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  #1  
Old 01-31-2012, 01:53 PM
Cubical Cubical is offline
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Graal for android

I've been hoping for Graal for android since the day the G1 came out at t-mobile and I got it. I now have a Galaxy S II and would like to be able to use it to play Graal... Release please.
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  #2  
Old 01-31-2012, 02:24 PM
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Which android´s would be able to play Graal anyway? Got no real clue of them yet.
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Old 01-31-2012, 02:59 PM
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Id say any gingerbread operating system
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Old 01-31-2012, 03:19 PM
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Just haven't heard any news on it
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Old 01-31-2012, 07:31 PM
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Should be hearing more about Graal on Android throughout February/March, but the client for the most part works pretty well already. Some bugs need to be fixed before it can be released though (device identification is still an issue right now), but in terms of performance, it worked well on my Nexus One and Motorola XOOM, and Twinny had success with it on his Samsung Galaxy Tab 10.1 also. Similarly spec'd devices should be alright with it.
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Old 01-31-2012, 07:45 PM
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Is it possible top get into beta testing for it do I have something to do 8 hours a day at work
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Old 02-01-2012, 03:08 AM
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Is it possible top get into beta testing for it
I'm curious about this as well
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Old 02-01-2012, 05:48 AM
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Old 02-01-2012, 10:18 AM
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I would pay much more for it to be able to play on actual computer servers and not on the dumbed-down, dull, limited systems such as are found on idevices/facebook. <3

I would pay to have this on beta even, buggy and all.
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Old 02-01-2012, 10:22 AM
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p2 @ 233mhz ran graal fine and it looked about the same ;]
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Old 02-01-2012, 03:08 PM
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Yeah my phone is like 100 times better than that
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Old 02-01-2012, 05:48 PM
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Is it possible top get into beta testing for it do I have something to do 8 hours a day at work
Not sure if there will be an open beta test yet.
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I would pay much more for it to be able to play on actual computer servers and not on the dumbed-down, dull, limited systems such as are found on idevices/facebook. <3
In practice this is not very straight-forward; PC servers are notoriously bad for running lots of clientside scripts and timeouts which slow down Graal on slower devices. I noticed that a lot of PC servers were quite playable on the XOOM tablet (aside from the differences in controls), but were very laggy on the Nexus One. I've yet to test it with the Galaxy Nexus.
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p2 @ 233mhz ran graal fine and it looked about the same ;]
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Yeah my phone is like 100 times better than that
A lot of the problem here is that devices use frequency scaling to reduce the processor speed in order to save battery, and more to the point, that the graphics pipelines in most devices are a lot slower than in PCs. For example, we noticed a big difference in performance on Classic iPhone on older devices when not drawing the nicknames. It's not "just" the CPU speed that makes a difference. Touchscreen drivers also use a huge amount of processing time, which means if the device is actively tracking your fingers at a given moment, that's much less processing power available to the applications until you stop touching the screen.
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Old 02-02-2012, 11:35 PM
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Originally Posted by Skyld View Post
Not sure if there will be an open beta test yet.

In practice this is not very straight-forward; PC servers are notoriously bad for running lots of clientside scripts and timeouts which slow down Graal on slower devices. I noticed that a lot of PC servers were quite playable on the XOOM tablet (aside from the differences in controls), but were very laggy on the Nexus One. I've yet to test it with the Galaxy Nexus.


