #24  
Old 08-14-2012, 09:35 PM
Stephen Stephen is offline
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Originally Posted by Felix_Xenophobe View Post
Again the problem with maps being part of the natural progression is that they're a pain to get compared to the 24/7 open dungeons.
I'm okay with levelling being linked to currency; in my opinion the economy of GK is the best asset. A player levelling should be forced into the economy, a result of this is that they must make social connections.

From this whole process the player develops rivals and friends, which helps feel the sense of community on GK. I can certainly agree that the progression has been thrown out of whack. Turning the xmas dungeon into something like a rare (valuable) map does seem like a practical option.
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  #25  
Old 08-14-2012, 09:47 PM
Felix_Xenophobe Felix_Xenophobe is offline
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I'm okay with levelling being linked to currency; in my opinion the economy of GK is the best asset. A player levelling should be forced into the economy, a result of this is that they must make social connections.

From this whole process the player develops rivals and friends, which helps feel the sense of community on GK. I can certainly agree that the progression has been thrown out of whack. Turning the xmas dungeon into something like a rare (valuable) map does seem like a practical option.
Yeah I've got no problem with leveling tied to currency either. It's just that it's not a viable option since the better alternatives are open 24/7. Would be cool to see a xmas dungeon key or something or AN ICE PICK to get into the dungeon. It could be an ec crafted item as well as dropped item from monsters in the xmas dungeon (at a low rate i guess). Similar approach for easter if it'd prove necessary but i doubt it.

This makes people think twice before they rush into xmas dungeon and it would at least provide a decent ec sink.

That or have it a low ass drop rate from monsters in maps. Since a high level player shouldn't die in xmas dungeon unless he's beyond terrible it would be a nice boost to the exp grind when you'd happen to find one or ust bring some extra coin by selling it off. If you're low level and try to go in there you get beat the fuk up.
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  #26  
Old 08-14-2012, 10:29 PM
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I agree the server needs many changes. Felix has a good idea with a required key for the xmas dungeon. I think that will open up the other options that the server has. (maps, crypt, and kingdom dungeons.) I do believe that the xmas dungeon needs to have an experience decrease though. If the exp you get from it doesn't get nerfed a little players will just continue to go there anyway... Felix also mentioned another tier map which I think would be needed if GK changed the xmas dungeon. The reason for that is players would just go the samurai dungeon and idle farm there instead. I do agree there is a lack of content on GK, but there is also a lack of developers to make these happen.

Nico and I have been working on some new events on Debug the last couple days. This will help with the same events being hosted over and over again. However, after reading these post I have gotten a few new ideas for in game content and will run it by Stephen and Tig to see what they think. I have been trying to come up with new ideas for the server and I have also asked you the players for ideas. Not many of you actually help. These post are a little more helpful... but I would still like more opinions on some in game content. Feel free the leave your messages here or pm me ingame. Google docs is also a good place to make organized and detailed descriptions on some new content. Having said that... please remember that the lack of developers for GK will cause a delay in progress. I will do what I can to get some of them worked on. No promises though.



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Those item designers bro. So gud. they done 10x more than any other item designer..
These stats were chosen by Obs311, so your little rage fits you have towards me just show you are childish. Please stop posting your non-sense in the forums. It's getting old... You have some great ideas and if you would like to discuss them with me in detail I would be happy to try and work on some though. Just let me know.
  #27  
Old 08-14-2012, 10:37 PM
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These stats were chosen by Obs311, so your little rage fits you have towards me just show you are childish. Please stop posting your non-sense in the forums. It's getting old... You have some great ideas and if you would like to discuss them with me in detail I would be happy to try and work on some though. Just let me know.
woah brody don't take everything as a jab against you personally. and given john's track record i'm surprised you went to him for item stats... archers... ec shop... 35 ec.... hm.. yes john was the man for the job def. no offense to john or anything but he clearly doesn't know what the **** he's doin

