Graal Forums  

Go Back   Graal Forums > Development Forums > NPC Scripting > NPC Server
FAQ Members List Calendar Today's Posts

 
 
Thread Tools Search this Thread Rate Thread Display Modes
  #1  
Old 10-23-2002, 01:48 PM
HoudiniMan HoudiniMan is offline
Playerworld Administrator
HoudiniMan's Avatar
Join Date: Dec 2001
Location: Calfiornia - USA
Posts: 3,512
HoudiniMan is on a distinguished road
Suggestion

Rather than Rance's idea of having a test server where people could undoubtably make npcs to get around any protection they have against malicious users....

Have an offline npcserver
It's just a program that connects, right?
Couldn't we make a simulated npc server...?
__________________
-HoudiniMan (Chief Playerworld Administrator)
Compulsive Support Center Checker - 5 Years and Change
Graal Support Center

  #2  
Old 10-23-2002, 02:48 PM
R0bin R0bin is offline
Banned
R0bin's Avatar
Join Date: Oct 2002
Location: Wales, UK
Posts: 828
R0bin is on a distinguished road
Send a message via AIM to R0bin
Its a stupid idea kai, i mean, if its an offline npc server, how would getplayer function? with only one person... for lack of a better word, online.
  #3  
Old 10-25-2002, 01:03 AM
Psycho_Goldfish42 Psycho_Goldfish42 is offline
Registered User
Join Date: Sep 2002
Posts: 24
Psycho_Goldfish42 is on a distinguished road
It is a good idea

IT would be useful but them again, getplayer, ok, so that could be left out, but for those scripting for online servers when they CANNOT get online? its a good idea, say if u scripted sometyhing, ran it through it or connect it to the level editor, and then it gives outputs on errors in the script which a server would pick up on?
  #4  
Old 10-25-2002, 05:54 PM
R0bin R0bin is offline
Banned
R0bin's Avatar
Join Date: Oct 2002
Location: Wales, UK
Posts: 828
R0bin is on a distinguished road
Send a message via AIM to R0bin
The best way to try and use serverside scripting is well... serverside. x.x, if you have access to an npc server then great, if not, go away :P
  #5  
Old 10-27-2002, 12:28 PM
Era_Admin1 Era_Admin1 is offline
Registered User
Join Date: Oct 2002
Location: Melbourne, Victoria, Australia
Posts: 23
Era_Admin1 is on a distinguished road
Send a message via ICQ to Era_Admin1 Send a message via AIM to Era_Admin1
How about just have an option like the preset npcs and have a list of variables like 'playerscount' and then for each number you put in a text file would be created offline with that "player's" attributes. It would be useful for testing allplayerscount and such...but for the rest, just have another text file or inbuilt text field where you type in the npc-server script and all server triggeractions offline would call that text.
__________________
  #6  
Old 10-27-2002, 05:07 PM
HoudiniMan HoudiniMan is offline
Playerworld Administrator
HoudiniMan's Avatar
Join Date: Dec 2001
Location: Calfiornia - USA
Posts: 3,512
HoudiniMan is on a distinguished road
i'm sure if they really wanted to they could script virtual "players" (maybe 5) that you could change all the attributes of.... i dunno..

Food for thought.
__________________
-HoudiniMan (Chief Playerworld Administrator)
Compulsive Support Center Checker - 5 Years and Change
Graal Support Center

  #7  
Old 10-27-2002, 09:23 PM
R0bin R0bin is offline
Banned
R0bin's Avatar
Join Date: Oct 2002
Location: Wales, UK
Posts: 828
R0bin is on a distinguished road
Send a message via AIM to R0bin
showfakeplayer? :P
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 12:26 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.