Allright i came up with some more ideas:
1) Add level requirements on items. I see too may low levels walking around with crazy stuff killing all other newbies because of their item advantages. Also, you could do like in diablo, so that if the item has for example +1, every five/ten levels or whatever, it gets another +1 so if you got it at level one, you will have +2 at level 5..
2) This one has been said a lot before: Fix the magic system. Most mages start out with magic missile as their offensive spell, but since it doesn't work, mages are useless at low levels, which results in everyone going physical, meaning that the classes will be unbalanced (I will mention a possible solution to this in 3)). This counts for the priest system also. When i started as a priest, my only "usefull" spell was Turn Undead. Did i say usefull? I mean't my only working spell was Turn Undead, which i can't use on anything as the undead monsters are impossible to find when being a newbie. Then, of course, i had holy word. Usefull? No. When i use it i just see some shades, and its not like any of the bomis/baddies are worshipping my enemy god. Please, GK staff, fix this! It has been said so many times!
3) Add class restrictions. I don't see the point in choosing a mage, but still using big armor and longswords? Here, you could do like in Neverwinter Nights, so that if you wear heavy armor, you have a greater chance to fail when casting spells. Also mages should be able to carry a lot less items, than for example, a barbarian. Another strange thing, is that a priest has to use a wand to cast spells? The way i understand this, you pray to your god to cast spells, you shouldn't depend on a wand. I understand mages do, as it just fits with what we have seen in "LoTR"
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Well.. thats all this time.