I have a gmap named "mymap.gmap". I have a script which creates temporary copies of it.
For example, it will create one called "mygmap1234.gmap" and copy all of the levels and change the GMAP file contents.
The only way for the server to load the GMAP on serverside (i.e. for the player's level to be "mymap1234.gmap" rather than "mymap1234_a1.nw") is if I use the
addgmap function.
Quote:
Originally Posted by scripthelp
addgmap(str) - adds dynamicly a gmap to the options and loads it
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The problem is that the GMAP is then also added to server options. This means that after a day there will be several hundred of these temporary GMAPs inside server options.
Is there a way to load a GMAP on the server via script without adding it to server options?