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The Big Suggestion Thread
Well, in hope of not being flamed at, i have made this thread where you post all your suggestions, if you want. Heres mine (though they might have been suggested before, but i couldn't find anything):
1) A couple of more dungeons, maybe even a new island, like a undead land where some evil god has taken over the place (If you want a story line). Most importantly though, add some more undead monsters. A lot of new priests, including me, gets dissapointed when they have just got the Turn Undead spell, and then can't even use it without being very lucky? Either add some or remove the skill/spell. 2) Add just a little more realism, like when using Flaming Aura, its duration should end when you jump into the water, or very quickly after. I can't think of more at this subject right now, but i might add more. 3) Make bigger towns, with more features. I am getting pretty tired of, whenever i want to make a shield or something i first have to go to Bomboria to make the materials, and then go to Harmonia to find out that i didn't make enough of a certain item. A good thing would be some sort of capital city on the main island (I don't know if there is capitals on the other islands, i'm pretty new). 4) Add some sort of Tooltips. For example you could make some scripts so that everytime you hold your mouse over something for an amount of seconds it shows info, instead of the right clicking info, it hardly even explains what the item is. Also you could make a "Tip Of The Day" or a "Did You Know?" Well thats all i can come up with for now. Feel free to post your suggestions now, or comment mine. |
I sorta like the tooltip idea. Hovering will show the stats and whatnot in a tooltip so the entire stat listing can be seen.
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Also you could make thoose tooltips when right clicking/hovering for example a oven, then something like "This is a Oven, with coal, you can use it to create iron", or something..
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::Flamed at::
The tooltips would become more annoying for me, but its a good idea for beginners. Most people know what it takes, and how many people would utilize the things in each city? Though, the cities are fine for me, I dont think much needs to change. Flaming Aura is fine how it is, if you say it is "cheap" you obviously suck, becuase its a VERY weak spell, and you can use it at level 1. For the Priest Idea, thats perfect. Good thinking :) |
I didn't say it was cheap, i said add more realism and came with an example.
Anyway, if the tooltips gets annoying or you don't want them, there could just be a button allowing you to turn tooltips on and off. |
Allright i came up with some more ideas:
1) Add level requirements on items. I see too may low levels walking around with crazy stuff killing all other newbies because of their item advantages. Also, you could do like in diablo, so that if the item has for example +1, every five/ten levels or whatever, it gets another +1 so if you got it at level one, you will have +2 at level 5.. 2) This one has been said a lot before: Fix the magic system. Most mages start out with magic missile as their offensive spell, but since it doesn't work, mages are useless at low levels, which results in everyone going physical, meaning that the classes will be unbalanced (I will mention a possible solution to this in 3)). This counts for the priest system also. When i started as a priest, my only "usefull" spell was Turn Undead. Did i say usefull? I mean't my only working spell was Turn Undead, which i can't use on anything as the undead monsters are impossible to find when being a newbie. Then, of course, i had holy word. Usefull? No. When i use it i just see some shades, and its not like any of the bomis/baddies are worshipping my enemy god. Please, GK staff, fix this! It has been said so many times! 3) Add class restrictions. I don't see the point in choosing a mage, but still using big armor and longswords? Here, you could do like in Neverwinter Nights, so that if you wear heavy armor, you have a greater chance to fail when casting spells. Also mages should be able to carry a lot less items, than for example, a barbarian. Another strange thing, is that a priest has to use a wand to cast spells? The way i understand this, you pray to your god to cast spells, you shouldn't depend on a wand. I understand mages do, as it just fits with what we have seen in "LoTR" :D. Well.. thats all this time. |
Hm.
Keep posting ideas, maybe the ideas will become a gaming reality! |
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Also, I can't speak for anyone else, but I really dislike "Tip of the day"s. |
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And about the tooltips being annyoing, as i said, you should just have a button giving you the opportunity to turn them on or off permanently or something. EDIT: Corrected some mispellings that seemed to mislead readers |
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We are not putting a level requirement on levels, this is an MMORPG where leveling is more of a hassle then "fun."
