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Old 02-20-2011, 08:30 AM
kingcj kingcj is offline
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Problems with onwater()

I have a custom bomb that works fine with default pics0 (I guess) graphics. If the bomb is dropped on water it "sinks" using destroy(), and it is checked severside with the onwater() command.
However when the bomb is dropped on a custom tileset using the same onwater command, it doesn't "sink" the bomb. The tiles are water according to clientside putleaps and clientside custom movement system that is being used, but checking with onwater severside won't pick up the water.
Is there a way around this or is this just an odd glitch that I've run across? I don't really know anyway around it. I've tried placing the custom water tiles in a var and check the - tiles[x,y] in var -, but it doesn't seem to work serverside either.
Again, the bomb works perfectly with default graphics, but when placed in custom water tiles, the bomb doesn't "sink."
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Old 02-20-2011, 08:33 AM
fowlplay4 fowlplay4 is offline
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Server option that might be of interest.

Tilesets

newtilesets=true/false
newtilesetlevels=comma seperated list of levels

Whether all Levels will use the new Tileset layout, or a match list of levels that shall.
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Old 02-20-2011, 09:00 AM
kingcj kingcj is offline
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Ah! Thanks! I will get this tried out as soon as someone logs on that can set server options.
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Old 02-20-2011, 10:40 AM
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Originally Posted by fowlplay4 View Post
Server option that might be of interest.

Tilesets

newtilesets=true/false
newtilesetlevels=comma seperated list of levels

Whether all Levels will use the new Tileset layout, or a match list of levels that shall.
While we're at it: can you just use the beginning of the level name(s) for the "newtilesetlevels" list? Stuff like pw_inside_ to match all levels starting with that or something. That'd be cool :3
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Old 02-23-2011, 08:16 AM
Doahh_p2p Doahh_p2p is offline
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I believe so... I have dungeon levels and just used the start "dungeon" in the list and it picked up all these different ones.
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