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  #1  
Old 12-19-2009, 03:32 AM
12171217 12171217 is offline
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Some of my stuff on the older clients.

Just thought I'd dump these here for the sake of showing a bit.

The original raycasting tests:


Wolfenstein clone:


Multiplayer Wolf clone:


Advanced GUI window system:


Movement system w/shield blocking:


Some MegaMan test stuff:


All of these were written in the old-ass 2.3 client, without an NPC-Server. Thus, no built-in Graal Windows for the GUI window system (They're handeled with showimgs. I also created an editor that would help you easily prepare the arrays and string sets for a desired window), or any of the fancy-schmancy newer features.

Enjoy

If you want the source to any of it, just ask. Note I'm also experienced in GS2 and could port them up if somebody so desired..
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Old 12-19-2009, 03:41 AM
Immolate Immolate is offline
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Wow, those are fantastic. Even more so due to the language choice.
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Old 12-19-2009, 03:45 AM
cbk1994 cbk1994 is offline
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Those are all very impressive.
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Old 12-19-2009, 03:48 AM
Soala Soala is offline
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  #5  
Old 12-19-2009, 03:53 AM
WhiteDragon WhiteDragon is offline
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That raycasting is impressive -- how did you manage to skew images like that?
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Old 12-19-2009, 03:58 AM
12171217 12171217 is offline
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Originally Posted by WhiteDragon View Post
That raycasting is impressive -- how did you manage to skew images like that?
Just like you would if you were writing a software renderer in C or something, you show the texel that each trace hits to the corresponding pixel on a screen.

Of course, for Graal, this is more like:

You show the showimgpart that each trace hits to the corresponding co-ords on the "screen".

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Old 12-19-2009, 04:18 AM
WhiteDragon WhiteDragon is offline
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Quote:
Originally Posted by 12171217 View Post
Just like you would if you were writing a software renderer in C or something, you show the texel that each trace hits to the corresponding pixel on a screen.

Of course, for Graal, this is more like:

You show the showimgpart that each trace hits to the corresponding co-ords on the "screen".

So I imagine you had about 320 or so scaled showimgpart, each representing a texel from the ray? I'm honestly amazed that GS could do this without epic lag.
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Old 12-19-2009, 04:20 AM
Crono Crono is offline
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Surely with GS2 and the new engine you can do things 10x better, I mean it sure does take a lot more system resources than it used to so it must be great, amirite?!

(nice stuff btw)
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Old 12-19-2009, 04:24 AM
_Zelph _Zelph is offline
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Nice raycasting engine

I was going to make some sort of multiplayer event with a raycasting engine not too long ago, but then another semester of school started and I picked up Flash instead

Here's a tiny video of it if you're curious. It's GS2 but it just uses showimgs like yours

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Old 12-19-2009, 04:28 AM
12171217 12171217 is offline
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Originally Posted by _Zelph View Post
Nice raycasting engine

I was going to make some sort of multiplayer event with a raycasting engine not too long ago, but then another semester of school started and I picked up Flash instead

Here's a tiny video of it if you're curious. It's GS2 but it just uses showimgs like yours

lol! I saw that video before I made it; it was my inspiration to do it

Unfortunately, the 2.3 client can't scale ganis, so I couldn't do what I originally intended.

I actually started a lot of work on a 3D dungeon crawler server, similar to the older Elder Scroll's games. Unfortunately, I lost interest, although I did make a few kickass graphics for weapons.
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  #11  
Old 12-19-2009, 04:29 AM
Umat Umat is offline
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You're good Downsider, keep up the good work.
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  #12  
Old 12-19-2009, 05:08 AM
scriptless scriptless is offline
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Wow. I am impressed. I am interested now in knowing how you did the 3dness of it lol because I like the editor lol. Keep up the good work dude.
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  #13  
Old 12-19-2009, 01:40 PM
xXziroXx xXziroXx is offline
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Impressive.
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  #14  
Old 12-19-2009, 05:24 PM
Dnegel Dnegel is offline
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The Mega man thingy was win.
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  #15  
Old 12-19-2009, 05:49 PM
12171217 12171217 is offline
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Originally Posted by Dnegel View Post
The Mega man thingy was win.
The video of that is a bit old; the newer version has an intro, boss select, scrolling levels (When you hit the bottom of a 22x20 screen size it scrolls down ala Mega Man), fixed screen focus, baddies, and ladders.
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