
04-15-2012, 09:48 PM
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Join Date: Jul 2007
Location: Seminole, FL
Posts: 1,903
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Attacktype Updates
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Tig has been really awesome fixing up Blinding (bit OP, could last like 6-7 seconds and be easy to re-new the blinding effect) and Confusion is just utter ownage, I'd really love to see the two most common (besides physical) attacktypes.
Fire attacktype: should leave a burning effect at the same random chance as Blinding. If lucky enough to land a "burn", they will endure 5 damage for 10 seconds. A weak "burn" would be 2 damage a second, and a strong burn would be upwards of 7 damage a second. I dont consider 20 or 70 damage too strong or two weak for a nice random effect from a strong weapon.
Cold attacktype: should leave a "frozen" effect in which the player is either stuck moving until being hit once or slowed down to spar speed for 10 seconds. I believe the frozen effect would be more fitting for Cold, since in the future I see Slow being put into effect to overall slow down the players movement. |
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Kale Vimes
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