Quote:
Originally Posted by fowlplay4
I would assume it's related to replacing the sword animation.
replaceani("sword", "idle");
Edit: Confirmed, if you do the above walking into idle characters will "hit" you.
|
Hah, I never thought of that in the year or so it happened on a server I worked on.
On Zenox, you can probably just remove the code since it's used to disable the sword and you have your own custom movement anyway, but otherwise, I guess you could upload a copy of idle called like "zenox_idle" to avoid the problem.