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  #1  
Old 04-04-2010, 11:49 PM
vidar vidar is offline
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Spawn rate of armor improvements (previously "drop rates")

i'm a bit confused. why did we lower the drop rate of iwd's, ea's, prep weapons, and ew's? untill about a week ago this didn't affect me i didn't really care didn't bother me. but now that my little bro is playing i realize this affects newer players greatly. makes it almost impossible for them to level since monsters can easily break their ac. if it wasn't for me lending my brother a few +12 items he probably wouldn't even want to play because he wouldn't enjoy it.

it seemed like an ok idea at first. but now the only people it affects really are newer players.
i suggest either restoring the drop rate or at the very least increasing it.
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Old 04-05-2010, 12:24 AM
kia345 kia345 is offline
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Because with less IWDs/EAs etc, players feel less obligation to need them for pvp, which means it's cheaper to go bmode.

Specifically blame Majin for this, as his sense of elitism when it comes to items is the reason why your brother feels the need to have IWDs/EAs.
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Old 04-05-2010, 01:24 AM
BigBear3 BigBear3 is offline
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I feel your little brother's pain with the IWDs and EAs. They could at least be event prizes or something.
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Old 04-05-2010, 01:29 AM
Tigairius Tigairius is offline
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Well, really, the biggest problem with IWDs and EAs is that other players already got a head start from when they were easy to find. Probably the only mistake was not resetting everyone's armor so everyone had a fair fresh start. However, I feel that EAs and IWDs (but specifically EAs) are one of the reasons our bmode structure is so messed up.
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  #5  
Old 04-05-2010, 01:35 AM
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Originally Posted by Tigairius View Post
EAs and IWDs (but specifically EAs) are one of the reasons our bmode structure is so messed up.
I love you, thank you for actually acknowledging them as being the problem rather than part of the solution
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  #6  
Old 04-05-2010, 02:08 AM
MajinDragon MajinDragon is offline
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Although i complain about (simply because i'm in need of IWD's at the moment) the drop in weapon and armor improvement scrolls is pretty justified. I actually think resetting all armors (not weapons) would have been the best way to go because what we're left with now is old armor which has been +12'ed and new armor which has be +12'ed (if you were fortunate enough to get that many EA's. Newer enchanted items have been invested with 1200-1800dias in enchants while old items just 60dias... People are quite confused and whereas it's too early to see it now, there will be controversy over how much +12 items are worth.
Weapon resets would just piss people off although it would have put everyone at the same level of power.

Quote:
Originally Posted by kia345 View Post
Specifically blame Majin for this, as his sense of elitism when it comes to items is the reason why your brother feels the need to have IWDs/EAs.
What the hell? I make bmode more accessible by lowering my AC intentionally and ask others to follow my example. So what if i aim for the best gear, I've played and worked hard long enough to deserve that. I really don't see how I'm to blame at all. Anyone who stacks AC is partially to blame, anyone who aims at perfecting their item build is partly to blame. I object strongly to being labeled as the problem
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Old 04-05-2010, 03:13 AM
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This would have been a fantastic thing in the early days of GK, at least diamond prices have fallen by half since a month someone was so desperate for them they offered 500 plats per, and the price stuck for quite awhile.

I would agree for an armor enchantment reset, since it's easy to get by with clean gear, this would have slowed the rate of people reaching levels 60-110 by quite a bit, prices might have been much more affordable overall, right now there's a bit of +12 gear still in use, but i don't think as much as about a year or two ago, same with the really strong rings, they don't spawn as much, but are still available now and then if you get lucky when a shop stocks one.

