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  #31  
Old 10-08-2006, 11:32 AM
WanDaMan WanDaMan is offline
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Very impressive detail on the sand. I really like it =D
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  #32  
Old 10-08-2006, 11:51 AM
Demisis_P2P Demisis_P2P is offline
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Looks like a watercolour painting.
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  #33  
Old 10-08-2006, 01:10 PM
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Ok to be honest it looks a lot like sands of glory. That's not a good thing.
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  #34  
Old 10-08-2006, 01:25 PM
Tom Tom is offline
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Some of the lines have great potential, just need better colouring.

Id suggest totally recolouring the palm tree, 2 dark shades, 1 light and 1 base colour See how that turns out.
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  #35  
Old 10-08-2006, 02:12 PM
hampy hampy is offline
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I really like it, the house looks a bit funny in my opinion but everything else is real nice
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  #36  
Old 10-08-2006, 04:33 PM
maximus_asinus maximus_asinus is offline
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The colors are too dark. The door to the building is too small for a player to fit through. I dislike the palm trees a lot. The sand is ok, but as said before it looks like a water painting.
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  #37  
Old 10-08-2006, 07:12 PM
Androk2 Androk2 is offline
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To Zero: Perspective is what you make of it. Chrono trigger was in overhead viuew as well, but the courtroom scene was nothing to sneeze at.



=P
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  #38  
Old 10-08-2006, 07:24 PM
Tom Tom is offline
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Quote:
Originally Posted by Androk2 View Post
To Zero: Perspective is what you make of it. Chrono trigger was in overhead viuew as well, but the courtroom scene was nothing to sneeze at.



=P
Those images....are wow lol And hes got a point, but the angle of graal is a bit bigger than that courtroom scene.
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  #39  
Old 10-08-2006, 07:29 PM
Stephen Stephen is offline
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Originally Posted by Androk2 View Post
To Zero: Perspective is what you make of it. Chrono trigger was in overhead viuew as well, but the courtroom scene was nothing to sneeze at.=P
Yea, I know what perspective is - however it needs to stay consistent. The way Graal 2D engine works now things look wrong because buildings are on an angle but the entire canvas is viewed birds eye.

You would have to have a engine like the old GTA games.
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  #40  
Old 10-08-2006, 08:28 PM
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chrono trigger 4 lyfe

<3
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  #41  
Old 10-08-2006, 10:03 PM
Dan3099 Dan3099 is offline
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You would have to have a engine like the old GTA games.
What do you mean? The old GTA games didn't have the same perspective. They were totally top-down.
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  #42  
Old 10-08-2006, 10:05 PM
Darkyoshi12345 Darkyoshi12345 is offline
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It looks nice but the house tiles don't really look right.
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  #43  
Old 10-09-2006, 12:52 AM
Demisis_P2P Demisis_P2P is offline
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What do you mean? The old GTA games didn't have the same perspective. They were totally top-down.
orly?



The character determined the perspective and you could see the walls of whatever buildings were closest to him.
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  #44  
Old 10-09-2006, 01:49 AM
warp2ukew warp2ukew is offline
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Is this for a SoG rip?
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  #45  
Old 10-09-2006, 04:46 AM
Darkyoshi12345 Darkyoshi12345 is offline
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Now that you say that, it kind of does.
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