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  #1  
Old 03-17-2008, 03:18 AM
Inverness Inverness is offline
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central TileDefs file for server

I would like if a new serveroption could be made that disables addtiledef from scripts and makes it so the client downloads levels/tiledefs.txt instead which would replace the <yourgraalfolder>\levels\tiledefs\tiledefs<name>.t xt

This is for organization as I would rather just have a central place to add tiledefs so there are no conflicts without giving LATs NC just to access the TileDefs weapon.
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Old 03-17-2008, 03:39 AM
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I really like this idea.
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Old 03-17-2008, 05:02 AM
Tigairius Tigairius is offline
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Marvelous idea, this is spectacular! I really hope this is added.
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Old 03-17-2008, 05:37 AM
cbk1994 cbk1994 is offline
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I have wished for something like this forever ... especially an option to disable addtiledef, even if only in level scripts.

I get sick of
PHP Code:
Function addtiledef not found in line 1 of npcs[2412in x.nw 
by idiotic LATs.

Of course, a main tiledefs file would be great aswell. Also, would be cool if in the offline editor, you could switch between tiledefs (imagine a window you open and select what server tiledefs you want to use)
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Old 03-19-2008, 01:57 AM
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Isn't it simplier to use the addtiledefs in a weapon script? Using configuration files for everything if you can do it easily by script doesn't sound right for me.
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Old 03-19-2008, 04:12 AM
Inverness Inverness is offline
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Quote:
Originally Posted by Stefan View Post
Isn't it simplier to use the addtiledefs in a weapon script?
Don't want to give LATs NC just for that.
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Old 03-19-2008, 02:35 PM
Crow Crow is offline
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Quote:
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Don't want to give LATs NC just for that.
Load the to-be-added tiledefs out of a textfile, then set them?
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Old 03-19-2008, 04:44 PM
zokemon zokemon is offline
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Give the npc server rights to WEAPONS/Tiledefs. LOL
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