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central TileDefs file for server
I would like if a new serveroption could be made that disables addtiledef from scripts and makes it so the client downloads levels/tiledefs.txt instead which would replace the <yourgraalfolder>\levels\tiledefs\tiledefs<name>.t xt
This is for organization as I would rather just have a central place to add tiledefs so there are no conflicts without giving LATs NC just to access the TileDefs weapon. |
I really like this idea.
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Marvelous idea, this is spectacular! I really hope this is added.
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I have wished for something like this forever ... especially an option to disable addtiledef, even if only in level scripts.
I get sick of PHP Code:
Of course, a main tiledefs file would be great aswell. Also, would be cool if in the offline editor, you could switch between tiledefs (imagine a window you open and select what server tiledefs you want to use) |
Isn't it simplier to use the addtiledefs in a weapon script? Using configuration files for everything if you can do it easily by script doesn't sound right for me.
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Give the npc server rights to WEAPONS/Tiledefs. LOL
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