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Old 06-27-2011, 10:08 PM
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Kingdom Revision

Summary

This is an idea to increase Kingdom activity, with incentive to gain Kingdom rewards, and it gives players a constant activity to keep them busy and helping their Kingdom. Cities on Kingdom Island’s will give 1 RP per 5 minutes they are in a Kingdom’s control.

RP's are Resource Points. Resource points will be used to spend on many different things, to keep house / ship constitution on your island higher, or to buy exclusive Kingdom (taglocked) items.

What will be changed?

Basically, currently Kingdom islands are inactive, never used besides for a quick house run or a quest.

Every city will generate 1 Resource Point per 5 minutes. If every Kingdom has an average of 3-4 cities, that'll be 480 Resource Points a day per Kingdom. (assuming you only control your own)

With this new update, Cities will be able to be taken over by opposing Kingdom's. This will involve every City having a flag in the center of it, if the flag is slashed for a total of 25k damage the city is taken over by the opposing Kingdom. If the City is taken over, the 1 Resource Point per 5 minutes will be given to the Kingdom that owns the city.

When a Kingdom wants to re-gain their lost City, any Kingdom member on tag will grab the flag that is in the middle of the City for twenty seconds and the city will be regained.

Resource Points will be seen in the Kingdom Chest inside of every Kingdom’s castle (where plat is currently viewed, since that’s obviously useless.)

To trade your RP’s for upgrades you will contact Tigairius, he will manually remove from your castle chest in return for

Rewards for RP’s


RP’s will be gained at the rate of 480 a day per kingdom (20/h) at default, if none of your cities are stolen and you steal no cities. 14880 RP’s per month.

(This is ONLY an idea of SOME of the rewards you'd be getting, I'd go really in-depth if the idea was ever accepted.)

Kingdom Infrastructure

Cities on your Kingdom Island will have 25% more Health for 31 days!
Also- This increases players to have the ability to make their house up to 200% for 62 days.

40,000 Resource Points
-

Naval Infrastructure

Boats created on this island will have 150% health!

23,500 Resource Points
-

Luxury Tax

The Ferry to your island is free for all to use for 31 days. (promotes shops on your island.)

6,250 Resource Points
-

Inflation

All Cities owned by you will give 2 RP’s every 5 minutes instead of 1 for 14 days.

35,500 Resource Points
-

Increased B-Mode EXP

All players in your Kingdom in Battle Mode will gain 15% more increased exp for 31 days.

40,000 Resource Points
-

Soil Potency

All crops farmed on your island will give 2x yield for 31 days!

17,500 Resource Points
-

Main Portal

A portal on Main Island that teleports you to your castle for 1 day! (only works for people on Kingdom tag of the portal) (can be stacked to buy multiple days)

750 Resource Points
-

Kingdom Items

The proper way to work with taglocked item’s should work that anyone can equip the item, (e.g. Zormite Cape)

Any player off tag or on Zormite tag can equip the Zormite Cape, but they won’t get the stat bonuses unless they are on tag. This way anyone can support the images, and they won’t be bothered to hotkey a piece of armor because it unequips every time they log in or out. (Personally re-equipping an item every day because I have to /kingdom tag would make me rather not even have tag-locked items.)



Fortifications

The current fortification system is perfect. If we can add stuff to this, it’d be cool. Not necessary.

(This goes into an ENTIRELY new idea, I'd LOVE to see more fortifications and a ton of new possibilities by using it. The entire fortificiation system as is- it's very impressive )
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