
02-25-2010, 06:39 PM
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team canada
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Join Date: Jul 2004
Location: Canada
Posts: 5,200
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ontilewall + ontilewall2
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Just thought id be handy to have in those situations where you don't exactly care if there's a player or some kind of NPC in the way, it would look past those and go to the tile source to check for a wall.
I'm sure to some extent this could be mimic'd using tiletype but it'd be cool to have built-in.
ontilewall(x, y)
ontilewall2(x, y, tilewidth, tileheight) |
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