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  #1  
Old 03-25-2010, 02:50 AM
Correction Correction is offline
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A bug in Graal

Hi,

I found a critical bug with Graal v5. When I connect, there is no Classic server in the servers list. I can still connect to it by typing "classic" in the server name field, but it is largely underdeveloped and no one is playing.

I've attached a screenshot of this issue. It is always reproducable. Please resolve this as soon as possible as it renders the game virtually unplayable.

Thanks.

system:
MSI MS-1651 laptop
Arch Linux x86_64 (kernel 2.6.32.9)
Intel P8600 Core 2 Duo 2.4Ghz 1066MHz FSB
4GB PC2-6400 DDR2 SDRAM 800Mhz FSB
NVIDIA Geforce 9600M GT 512MB (driver 190.53)
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  #2  
Old 03-25-2010, 02:53 AM
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Classic is UC now.
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  #3  
Old 03-25-2010, 02:56 AM
fowlplay4 fowlplay4 is offline
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Your claim that it renders the game unplayable is rather..



Also, Classic iPhone =/= Classic
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  #4  
Old 03-25-2010, 03:05 AM
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Is this serious? It seems to be, but the postcount... makes me think otherwise.

Classic is Under Construction, hearsay is it has been like that a lot.
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<Dustyshouri> no, RogueShadow is always talking about scripts lol
<Dustyshouri> in fact, he pretty much brought Graal back as a topic single-handedly
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  #5  
Old 03-25-2010, 03:05 AM
WhiteDragon WhiteDragon is offline
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Quote:
Originally Posted by Correction View Post
Hi,

I found a critical bug with Graal v5. When I connect, there is no Classic server in the servers list. I can still connect to it by typing "classic" in the server name field, but it is largely underdeveloped and no one is playing.

I've attached a screenshot of this issue. It is always reproducable. Please resolve this as soon as possible as it renders the game virtually unplayable.

Thanks.

system:
MSI MS-1651 laptop
Arch Linux x86_64 (kernel 2.6.32.9)
Intel P8600 Core 2 Duo 2.4Ghz 1066MHz FSB
4GB PC2-6400 DDR2 SDRAM 800Mhz FSB
NVIDIA Geforce 9600M GT 512MB (driver 190.53)
I think your issue is that you running on Arch Linux which temporarily allowed in the defective 196.75 NVIDIA drivers into their repos, and onto your computer, due to their rolling release system -- this resulted in your card overheating and resulting in Graal automatically blocking off access to Classic due to the large amount of GPU processing power required to play the latest version.

I'm sorry for this inconvenience but you may need to purchase a new NVIDIA card, possibly an array of NVIDIA tesla in order to be able to play the latest version of Graal Classic.
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  #6  
Old 03-25-2010, 03:07 AM
ffcmike ffcmike is offline
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Quote:
Originally Posted by Correction View Post
Hi,

I found a critical bug with Graal v5. When I connect, there is no Classic server in the servers list. I can still connect to it by typing "classic" in the server name field, but it is largely underdeveloped and no one is playing.

I've attached a screenshot of this issue. It is always reproducable. Please resolve this as soon as possible as it renders the game virtually unplayable.

Thanks.

system:
MSI MS-1651 laptop
Arch Linux x86_64 (kernel 2.6.32.9)
Intel P8600 Core 2 Duo 2.4Ghz 1066MHz FSB
4GB PC2-6400 DDR2 SDRAM 800Mhz FSB
NVIDIA Geforce 9600M GT 512MB (driver 190.53)
Have you tried updating your Graphics Driver?