A lot of the problem here is that devices use frequency scaling to reduce the processor speed in order to save battery, and more to the point, that the graphics pipelines in most devices are a lot slower than in PCs. For example, we noticed a big difference in performance on Classic iPhone on older devices when not drawing the nicknames. It's not "just" the CPU speed that makes a difference. Touchscreen drivers also use a huge amount of processing time, which means if the device is actively tracking your fingers at a given moment, that's much less processing power available to the applications until you stop touching the screen.
I'm not a handheld-savvy like you seem to be. Do the devices still throttle power when connected to something providing it power? I wouldn't mind being able to play on an almost-real PC server, on a tablet/phone if I had to be plugged into a wall as much as I mind playing Graal on an iphone. I have the app...I just cannot tolerate all the features which have been eliminated or how difficult it has become just to hold a conversation with another player. So I don't play it on the iphone. If I could access UN (for example) from a handheld portable device, and be able to see a playerlist, to play events, and to chat with my friends...this would totally be awesome.
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  #14  
Old 02-02-2012, 11:50 PM
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Originally Posted by CCZCOOL View Post
I'm not a handheld-savvy like you seem to be. Do the devices still throttle power when connected to something providing it power? I wouldn't mind being able to play on an almost-real PC server, on a tablet/phone if I had to be plugged into a wall as much as I mind playing Graal on an iphone.
Depending on the device, the frequency scaling either will take place to a lesser extent when connected to AC power, or it'll simply run the CPU at normal power until being disconnected again. The limiting factor tends not to be just the CPU though, but also the graphics capability of the device and memory available.
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I have the app...I just cannot tolerate all the features which have been eliminated or how difficult it has become just to hold a conversation with another player. So I don't play it on the iphone. If I could access UN (for example) from a handheld portable device, and be able to see a playerlist, to play events, and to chat with my friends...this would totally be awesome.
This is quite a real possibility as far as tablets are concerned, but I think an unlikely one still. The problem still lies in the fact that most servers are not equipped to deal with touchscreen-only players properly; there are years of scripts on the PC servers which were never designed with touch users in mind. My server (Rudora) is a good concept of both PC and touch players being supported equally, but a lot of the code was written to be that way. Unfortunately Stefan is not as keen on the scripting on Rudora if it were to be used for a mobile server, preferring to replace it with the code that is used on Classic iPhone instead.
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Old 02-03-2012, 12:04 AM
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Depending on the device, the frequency scaling either will take place to a lesser extent when connected to AC power, or it'll simply run the CPU at normal power until being disconnected again. The limiting factor tends not to be just the CPU though, but also the graphics capability of the device and memory available.

This is quite a real possibility as far as tablets are concerned, but I think an unlikely one still. The problem still lies in the fact that most servers are not equipped to deal with touchscreen-only players properly; there are years of scripts on the PC servers which were never designed with touch users in mind. My server (Rudora) is a good concept of both PC and touch players being supported equally, but a lot of the code was written to be that way. Unfortunately Stefan is not as keen on the scripting on Rudora if it were to be used for a mobile server, preferring to replace it with the code that is used on Classic iPhone instead.
And for those tablets/phones that have attachable keyboards? Asus EEE Transformer 1/2, Atrix 4g, etc. Couldn't those use standard coding? Obviously a few tweaks would be required but the majority of the scripts are designed to run with a keyboard and these have keyboards. Thanks for responding though.
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Old 02-03-2012, 12:12 AM
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And for those tablets/phones that have attachable keyboards? Asus EEE Transformer 1/2, Atrix 4g, etc. Couldn't those use standard coding? Obviously a few tweaks would be required but the majority of the scripts are designed to run with a keyboard and these have keyboards. Thanks for responding though.
Moreso, yes, but the touch input is still a factor when dealing with all of the on-screen GUIs and such; it's rarely as simple as "just stick a keyboard on it"
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  #17  
Old 02-03-2012, 11:55 PM
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  #18  
Old 05-22-2012, 04:15 PM
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So its nearly the end of May and we still dont have Android version yet....can we get an update on this? Last thing was we should hear something in Feb or Mar.
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  #19  
Old 05-22-2012, 04:53 PM
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So its nearly the end of May and we still dont have Android version yet....can we get an update on this? Last thing was we should hear something in Feb or Mar.
You must be new here. It hasn't even been a year past the projected date yet.
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Old 05-22-2012, 10:06 PM
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It's making some progress behind the scenes though Classic now works in multiple resolutions and the new login system is close to be finished and doesn't require udid or Facebook id, which was an important step for the Android version.
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Old 05-23-2012, 12:42 AM
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someone ask i what Andriod Device that u can run it on pretty much as long u got the space MB required to download it and access to play store you can get it.
u might be laggy idk prob wont know until its release.
i know LG Samsung can for sure since it can play 3d shooting games
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Old 05-23-2012, 01:32 AM
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someone ask i what Andriod Device that u can run it on pretty much as long u got the space MB required to download it and access to play store you can get it.
u might be laggy idk prob wont know until its release.
i know LG Samsung can for sure since it can play 3d shooting games
Devices around the 1GHz CPU, 512mb RAM, most PowerVR/Tegra graphics should be able to play Graal reasonably well, but will need testing before specific devices can be proven. If I remember correctly, Android 2.2 may be required, but Stefan would have to confirm/deny that.

