So, I know there's a 'standard' timer for when a level resets if nobody's on it.
Can that be overridden?
For puzzle reasons, I'd like for some of my dungeons to function such that if nobody's in any of the dungeon's rooms, it resets instantly.
(Explanation: This ties into a mechanic I'm building my game around, whereby your character can only adventure outside of 'safe' areas for a certain amount of time, and if the timer runs out they're warped back to their spawn point... building around this idea allows me to make wilderness areas feel more 'wild' and unexplored. I'm not doing stats, XP, or levels in my game for the most part, but over time, characters can find items scattered throughout the world that will increase the length of time they can continuously adventure into the wild.
Sort of like how in many games your ability to dive underwater is restricted by an oxygen bar, which then refills when you return to the surface!
This lets me build a certain 'tension' into a dungeon run, as you're working against the clock... and enables some content to get 'easier' as you become a more experienced player of the game, without the crude mechanic of levels, stats, and XP where content becomes easier because your 'numbers' become bigger than the enemy's.
If the dungeon didn't reset when all the players exited it -- well, that tension would be broken, because you could re-enter the dungeon before it resets and all your progress has already been 'saved'.
This feels like it should be easy... but perhaps it isn't?