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  #1321  
Old 11-29-2011, 07:16 PM
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This could well be an intended change rather than an actual bug, but when tokenizing an array or an array coerced into a string, such as when storing an array as an ATTR and having it synced to the client, this results in an extra empty entry within the created array:

PHP Code:
  //both Echo 2, whereas V5 Echo's 1

  
temp.= {"test"};
  echo(
temp.a.tokenize().size());

  
temp."test,";
  echo(
temp.a.tokenize().size()); 
This was causing a problem with Classic's spar arena system where the V6 client would think there are 2 players within an arena rather than 1.
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  #1322  
Old 12-05-2011, 12:24 AM
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Entering the same level you're already in(for example via warpto) will apparently remove tiledefs and then not load them. For example, you can go on testbed and warpto 30 30 onlinestartlocal.nw and the tiledefs load fine. But if you stay there, then warpto 30 30 onlinestartlocal.nw again none of the tiledefs load.
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  #1323  
Old 12-05-2011, 03:59 AM
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Weird, do you have some removetiledefs("") in one of your weapon scripts may be?
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  #1324  
Old 12-05-2011, 04:14 AM
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Quote:
Originally Posted by DustyPorViva View Post
Entering the same level you're already in(for example via warpto) will apparently remove tiledefs and then not load them. For example, you can go on testbed and warpto 30 30 onlinestartlocal.nw and the tiledefs load fine. But if you stay there, then warpto 30 30 onlinestartlocal.nw again none of the tiledefs load.
I'm not having this issue on Kingdoms Debug on the latest Mac client.
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  #1325  
Old 12-05-2011, 04:28 AM
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Quote:
Originally Posted by Stefan View Post
Weird, do you have some removetiledefs("") in one of your weapon scripts may be?
I removed all my weapons, but I can't access the level to check the scripts since it's on testbed. Testbed also persistently adds a few weapons on login, but I don't think any of them have removetiledefs();, nor can I access the script of those weapons anyways.



Also, as you can see sometimes colors are STILL being rendered transparent in pics1, if you look at the black rocks.
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  #1326  
Old 12-07-2011, 11:28 PM
alskdjfhg alskdjfhg is offline
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How goes it? any big bad bugs preventing the V6 takeover?
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  #1327  
Old 12-07-2011, 11:34 PM
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Quote:
Originally Posted by alskdjfhg View Post
How goes it? any big bad bugs preventing the V6 takeover?
Highlight locking and such really needs to be resolved before v6 is released, imo. Also, external windows still seem a bit bugged, as you can see from my post a few back.
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  #1328  
Old 12-11-2011, 01:46 PM
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Did the client get updated? F3 options menu added new tabs. Also, keymapping is still not saving...
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  #1329  
Old 12-11-2011, 07:19 PM
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Quote:
Originally Posted by jkldogg View Post
Did the client get updated? F3 options menu added new tabs. Also, keymapping is still not saving...
Saving works just fine. Try editing the game_config.txt in Notepad/Wordpad and see if it lets you save.

Try installing Graal to a new location. I.e: C:\Graal
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  #1330  
Old 12-11-2011, 08:42 PM
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Clicking outside of text itself(but still in the text control) often sets the caret BEFORE the last character, instead of at the end. This often leads to highlighting missing the last character.

Are these major issues with GUI's ever going to be addressed? The highlighting issue is fairly problematic, and it's not just text itself. All controls remember mouse input when you leave their control, leading to odd bugs.

The externalwindow.object seems to not function at all anymore, not allowing me to customize external windows. External window minextent does nothing, even though you can see it trying to fight and force the window, but ultimately does nothing.

More importantly, why aren't external windows 60fps? Surely you're running them on a different thread than Graal? Without windows running at 60fps text input and control is always going to feel wrong. Unless these things are fixed I don't see external windows ever feeling right to players.