Graal ran well for me on the HTC Google Nexus One, Samsung Galaxy Nexus and Motorola XOOM tablet, and I understand there has also been success with the HTC Desire, Samsung Galaxy Tab 10.1 and Samsung Galaxy S also. A lot of new devices will probably exceed the required specs, but more basic devices like the HTC Wildfire and other comparable phones may struggle.
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Old 05-23-2012, 06:07 AM
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i have a Samsung Galaxy Attain™ 4G ill be willing to test the andriod app on the device if needed too
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Old 05-23-2012, 04:06 PM
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Devices around the 1GHz CPU, 512mb RAM, most PowerVR/Tegra graphics should be able to play Graal reasonably well, but will need testing before specific devices can be proven. If I remember correctly, Android 2.2 may be required, but Stefan would have to confirm/deny that.

Graal ran well for me on the HTC Google Nexus One, Samsung Galaxy Nexus and Motorola XOOM tablet, and I understand there has also been success with the HTC Desire, Samsung Galaxy Tab 10.1 and Samsung Galaxy S also. A lot of new devices will probably exceed the required specs, but more basic devices like the HTC Wildfire and other comparable phones may struggle.
There will be no problems for the htc sensation family
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Old 05-24-2012, 06:55 AM
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It's making some progress behind the scenes though Classic now works in multiple resolutions and the new login system is close to be finished and doesn't require udid or Facebook id, which was an important step for the Android version.
Thanks for the update.
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Old 05-24-2012, 11:39 AM
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It's making some progress behind the scenes though Classic now works in multiple resolutions and the new login system is close to be finished and doesn't require udid or Facebook id, which was an important step for the Android version.
nice.
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Old 05-24-2012, 09:53 PM
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nice with an update.

let me try it out >:O! (please)
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Old 05-24-2012, 10:02 PM
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Old 06-07-2012, 11:06 PM
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I wouldn't mind beta testing this as well. Especially since I would assume it should run great on my Galaxy S III I will have in like a week.
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Old 07-06-2012, 07:50 AM
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Another month has come and gone so I figure I would revive this post again and ask if there are any further status updates on Graal for Android? Thanks.
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Old 07-06-2012, 10:15 AM
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Old 07-06-2012, 12:28 PM
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Old 07-06-2012, 12:59 PM
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Just get an iPhone like the rest of the word.
This.
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Old 07-06-2012, 02:44 PM
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Old 07-06-2012, 04:14 PM
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This.
Or just make a Facebook account dedicated to Graal and enjoy playing Graal on your PC with a playerbase of over 1,000?
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Old 07-06-2012, 05:06 PM
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For some reason i think the player base of Android's OS will be larger than iPhone..iPhone is not that cool guys.
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Old 07-06-2012, 09:15 PM
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...iPhone is not that cool guys.
To a fandroid, yea..
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Old 07-06-2012, 09:54 PM
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To a fandroid, yea..
Can't wait to run it on my shiny Nexus
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  #39  
Old 07-07-2012, 09:00 PM
Matt Matt is offline
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Matt is a jewel in the roughMatt is a jewel in the rough
Can't wait to run it on my htc Amaze
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  #40  
Old 07-11-2012, 12:45 AM
Rave_J Rave_J is offline
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i honestly don't think iclassic and iera will be a hit due to alot of games are 3d and cool on the playstore and seems like u have to buy the graal app what is it 2.99 then to get anything faster u spend more money its just spending after next even so most games u buy is like 5 bucks and u dont have to spend nothing else idk i just don't agree with the prices

also i dont want my memory to fill up or battery to die just cuz of graal
:_( i still think it should of been done in html5 instead of java due they proven it safes ur battery a whole lot faster '
i weather stick to FF3 with better 3d graphics then they started out with i like that game
its 15 bucks and u got the full game or my sonic game
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