alright.
so basically heres my problem, i have an effect, and it works fine.
until i move from one area to the other.
basically, im standing in npulse's level2, i see the stuff that the effect emits.
then i move to level3, and the lighting works, but the fog n stuff doesnt.
so i come here to you, my fellow graalians.
wat do.
EDIT: btw, ive tried setting a var to it to stay on and emit along the player, ive used attachtoowner, etc.
ive also tried to have it use a timeout to move it to the players x and y.
PHP Code:
//#CLIENTSIDE
function onWeaponFired() {
say2("Say '/hallo on' to turn on,
Say '/hallo off' to turn off.");
}
function onPlayerChats() {
if(player.chat == "/hallo on") {
with(findimg(200)) {
attachtoowner = true;
this.x = this.dx;
this.y = this.dy;
layer = 3;
emitter.particle.speed = 0;
emitter.particle.green = .9;
emitter.particle.blue = .9;
emitter.particle.red = .9;
emitter.particle.image = "g4_particle_smoke.png";
emitter.particle.lifetime = 5;
emitter.delaymin = .5;
emitter.delaymax = 1;
emitter.maxparticles = 20;
emitter.nrofparticles = 5;
emitter.particle.mode = 0;
emitter.particle.zoom = 1;
emitter.particle.alpha = .2;
emitter.particle.spin = 0;
emitter.particle.angle = 0;
emitter.particle.stretchx = 5;
emitter.particle.stretchy = .6;
emitter.continueafterdestroy = false;
emitter.addlocalmodifier("once", 0, 0, "speed", "replace", 1, 4.5);
emitter.addlocalmodifier("once", 0, 0, "stretchx", "replace", 2.5, 10);
emitter.addlocalmodifier("once", 0, 0, "zoom", "replace", 1, 2.5);
emitter.addlocalmodifier("range", 0, 2.5, "alpha", "replace", 0, .35);
emitter.addlocalmodifier("range", 2.5, 5, "alpha", "replace", .35, 0);
emitter.addlocalmodifier("once", 0, 0, "y", "replace", player.y-30, player.y+30);
emitter.addlocalmodifier("once", 0, 0, "x", "replace", player.x-30, player.x+30);
}
with(findimg(201)) {
attachtoowner = true;
this.x = this.dx;
this.y = this.dy;
layer = 3;
emitter.particle.speed = 5;
emitter.particle.green = 1;
emitter.particle.blue = 1;
emitter.particle.red = 1;
emitter.particle.image = "npulse-ghosteffect.png";
emitter.particle.lifetime = 3;
emitter.delaymin = .05;
emitter.delaymax = 1;
emitter.maxparticles = 10;
emitter.nrofparticles = 1;
emitter.particle.mode = 0;
emitter.particle.zoom = 4.5;
emitter.particle.alpha = .25;
emitter.particle.spin = 0;
emitter.particle.angle = degtorad(90);
emitter.continueafterdestroy = false;
emitter.addlocalmodifier("range", 0, 1.5, "alpha", "replace", 0, 1);
emitter.addlocalmodifier("range", 1.5, 3, "alpha", "replace", 1, 0);
emitter.addlocalmodifier("range", 0, 2.5, "zoom", "replace", 0, 3.5);
emitter.addlocalmodifier("once", 0, 0, "y", "replace", player.y-30, player.y+30);
emitter.addlocalmodifier("once", 0, 0, "x", "replace", player.x-30, player.x+30);
}
with(findimg(202)) {
attachtoowner = true;
this.x = this.dx;
this.y = this.dy;
layer = 3;
emitter.particle.speed = 0;
emitter.particle.green = 0;
emitter.particle.blue = 0;
emitter.particle.red = 0;
emitter.particle.image = "light4.png";
emitter.particle.lifetime = .15;
emitter.delaymin = .15;
emitter.delaymax = .15;
emitter.maxparticles = 1;
emitter.nrofparticles = 1;
emitter.particle.mode = 0;
emitter.particle.zoom = 10;
emitter.particle.alpha = .5;
emitter.particle.spin = 0;
emitter.particle.angle = degtorad(90);
emitter.continueafterdestroy = false;
}
}
if(player.chat == "/hallo off") {
with(findimg(200)) {
this.x = this.dx;
this.y = this.dy;
emitter.particle.speed = 0;
emitter.particle.green = 0;
emitter.particle.blue = 0;
emitter.particle.red = 0;
emitter.particle.image = "";
emitter.particle.lifetime = 0;
emitter.delaymin = 0;
emitter.delaymax = 0;
emitter.maxparticles = 0;
emitter.nrofparticles = 0;
emitter.particle.mode = 0;
emitter.particle.zoom = 0;
emitter.particle.alpha = 0;
emitter.particle.spin = 0;
emitter.particle.angle = 0;
emitter.particle.stretchx = 0;
emitter.particle.stretchy = 0;
}
with(findimg(201)) {
this.x = this.dx;
this.y = this.dy;
emitter.particle.speed = 0;
emitter.particle.green = 0;
emitter.particle.blue = 0;
emitter.particle.red = 0;
emitter.particle.image = "";
emitter.particle.lifetime = 0;
emitter.delaymin = 0;
emitter.delaymax = 0;
emitter.maxparticles = 0;
emitter.nrofparticles = 0;
emitter.particle.mode = 0;
emitter.particle.zoom = 0;
emitter.particle.alpha = 0;
emitter.particle.spin = 0;
emitter.particle.angle = 0;
emitter.particle.stretchx = 0;
emitter.particle.stretchy = 0;
}
with(findimg(202)) {
this.x = this.dx;
this.y = this.dy;
emitter.particle.speed = 0;
emitter.particle.green = 0;
emitter.particle.blue = 0;
emitter.particle.red = 0;
emitter.particle.image = "";
emitter.particle.lifetime = 0;
emitter.delaymin = 0;
emitter.delaymax = 0;
emitter.maxparticles = 0;
emitter.nrofparticles = 0;
emitter.particle.mode = 0;
emitter.particle.zoom = 0;
emitter.particle.alpha = 0;
emitter.particle.spin = 0;
emitter.particle.angle = 0;
emitter.particle.stretchx = 0;
emitter.particle.stretchy = 0;
}
}
}