Edit: Great minds with good ideas, planning and progress for Developing servers think alike. (WD beat me to it)

Last edited by ffcmike; 03-25-2010 at 03:29 AM..
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  #7  
Old 03-25-2010, 03:12 AM
trifle trifle is offline
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Looks like I have the same problem...
Give me a PM when the bug is fixed
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  #8  
Old 03-25-2010, 03:14 AM
WhiteDragon WhiteDragon is offline
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Originally Posted by ffcmike View Post
Have you tried updating your Graphics Driver
I considered that this may have been the problem, but consulting my vast banks of quantum computing knowledge, I determined that the superposition of the state of Correction's card was bound to be interfered with by decoherence; however I traversed the states with a random walk in a quantum error-bounded time of O(sqrt(N)) relative to an oracle, coming to the resolution that the GPU was fried due to the bad driver release.
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  #9  
Old 03-25-2010, 03:24 AM
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working as intended

tryin too hard --v
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Old 03-25-2010, 03:25 AM
ffcmike ffcmike is offline
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Hm well from my experience this bug began to occur right around the time we decided to wipe the server and begin building it from scratch, this resulted in us constructing an entirely new set of systems that were easy to work with rather than a hindrance, writing up a storyline basis and step by step Developmental approach, scripting of re-useable resources for both systems and actual content alike, the publication of these resources downloadable as a package in game to appear offline in the editor to in future encourage their use for such things as player houses and help tasks, creation of a new Sparring and Team Events system including the ability to participate in events such as CTF to contribute towards a Community based content foundation, production of Default weapon remakes and advances of them aswell as LTTPesque techniques, and more recently work towards a server intro to pave the way for the starter gameplay.

I wonder if this could be linked.
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  #11  
Old 03-25-2010, 03:26 AM
Mark Sir Link Mark Sir Link is offline
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Quote:
Originally Posted by ffcmike View Post
Have you tried updating your Graphics Driver?

Edit: Great minds with good ideas, planning and progress for Developing servers think alike.
I don't understand what your edit has to do with anything in the thread.
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  #12  
Old 03-25-2010, 03:30 AM
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Originally Posted by ffcmike View Post
Hm well from my experience this bug began to occur right around the time we decided to wipe the server and begin building it from scratch, this resulted in us constructing an entirely new set of systems that were easy to work with rather than a hindrance, writing up a storyline basis and step by step Developmental approach, scripting of re-useable resources for both systems and actual content alike, the publication of these resources downloadable as a package in game to appear offline in the editor to in future encourage their use for such things as player houses and help tasks, creation of a new Sparring and Team Events system including the ability to participate in events such as CTF to contribute towards a Community based content foundation, production of Default weapon remakes and advances of them aswell as LTTPesque techniques, and more recently work towards a server intro to pave the way for the starter gameplay.

I wonder if this could be linked.
No
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  #13  
Old 03-25-2010, 03:51 AM
Correction Correction is offline
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I know I'm not a computer person, but is there any good reason whatsoever why this can't be developed in parallel with the old Classic still online?
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Old 03-25-2010, 04:10 AM
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Originally Posted by Correction View Post
I know I'm not a computer person, but is there any good reason whatsoever why this can't be developed in parallel with the old Classic still online?
Before Classic went down it was barely sustaining a player-count similar to how Valikorlia and N-Pulse are currently.

After much debate and drama, Bell decided to put the server into UC mode where it is worked on in hopes that when it's finally re-released that it will attain it's former glory. G2K1 is also in the same boat. Will they succeed? Only time will tell.
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Old 03-25-2010, 04:12 AM
ffcmike ffcmike is offline
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Originally Posted by Correction View Post
I know I'm not a computer person, but is there any good reason whatsoever why this can't be developed in parallel with the old Classic still online?
This was what I proposed before I had even become Manager, Master Storm had a Dev server but was not willing to commit to it at the time and then DarkCloud becoming involved in things really killed it off (planning and long-term was not his forte), by the time we wiped playercount had slumped to little more than nothing aswell, and keep in mind that it wasn't exactly hugely playable before beyond Events (assuming you're not talking about Old-Old Classic which I don't want to argue about).

The point was that it would be a step backwards that enables us to take atleast 2 steps forward, and I still believe we are on course, admittedly it's taking a while longer than initially hoped but considering both the timescale and execution that occured in the years after the introduction of the NPCserver i'd take what we have put together now as a Developer any day, and even if we were to have the privilege of another server being hosted for free (it's not something i'm willing to pay for) the distraction of maintaining the previous version of the server just isn't worth delaying the current server more.
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