A few adjustments recently
- The gang points system has been rewritten. The points now reliably reset each week. You also no longer lose points when dying.
- Each week the top 5 players with the most gang points (regardless of their gang) receive 5 EC and will have access to certain bonuses, which still need to be decided.
- Each week, all members of the winning gang receive 5 EC as well as benefits throughout the week, which still need to be decided.
- You can now view the gang points of anyone by saying "/points account". You can also view the gang point totals as well as the time until the next reset by grabbing the sign at unstick me or pressing "=" in-game.
Gangs will be able to gain points not only through killing others but also through gang events. Eventually it will also be possible to gain points by taking the opposing gang's base.
My main question to the community is what kind of incentives should be given for being in (1) the top 5 individual gang players and (2) the top gang?
My ideas right now are:
- Winning gang: faster heal in beds in their gang base, extra gun rack slot, increased base door health, gang gun bonuses
- Individual top 5: Extra gun rack slot (only usable by someone in top 5), increased max HP, increased healing time, increase revival HP (instead of 40, 60 or so) (note that not all of these would be for all 5 -- they would only be for certain steps; the top player would not have all of these, either)
Feedback is greatly needed.
The previous week, Black Holst won with 960 points. If you were in the top 5 individuals or were in Black Holst, you've also received a mail message to let you know.