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-   -   central TileDefs file for server (https://forums.graalonline.com/forums/showthread.php?t=79056)

Inverness 03-17-2008 03:18 AM

central TileDefs file for server
 
I would like if a new serveroption could be made that disables addtiledef from scripts and makes it so the client downloads levels/tiledefs.txt instead which would replace the <yourgraalfolder>\levels\tiledefs\tiledefs<name>.t xt

This is for organization as I would rather just have a central place to add tiledefs so there are no conflicts without giving LATs NC just to access the TileDefs weapon.

napo_p2p 03-17-2008 03:39 AM

I really like this idea.

Tigairius 03-17-2008 05:02 AM

Marvelous idea, this is spectacular! I really hope this is added.

cbk1994 03-17-2008 05:37 AM

I have wished for something like this forever ... especially an option to disable addtiledef, even if only in level scripts.

I get sick of
PHP Code:

Function addtiledef not found in line 1 of npcs[2412in x.nw 

by idiotic LATs.

Of course, a main tiledefs file would be great aswell. Also, would be cool if in the offline editor, you could switch between tiledefs (imagine a window you open and select what server tiledefs you want to use)

Admins 03-19-2008 01:57 AM

Isn't it simplier to use the addtiledefs in a weapon script? Using configuration files for everything if you can do it easily by script doesn't sound right for me.

Inverness 03-19-2008 04:12 AM

Quote:

Originally Posted by Stefan (Post 1380727)
Isn't it simplier to use the addtiledefs in a weapon script?

Don't want to give LATs NC just for that.

Crow 03-19-2008 02:35 PM

Quote:

Originally Posted by Inverness (Post 1380741)
Don't want to give LATs NC just for that.

Load the to-be-added tiledefs out of a textfile, then set them?

zokemon 03-19-2008 04:44 PM

Give the npc server rights to WEAPONS/Tiledefs. LOL


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