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Woah, that's very impressive. Got any new features for level editing?
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Layers, however that won't be implemented for a bit, as support for it in the client is a bit iffy.
The whole predefined object system is being revamped. In this editor, predefined objects can either be tiles, npcs, or both. For example, you could have a predefined object called Large House, which would have the house tiles, along with a few NPCs like smoke coming out of chimneys and lamps and stuff.
Also I am wanting to implement some sort of offline classes. They work basically the same as classes online, but these are offline.
Along with that, I plan to have it support color/zoom effects in the actual editor window. This will be able to be turned on/off though.
Bonus screenshots
Ability to edit the level source code from inside the editor.
Sign Editor
Link Editor
You can have multiple sign lists, link lists, sign editors, and link editors open at the same time.
(if you are wondering, all the text in the background on those pics is from the data window from before I implemented board drawing)