A bug in Graal
1 Attachment(s)
Hi,
I found a critical bug with Graal v5. When I connect, there is no Classic server in the servers list. I can still connect to it by typing "classic" in the server name field, but it is largely underdeveloped and no one is playing. I've attached a screenshot of this issue. It is always reproducable. Please resolve this as soon as possible as it renders the game virtually unplayable. Thanks. system: MSI MS-1651 laptop Arch Linux x86_64 (kernel 2.6.32.9) Intel P8600 Core 2 Duo 2.4Ghz 1066MHz FSB 4GB PC2-6400 DDR2 SDRAM 800Mhz FSB NVIDIA Geforce 9600M GT 512MB (driver 190.53) |
Classic is UC now.
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Your claim that it renders the game unplayable is rather..
http://img155.imageshack.us/img155/2569/92896417.gif Also, Classic iPhone =/= Classic |
Is this serious? It seems to be, but the postcount... makes me think otherwise.
Classic is Under Construction, hearsay is it has been like that a lot. |
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I'm sorry for this inconvenience but you may need to purchase a new NVIDIA card, possibly an array of NVIDIA tesla in order to be able to play the latest version of Graal Classic. |
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Edit: Great minds with good ideas, planning and progress for Developing servers think alike. (WD beat me to it) |
Looks like I have the same problem...
Give me a PM when the bug is fixed :D |
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working as intended
tryin too hard --v |
Hm well from my experience this bug began to occur right around the time we decided to wipe the server and begin building it from scratch, this resulted in us constructing an entirely new set of systems that were easy to work with rather than a hindrance, writing up a storyline basis and step by step Developmental approach, scripting of re-useable resources for both systems and actual content alike, the publication of these resources downloadable as a package in game to appear offline in the editor to in future encourage their use for such things as player houses and help tasks, creation of a new Sparring and Team Events system including the ability to participate in events such as CTF to contribute towards a Community based content foundation, production of Default weapon remakes and advances of them aswell as LTTPesque techniques, and more recently work towards a server intro to pave the way for the starter gameplay.
I wonder if this could be linked. |
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I know I'm not a computer person, but is there any good reason whatsoever why this can't be developed in parallel with the old Classic still online?
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After much debate and drama, Bell decided to put the server into UC mode where it is worked on in hopes that when it's finally re-released that it will attain it's former glory. G2K1 is also in the same boat. Will they succeed? Only time will tell. |
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The point was that it would be a step backwards that enables us to take atleast 2 steps forward, and I still believe we are on course, admittedly it's taking a while longer than initially hoped but considering both the timescale and execution that occured in the years after the introduction of the NPCserver i'd take what we have put together now as a Developer any day, and even if we were to have the privilege of another server being hosted for free (it's not something i'm willing to pay for) the distraction of maintaining the previous version of the server just isn't worth delaying the current server more. |
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