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  #1351  
Old 01-04-2012, 10:43 PM
DustyPorViva DustyPorViva is offline
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  #1352  
Old 01-07-2012, 08:38 AM
ffcmike ffcmike is offline
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The bug concerning certain particle effects being drawn a few tiles higher than where they should is still happening for me, but only when using a trial account that has logged into observer mode.

Guest Account:



Normal Account:

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  #1353  
Old 01-07-2012, 01:23 PM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by ffcmike View Post
The bug concerning certain particle effects being drawn a few tiles higher than where they should is still happening for me, but only when using a trial account that has logged into observer mode.

Guest Account:



Normal Account:

Can you post the code? I'm pretty sure it's because GraalControl's y is greater than zero due to the trial upgrade bar at the top. I've run into this in the past.
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  #1354  
Old 01-07-2012, 10:56 PM
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Which server and level name? (so that I can check it)
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  #1355  
Old 01-07-2012, 11:32 PM
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A previous bug seems to have returned, although this is probably more server related. When entering a GMAP for the first time, and the GMAP file has not been downloaded yet, instead of going to the level that was linked to, you end up at the same coordinates in the topleftmost level. This only happens the very first time you enter that GMAP. Has been fixed before, I believe. Resolved by using loadMap() for the affected GMAPs in a system weapon.
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  #1356  
Old 01-08-2012, 12:12 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Crow View Post
A previous bug seems to have returned, although this is probably more server related. When entering a GMAP for the first time, and the GMAP file has not been downloaded yet, instead of going to the level that was linked to, you end up at the same coordinates in the topleftmost level. This only happens the very first time you enter that GMAP. Has been fixed before, I believe. Resolved by using loadMap() for the affected GMAPs in a system weapon.
I've seen this problem too, although it doesn't seem to reliably happen every time a player enters a new GMAP.
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  #1357  
Old 01-08-2012, 12:42 AM
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Originally Posted by cbk1994 View Post
I've seen this problem too, although it doesn't seem to reliably happen every time a player enters a new GMAP.
On Atlantis, it has happened to all who have entered any dungeon GMAP for the first time. Didn't happen on the overworld GMAP. Then again, I believe I'm preloading that.
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  #1358  
Old 01-08-2012, 02:18 AM
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Quote:
Originally Posted by Stefan View Post
Which server and level name? (so that I can check it)
At least for me it´s on every server using particles and having the observer thing.
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  #1359  
Old 01-08-2012, 05:10 AM
ffcmike ffcmike is offline
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Quote:
Originally Posted by Stefan View Post
Which server and level name? (so that I can check it)
Quote:
Originally Posted by callimuc View Post
At least for me it´s on every server using particles and having the observer thing.
Yeah it seems to be happening with pretty much every particle effect and showpoly on the level layer.

I've also noticed the same issue before with showimg and showani, but was able to fix this just by manually specifying the Z as 0 via showimg2 and showani2.
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  #1360  
Old 01-17-2012, 05:44 AM
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Strange bug:

All my colors are mixed up.

Basically... this.colors[0] affects what colors[4] should be and vice versa. All of the other colors are scrambled too. It's on all NPCs and all players on all servers.

I'm running v6, please tell me if there's more information I need to post.
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On the other hand, free-to-play games, if unbalanced, could result in some consumers paying extremely large amounts of money, and we can certainly not expect to build a good relationship with our consumers in this fashion. In order to have a favorable long-term relationship, we would like to offer free-to-play games that are balanced and reasonable.
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Originally Posted by Unximad
Eurocenter Games remains attached to the values of indies game developer and to the service our playerbase community.
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  #1361  
Old 01-17-2012, 07:55 AM
alskdjfhg alskdjfhg is offline
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Post a pic, I wanna see this
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  #1362  
Old 01-18-2012, 06:22 AM
ffcmike ffcmike is offline
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Quote:
Originally Posted by ffcmike View Post
V6 with OpenGL runs painfully slowly if I've had my computer running for several hours (6/7 +) beforehand, which kindof makes sense in a way but the slowdown is abnormal, other programs are running fine including V6 with DirectX.
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Originally Posted by Skyld View Post
Can you verify this with other OpenGL games? Does it just affect Graal?
It turns out that this problem is only occurring when I open the client while still using the shortcut method containing "-opengl" within the path. It's actually running fine when opening the client normally and using the F3 option to enable OpenGL.
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  #1363  
Old 01-20-2012, 03:54 AM
MattKan MattKan is offline
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Quote:
Originally Posted by alskdjfhg View Post
Post a pic, I wanna see this
Correct.png = another player's client (left)
Incorrect.png = my client (right)

Yes, the colors on the correct.png do look awkward but that's because I set them using my own client- I did not mix up the images!
Attached Images
  
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Quote:
Originally Posted by Satoru Iwata
On the other hand, free-to-play games, if unbalanced, could result in some consumers paying extremely large amounts of money, and we can certainly not expect to build a good relationship with our consumers in this fashion. In order to have a favorable long-term relationship, we would like to offer free-to-play games that are balanced and reasonable.
Quote:
Originally Posted by Unximad
Eurocenter Games remains attached to the values of indies game developer and to the service our playerbase community.
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  #1364  
Old 01-21-2012, 06:36 PM
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Always wondered why my graal v6 freezes when I start the task manager? I haven't looked through the thread to see if it was solved or posted before. The game just turns to a black screen and it seems the playerlist still works but the actual client does not.
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  #1365  
Old 01-21-2012, 10:15 PM
MattKan MattKan is offline
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Usually when I play a different game with Graal minimized (e.g. Minecraft, Civilization, Age of Empires) if I come back to Graal the screen is completely blacked out. I can still hear sound, but I can't see anything. If I minimize and bring the screen back up it is still black. I'm forced to restart. FYI, at first I thought it had something to do with full screen mode on other games (Civilization, Age of Empires), but then it started happening with Minecraft which I don't play in full screen mode.

Another problem is the tray icon not displaying correctly (see attachment).

Quote:
Originally Posted by ffcmike View Post
Edit: Upon opening the client a 2nd time, this box hasn't appeared for me at all.
Same (attached)
Attached Thumbnails
Click image for larger version

Name:	trayiconfail.PNG
Views:	705
Size:	26.6 KB
ID:	54206   Click image for larger version

Name:	sameforme.PNG
Views:	715
Size:	37.8 KB
ID:	54207  
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Quote:
Originally Posted by Satoru Iwata
On the other hand, free-to-play games, if unbalanced, could result in some consumers paying extremely large amounts of money, and we can certainly not expect to build a good relationship with our consumers in this fashion. In order to have a favorable long-term relationship, we would like to offer free-to-play games that are balanced and reasonable.
Quote:
Originally Posted by Unximad
Eurocenter Games remains attached to the values of indies game developer and to the service our playerbase community.

Last edited by MattKan; 01-21-2012 at 10:35 PM..
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