I am what, legit level 25? I have more fun idling in trade and watching people trade items, then going out a "leveling," where leveling is actually sitting there, and hitting the space bar. I perfer to be in battle mode with armor to actually do something, all the armor I use would have a level requirement SO god damn high, I couldnt use any of it. So No, no level requirements for GK if you want old players to continue playing, and if you want new players to leave, due to the retardidation of this. |
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Level requirements might be a good idea. Or at least the enchantments, so people who has lower physical levels are able to damage the "high level people". Not many people can break -80+ac these days. As Lance said, if it applies to prepared weapons, could be a way with armour. However if this was to happen.. leveling has to be definately changed. Far too easy these days if you know how. |
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It's more then pressing the 'attack' key, when you don't have AC. I do it all the time. Quote:
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Anyway, if you want to just sit around, do it! You don't need to look cool, by getting the "leetest" armor, and i only see it as fair, if someone is higher level than you, and beats your butt, cause he deserves, he worked for it! And if you really do, buy some cheap clothes from the shops at main. This is the only MMORPG that aint turn based, why not enjoy it? Allright i've got some more ideas: 1) More advanced quests. I would love to see a quest rewarding you with expirience, and maybe something very useful, or special. Also it could be cool if one quest lead to another quest, leading to another, rewarding you good. An example: You head to Bomboria, and when you enter the shop, you find someone with, for example a question mark/extension mark over his head, showing he has something to tell you. He tells you to talk to some other NPC, who then tells you to go to some dungeon, and kill some lord, which ALWAYS respawns there. When i was new i almost pissed my pants when i saw this evil mushroom jumping after me. 2) Add some clothes changer like in Zone, where you can browse all suits, heads, and so on, but for a cost. I am tired of having to go to Bogenera to get a haircut, then head to some other town to get shoes and so on. 3) Add more wizard armor, like robes, more hats, capes and other things. This would also encourage roleplaying, cause i for example, don't feel like a mage when i wear big armor and stuff like that. Thats all this time. Discuss. More ideas: 1) Add some sort of underground town, or a small colony of miners or something, where you can sell your minerals and maybe buy some too, but for expensive prices, cause it should still be rewarding to mine. Also you should not be able to buy there. 2) Why are there no shops selling low armor for a fair price? All the things i see are atleast 100 platinum! If you were unlucky to start with a spell that the GFX team hadn't fixed/completed, you should atleast have the chance to buy a cheap low level scroll. There should also be more things to craft, like a full bronze/gold/iron set. It would be awesome to have leg armor, and a model for it. 3) To increase RP, you should be taught on the starting island how to RP and what not to do and such, since many new ones have no idea what RP'ing even stands for! I know that the starting island is being remade, but this would be a nice addition. Thats all for today. |
Forum rules:
...."The act of posting two messages to the same thread in quick succession - with no other members posting in between - is known as 'double-posting'. Often, users neglect to mention something in their first post and then make another in order to include it. This is not allowed." Please dont do it. I've pooled your last three posts in one. |
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But Sam is right on this account. =D |
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Also it says in quick succession. There were always a day between my posts. |
Well, it seems i can't edit my last post, so i have to make a new one to post my suggestions, and here they are:
1) Why do you get to choose a kingdom at the character creation screen? Is it any use at all except for the different clothes, which you can change anyway for a very low price? I was thinking it might be more usefull if the kingdom you chose in the start would also be the kingdom you joined, so if i choose dustari then that will be my kingdom ingame. This would also fix the problem of people unable to enter a kingdom because of inactive recruiters. Also it would be nice if you could make your story for your character at the character creation screen. Then when someone clicks your character, he will get a popup window showing maybe your level, hp, mp/grace and the story. 2) Add taverns that are not player controlled. I do not play 12 hours a day, but i have never seen anyone in the Misty Mug Tavern.. not once. And i really needed food that time. The jobs are a fine idea, but the tavern shouldn't be depending on them. Whenever there were no one on who had the job, NPC's should replace them. 3) A feat/skill system or whatever you want to call it would be nice. While at the character skreen you should be able to choose weapon profiencies (some is only available for x class, and such), feats adding to one attribute, and decreasing another. Also you should be able to put level points, if you want, into abilities. Say i just leveled and maybe got two points, then i put them in wisdom or something. Or you could make it so that every 10th level or something you get 3 points, or whatever seems most balanced. Thats all for now. |
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this forum is **** x-x everytime i post something that actually is a message to improve something it gets ****ing deleated, bye you won't read any post of me again x.x not even this simple thing works like it should.
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