and i honestly don't have time to dedicate to gk other than the few minutes i spend posting random **** on here. i've had my fun on the server and now i have other things to occupy myself with.
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  #28  
Old 08-15-2012, 12:00 AM
shrimps shrimps is offline
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Not to mention everyone getting reset and not fully restored properly :o
  #29  
Old 08-15-2012, 02:00 AM
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Not to mention everyone getting reset and not fully restored properly :o
You completely just switched the topic around :P You're question should be answered by a staff i wouldn't want to tell you something I'm unsure of.
  #30  
Old 08-15-2012, 03:25 AM
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im new to GK after all these years of classic playerworlds and i dont know what to say about this apart from as a noobie, im lost and Gk confuses me but im trying my hardest to get into it
  #31  
Old 08-15-2012, 03:42 AM
shrimps shrimps is offline
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I'm sorry, I thought we were saying reasons why GK is past it's sell-by date and is now expired? But then again I didn't read the last 5? posts. Since they were posted in the middle of me typing that/going afk before hitting send.
  #32  
Old 08-15-2012, 04:19 AM
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you are all talking about xmas dungeon changes, isnt it to late for that though? The damage is done /hiscore shows it
  #33  
Old 08-15-2012, 04:53 AM
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I'm sorry, I thought we were saying reasons why GK is past it's sell-by date and is now expired? But then again I didn't read the last 5? posts. Since they were posted in the middle of me typing that/going afk before hitting send.
Aha, It's totally fine but IF that was a reason the majority of the people who never got restored would have complained instantly. Though yea :P I know what you mean by in the middle of you typing.
  #34  
Old 08-15-2012, 05:00 AM
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you are all talking about xmas dungeon changes, isnt it to late for that though? The damage is done /hiscore shows it
It's late yes but more damage would be done if we allow it to go on. Better late then never, I believe the staff wanted to have the Xmas dungeon out at least until this Christmas. We were also asking for new additions to be added onto the Xmas dungeon so it would be a viable and beneficial option for us.
  #35  
Old 08-15-2012, 10:19 AM
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Originally Posted by avengis View Post
im new to GK after all these years of classic playerworlds and i dont know what to say about this apart from as a noobie, im lost and Gk confuses me but im trying my hardest to get into it
The tutorial of GK is weird though, noobs wont have it easy on GK. But next time you are online you can PM me so I can show you around
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  #36  
Old 08-15-2012, 08:23 PM
Vartas Vartas is offline
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And it started with the "Monthly Events thing" wtf guys we are AFTER Xmas and easter even if u would want to change anything theres no chance it will happen.
Think about how to get GK better from now on, no to change the past.
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  #37  
Old 08-15-2012, 08:44 PM
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And it started with the "Monthly Events thing" wtf guys we are AFTER Xmas and easter even if u would want to change anything theres no chance it will happen.
Think about how to get GK better from now on, no to change the past.
Yeah we are getting off topic but the suggestions aren't going to effect us in anyway. We don't know if any of the 2 dungeons will be changed maybe the staff are taking it into consideration but it will take long. That's what were doing were suggesting these ideas to improve GK.
  #38  
Old 08-15-2012, 10:48 PM
Felix_Xenophobe Felix_Xenophobe is offline
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And it started with the "Monthly Events thing" wtf guys we are AFTER Xmas and easter even if u would want to change anything theres no chance it will happen.
Think about how to get GK better from now on, no to change the past.
I doubt you read anything that was posted in this thread
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  #39  
Old 08-15-2012, 10:56 PM
Tashkin Tashkin is offline
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I doubt you read anything that was posted in this thread
this
  #40  
Old 08-16-2012, 02:10 AM
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The tutorial of GK is weird though, noobs wont have it easy on GK. But next time you are online you can PM me so I can show you around
Yeah it's a tough tutorial but most noobs wouldn't do the tutorial unless they were forced to, also by completing it you're only rewarded with a trophy you'd think normally after it being completed you'd get armor and stuff...
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