Anyways, maybe the different classes could somehow be revamped too? That has been an issure since almost day one, certanly it doesn't matter very much what you choose when you start, but could a passive bonus be added to certain classes to make each one appealing to new players in some way? More damage for barbarians? more defence earned from armor for warriors? higher chance to find drops for thieves? (maps, coins and gems from certain monsters) stuff like that would really interest people to try different classes instead of just buy ability scrolls and call it a day.
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Old 04-05-2010, 03:17 AM
kia345 kia345 is offline
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Originally Posted by MajinDragon View Post
What the hell? I make bmode more accessible by lowering my AC intentionally and ask others to follow my example. So what if i aim for the best gear, I've played and worked hard long enough to deserve that. I really don't see how I'm to blame at all. Anyone who stacks AC is partially to blame, anyone who aims at perfecting their item build is partly to blame. I object strongly to being labeled as the problem
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  #9  
Old 04-05-2010, 03:46 AM
StormYs StormYs is offline
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IMO the spawn rate of EA's could be lowered even more, though I don't see why you had to lower the spawn rate of iwd's this drastically.
Weapon prepping will lead to more pvp battles which also will lead to more fun.
  #10  
Old 04-05-2010, 05:04 AM
kia345 kia345 is offline
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Originally Posted by StormYs View Post
Weapon prepping will lead to more pvp battles which also will lead to more fun.
Weapons prepping decreases pvp because if players are obligated to prep weapons before they pk, that's just another obstacle they're forced to maneuver around before the can actually jump into bmode.
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  #11  
Old 04-05-2010, 05:29 AM
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and frankly, what is there to do on GK (when there isn't easter events)

B-mode is the main fun-factor in GK to me, and reducing the 'requirements' to go bmode, would increase the fun.
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  #12  
Old 04-05-2010, 12:45 PM
StormYs StormYs is offline
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Quote:
Originally Posted by kia345 View Post
Weapons prepping decreases pvp because if players are obligated to prep weapons before they pk, that's just another obstacle they're forced to maneuver around before the can actually jump into bmode.
I don't see how weapon prepping would decreases pvp, if you just tuned your weapon up you eagerly want to test it out.
Thus you start to battle, if iwd's spawn rate was back to how it was before then weapon prepping would of been a piece of cake.

Also without prepping your weapon your damage would be considerably reduced, a fight with a lvl 110 with 540 hp would take ages.
  #13  
Old 04-05-2010, 12:58 PM
BigBear3 BigBear3 is offline
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Quote:
Originally Posted by StormYs View Post
I don't see how weapon prepping would decreases pvp, if you just tuned your weapon up you eagerly want to test it out.
It takes ages to fully finish a weapon off to be what you are considering 'b-mode ready'. Where do you think this guy is while he's waiting? Certainly not PKing.
  #14  
Old 04-05-2010, 03:41 PM
StormYs StormYs is offline
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In the old days prepping a weapon would of only taken several hours, but I guess that ages for you .
  #15  
Old 04-05-2010, 04:12 PM
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Quote:
Originally Posted by vidar View Post
i'm a bit confused. why did we lower the drop rate of iwd's, ea's, prep weapons, and ew's? untill about a week ago this didn't affect me i didn't really care didn't bother me. but now that my little bro is playing i realize this affects newer players greatly. makes it almost impossible for them to level since monsters can easily break their ac. if it wasn't for me lending my brother a few +12 items he probably wouldn't even want to play because he wouldn't enjoy it.

it seemed like an ok idea at first. but now the only people it affects really are newer players.
i suggest either restoring the drop rate or at the very least increasing it.
That's the point. Let me quote Stephen from another thread:
Quote:
Originally Posted by Stephen View Post
...
Some strategies are harsh, and they make lives harder. I had armor and weapon enchanting on GK limited so that, in a few months - maybe next year - the average player will be performing within the designed limitations of GK's original system. Those few who worked hard and benefited from the amazing advantages our great community established over the last few years will see the advantages; they will be stronger than new players, and they will have the influence they worked so hard to gain. Our powerful players - John, Romain, Majin, and even myself - eventually we will leave the community...

When we leave we will be like legends, stronger than any of the contemporary players; these players will be able to enjoy the GK system more than we did because it will be working within the limitations it was designed for. Our powerful items, sold or gifted, will be like relics; so powerful in comparison to the players of new, so rare...
So you see it's intended to leave the new players weak and the old players strong.
But the decision to make the scrolls rare has one important ancillary effect: new players lose interest in playing GK and leave the server instead of buying Gold.
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