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  #1  
Old 09-25-2008, 07:53 PM
DutchGuy DutchGuy is offline
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Tree connecting first attempt

Basically this is my first try ever connecting trees the right way, i sure hope i could get some feedback on how i could improve my connecting, if you can see errors.
don't look at the rest of the level, i know it's **** and i just wanted to fill the rest of the space, i believe there are some tile errors in the pathing which i really dont know how to solve at this time.

feedback please.

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  #2  
Old 09-25-2008, 07:59 PM
Soala Soala is offline
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Idk what to say, but well, trees are perfectly connected
But you could make something more random, like a group of tree then in the middle a hole =)
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Old 09-25-2008, 08:22 PM
Crono Crono is offline
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Good job with the trees, you connected them all properly.

As for the path:

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The blue tile I circled is supposed to be repeated where the red lines are pointing.
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Old 09-25-2008, 08:28 PM
DutchGuy DutchGuy is offline
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i see, always those damn path errors, so small yet so stupid...thanks crono
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Old 09-25-2008, 08:52 PM
Crono Crono is offline
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Anytime. Feel free to post just about any question regarding levels, we're here to help LATs.
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Old 09-26-2008, 08:09 AM
DutchGuy DutchGuy is offline
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sure im taking pieces at the time, to get femiliar with some tuts and stuff...how tree connecting goes, i kinda understand now..tile errors in pathing is my next object.
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  #7  
Old 09-26-2008, 08:55 AM
WanDaMan WanDaMan is offline
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I'd recommend you play around with the automated path generator at first! It's fun
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Old 09-26-2008, 03:38 PM
DutchGuy DutchGuy is offline
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automated path generator? wuts that
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Old 09-26-2008, 06:55 PM
WanDaMan WanDaMan is offline
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Quote:
Originally Posted by DutchGuy View Post
automated path generator? wuts that
Select the sand path (highlighted in image) then control with your mouse. Left click to start!
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  #10  
Old 09-26-2008, 06:57 PM
Crono Crono is offline
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No, do NOT play around with that. You will develop bad habits, that thing is at very best used to give you a mental picture of how a path may look in big open areas.

The paths that come from it are always ugly.
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Old 09-26-2008, 07:01 PM
WanDaMan WanDaMan is offline
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Quote:
Originally Posted by Crono View Post
No, do NOT play around with that. You will develop bad habits, that thing is at very best used to give you a mental picture of how a path may look in big open areas.

The paths that come from it are always ugly.
I use it as a guide to where the path should be on levels, I then edit it manually to make it look better!1 It's fun to play with
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  #12  
Old 09-26-2008, 07:34 PM
WanDaMan WanDaMan is offline
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To get some more predefined path generators check out these links!

http://forums.graal2001.com/forums/s...Path+Generator
(Glory's - attachments are on the second page)
http://forums.graal2001.com/forums/s...Path+Generator
(Soul-Blade's)
http://forums.graalonline.com/forums...highlight=dirt
(Dusty's)
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  #13  
Old 09-26-2008, 07:38 PM
draygin draygin is offline
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Path generator's are ok as long as you edit it heavily...

If you leave all those red stones in a path I'll beat you with a trout.

Personally I've never used a tile generator but I can see the desire to.
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  #14  
Old 09-27-2008, 01:27 AM
farte6 farte6 is offline
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Quote:
Originally Posted by WanDaMan View Post
I use it as a guide to where the path should be on levels, I then edit it manually to make it look better!1 It's fun to play with
O rlly....idk I had more fun in making paths from scratch, but I guess for making a OW or something that would be a nice tool to help use time up better...if you edited it.
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  #15  
Old 09-27-2008, 07:32 PM
DutchGuy DutchGuy is offline
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i guess ill stick with crono's advice to just manually practice it. I mean that is the way to learn it best, I believe path generators are good to see how it should actually work, but i believe when I make it from scratch i would be more satisfied as i could actually say that I made it hand-made.

anyway thanks for the advice WandaMan
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