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  #16  
Old 10-08-2006, 11:30 AM
WanDaMan WanDaMan is offline
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Woah, that's very impressive. Got any new features for level editing?
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  #17  
Old 10-08-2006, 01:12 PM
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Originally Posted by WanDaMan View Post
Woah, that's very impressive. Got any new features for level editing?
Are you blind Wan? It clearly says layers on the screenshot!

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Originally Posted by Maniaman View Post
It was a project I was working on over the summer to learn C# (c sharp). Unfortunately, I have not been able to work on it recently, however I will probably start working on it again.
Awesome man.
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  #18  
Old 10-08-2006, 02:06 PM
WanDaMan WanDaMan is offline
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Originally Posted by Gerami View Post
Are you blind Wan? It clearly says layers on the screenshot!
Actually implemented is what I meant
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  #19  
Old 10-08-2006, 06:23 PM
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Quote:
Originally Posted by Maniaman View Post
It was a project I was working on over the summer to learn C# (c sharp). Unfortunately, I have not been able to work on it recently, however I will probably start working on it again.
Don't make me start cracking a whip over your head
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  #20  
Old 10-08-2006, 07:38 PM
Maniaman Maniaman is offline
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Woah, that's very impressive. Got any new features for level editing?
Layers, however that won't be implemented for a bit, as support for it in the client is a bit iffy.

The whole predefined object system is being revamped. In this editor, predefined objects can either be tiles, npcs, or both. For example, you could have a predefined object called Large House, which would have the house tiles, along with a few NPCs like smoke coming out of chimneys and lamps and stuff.

Also I am wanting to implement some sort of offline classes. They work basically the same as classes online, but these are offline.

Along with that, I plan to have it support color/zoom effects in the actual editor window. This will be able to be turned on/off though.



Bonus screenshots

Ability to edit the level source code from inside the editor.


Sign Editor


Link Editor


You can have multiple sign lists, link lists, sign editors, and link editors open at the same time.


(if you are wondering, all the text in the background on those pics is from the data window from before I implemented board drawing)
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  #21  
Old 10-08-2006, 09:29 PM
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  #22  
Old 10-08-2006, 10:03 PM
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Very good :o
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  #23  
Old 10-09-2006, 03:15 AM
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I'm surprised Stefan hasn't come across this thread yet..

Looking good!
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  #24  
Old 10-09-2006, 05:52 AM
warp2ukew warp2ukew is offline
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Looks good, make one for Mac too XD.
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  #25  
Old 10-09-2006, 06:31 AM
excaliber7388 excaliber7388 is offline
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Originally Posted by warp2ukew View Post
Looks good, make one for Mac too XD.
Yeah

I noticed gs1 in the screenshots, is gs2 currently working on it, or do you just plan to implement it?
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  #26  
Old 10-09-2006, 06:55 AM
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Maniaman says : It will have some support for GS2. From second post.
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  #27  
Old 10-09-2006, 07:01 AM
Draenin Draenin is offline
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I'm actually really looking forward to this. Especially with the layers and all. Keep it up! It looks excellent.
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  #28  
Old 10-09-2006, 02:04 PM
Demisis_P2P Demisis_P2P is offline
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Layers will be great. V4 was supposed to support them -- I guess it must if you're implementing them without changing the client -- but there was never anything done about them -- until now
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  #29  
Old 10-09-2006, 02:12 PM
Skyld Skyld is offline
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Quote:
Originally Posted by Demisis_P2P View Post
Layers will be great. V4 was supposed to support them
Graal 4 does support them; however, at the moment you have to use scripting to manipulate level layers.
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  #30  
Old 10-09-2006, 02:39 PM
Magadal Magadal is offline
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Layers would be the best improvement ever for Graal.
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