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  #31  
Old 05-29-2009, 04:11 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by cbk1994 View Post
I hope the scripted playerlist retains the ability to dock, I've grown quite fond of it.
Should make it able to dock inside the Graal window(part of GUIcontainer, not GraalControl), that way it doesn't take up viewable gaming space, but eliminates the micro-management of positioning and controlling it outside the Graal window.
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  #32  
Old 05-29-2009, 05:28 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by DustyPorViva View Post
Should make it able to dock inside the Graal window(part of GUIcontainer, not GraalControl), that way it doesn't take up viewable gaming space, but eliminates the micro-management of positioning and controlling it outside the Graal window.
No, I want it on the side, just like the current one does. If the new playerlist eliminates this feature, then the old one should be kept.
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  #33  
Old 05-29-2009, 03:28 PM
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Quote:
Originally Posted by cbk1994 View Post
No, I want it on the side, just like the current one does. If the new playerlist eliminates this feature, then the old one should be kept.
I was making an additional suggestion :P
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  #34  
Old 05-30-2009, 01:00 AM
_Zelph _Zelph is offline
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Originally Posted by Skyld View Post
Please do not over-complicate it though, the thing that's worst about the custom playerlist on UN is the pure amount of buttons it has that makes it ugly and confusing.
Skyld, that playerlist hasn't been public for like a year now. It has changed a lot since you last saw it.

Besides, it'd be a barebone version suitable for all servers.
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  #35  
Old 05-30-2009, 01:39 AM
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Quote:
Originally Posted by Frankie View Post
please don't.
I agree, please don't. I really wouldn't like the look. External windows are better.
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  #36  
Old 06-04-2009, 08:39 PM
Darklux Darklux is offline
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  #37  
Old 06-04-2009, 09:02 PM
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I want the GraalEditor and RemoteControl to work with the intel compatible graal version before they release it!
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  #38  
Old 06-04-2009, 09:06 PM
cyan3 cyan3 is offline
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Originally Posted by Vima View Post
I want the GraalEditor and RemoteControl to work with the intel compatible graal version before they release it!
As far as I know Graal are not making any external tools.
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  #39  
Old 06-04-2009, 10:23 PM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Vima View Post
I want the GraalEditor and RemoteControl to work with the intel compatible graal version before they release it!
I assume you mean the Mac version (since the Windows has worked with Intel since the beginning of time)?

That's not a problem with Intel, that's a problem with them not willing to put in the time to create the tools.
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  #40  
Old 06-04-2009, 11:04 PM
Tigairius Tigairius is offline
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Quote:
Originally Posted by Vima View Post
I want the GraalEditor and RemoteControl to work with the intel compatible graal version before they release it!
We're all working hard to create powerful tools for the players in the new version. We know the transition from current external windows to scripted external windows will be tough, but we're trying to make it easier by making them as user-friendly as possible and replicating the old style of the windows.

I have been working hard on a scripted level editor for about 7 months now, and right now I have made many advancements with the playerlist for the next version.

I really don't think it'll be as bad as you guys are anticipating.
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  #41  
Old 06-04-2009, 11:27 PM
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Originally Posted by Tigairius View Post
I really don't think it'll be as bad as you guys are anticipating.
I really do hope you can prove me wrong, because I don't know about the rest of you but I'm sick of disappointment. I still despise v5 and want v6 to slap me across the face for ever doubting it.
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  #42  
Old 06-04-2009, 11:44 PM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Crono View Post
I really do hope you can prove me wrong, because I don't know about the rest of you but I'm sick of disappointment. I still despise v5 and want v6 to slap me across the face for ever doubting it.
I agree with you, though I don't think we're in for any huge surprises. Tig's level editor, for example, is very cool, but it still does not match the solid feel of the external one (or Gonstruct).
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  #43  
Old 06-14-2010, 03:59 PM
cbk1994 cbk1994 is offline
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Stefan, I know you have a lot on your plate, but we haven't seen a client update in almost 3 years. This is absolutely absurd. I've been ready to use the new scripting features in the Graal betas for a long time now.

Can we please speed it up just a bit?
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  #44  
Old 06-14-2010, 06:39 PM
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Quote:
Originally Posted by cbk1994 View Post
Stefan, I know you have a lot on your plate, but we haven't seen a client update in almost 3 years. This is absolutely absurd. I've been ready to use the new scripting features in the Graal betas for a long time now.

Can we please speed it up just a bit?
Its been in beta what ... 6 months almost now? ::begs::
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  #45  
Old 06-14-2010, 11:24 PM
coreys coreys is offline
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Quote:
Originally Posted by Stefan View Post
The new windows version has new rendering (DirectX9)
A little behind on that one, aren't you? (Not suggesting going up to DX10 or 11, because those are only on Vista and 7 and I doubt they have much, if any, more support for 2D graphics than DX9)

I'd like to see a more fine grained, built in updating service in the client so that we don't have to until some big new client version to get bug fixes and quick updates. So that you can do small, incremental patches very often. It's not even particularly difficult to achieve, coding-wise.

Pretty much every online game I've ever played does this - they make small updates regularly, weekly even (in some cases). I understand it taking three years to get done with all the changes going into v6, what I don't understand is why you have wait until it's all done before releasing updates (especially the bug fixes).
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