Last edited by DustyPorViva; 12-11-2011 at 09:39 PM..
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  #1331  
Old 12-12-2011, 12:08 AM
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Quote:
Originally Posted by DustyPorViva View Post
More importantly, why aren't external windows 60fps? Surely you're running them on a different thread than Graal? Without windows running at 60fps text input and control is always going to feel wrong. Unless these things are fixed I don't see external windows ever feeling right to players.
External windows are framebuffers. They are redrawn only when necessary, unlike the game window.
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  #1332  
Old 12-12-2011, 12:20 AM
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Quote:
Originally Posted by Skyld View Post
External windows are framebuffers. They are redrawn only when necessary, unlike the game window.
Well the input still seems very sluggish.
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  #1333  
Old 12-13-2011, 04:27 AM
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Seen a couple hacks today that display remotely-hosted images and ganis. Most likely due to some exploitation of the "global" index for showimg/showani. The bomb hacks still work.
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  #1334  
Old 12-13-2011, 05:49 AM
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Quote:
Originally Posted by fowlplay4 View Post
Seen a couple hacks today that display remotely-hosted images and ganis. Most likely due to some exploitation of the "global" index for showimg/showani. The bomb hacks still work.
The showing of remotely hosted ganis has been in the client for quite a while...

I've brought it to the attention of globals when I worked on UN, and people were exploiting it to show hardcore porn images in TC.
I assumed after 30+ people were exposed to that, something would get done about it....but, thats Graal for ya'.
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  #1335  
Old 12-13-2011, 05:56 AM
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Couple of bugs I have noticed strictly with V6:

-Status on the player list randomly vanishes irregardless of what mode of the player list you are using.

-Game Client going pitch black then freezing if you run Graal Editor or gonstruct after a while (about an hour or so).

-PM bubble on the task bar not updating correctly when a pm is sent, a few times i have noticed i received a PM with out the bloody icon ever changing on my task bar.

-Still a ton of errors when it comes to images such as transparencies being broken with guis, heads, swords, shields, yet when you down grade to V5 they show up just fine.



Feature Request:
-Server Tabbing via the graal task bar so you wont have to open up 2-3 clients.

-Updating the graal editor, adding graal editor to the graal start menu and allowing it to be opened in a new tab with in the game client window.
~ Adding a export to RC option

-Allowing Cross Server PM's to iphone/facebook servers

-Updating the graal PM windows to include new options like:
~Smiley Bar, to where you can select smileys that can be added on via server ops, similar to how status can be done by each server.
~Drawing option, allowing players to draw stuff in pms with their mouse

-Add different icon colors to the task bar for the different messaging types instead of blue for everything .... Would be nice to be able to tell when i have an actual pm or another staff spam message.

-Added feature to disable which messages will trigger the task bar icon to flash, like disabling Mass Messages, Staff Messages, Guild Messages so only Private Messages would cause the icon on your task bar to flash.


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  #1336  
Old 12-13-2011, 12:29 PM
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Quote:
Originally Posted by fowlplay4 View Post
Seen a couple hacks today that display remotely-hosted images and ganis. Most likely due to some exploitation of the "global" index for showimg/showani. The bomb hacks still work.
I wonder what kind of restrictions GANI scripts have on them. I recall there being some but if they were able to, for example, trigger other weapons, that would be a very bad thing.
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  #1337  
Old 12-13-2011, 09:06 PM
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Global index? There are filters for showimgs now.

showimgsfilterlog=true
showimgstypes=img
showimgsallowedimages=classiciphone_chatbubble.gif ,classiciphone_selcorner.png
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  #1338  
Old 12-13-2011, 09:28 PM
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Quote:
Originally Posted by Stefan View Post
Global index? There are filters for showimgs now.

showimgsfilterlog=true
showimgstypes=img
showimgsallowedimages=classiciphone_chatbubble.gif ,classiciphone_selcorner.png
What about showani?
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  #1339  
Old 12-13-2011, 10:22 PM
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showimgstypes=all or poly,ani,img,text
showimgsallowedganis=all
showimgsallowedimages=all
showimgsfilterlog=true -> logs to logs/showimgsfilter.txt

About transparency problems: I haven't seen any problems for several years now, if there are still images which are not correctly shown in v6 then it's better to fix the image. v6 is already supporting some weird ways of setting transparency (via color key, same color as the transparent color index), but supporting even more could break the display of regular images.
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  #1340  
Old 12-14-2011, 01:25 AM
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Quote:
Originally Posted by Wolfey View Post
-Allowing Cross Server PM's to iphone/facebook servers
Ew, just ew.

Quote:
Originally Posted by oo_jazz_oo View Post
people were exploiting it to show hardcore porn images in TC.
Someone showed porn pics on Graal and no one did anything about it? ROFL
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  #1341  
Old 12-14-2011, 02:20 AM
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Quote:
Originally Posted by Stefan View Post
showimgstypes=all or poly,ani,img,text
showimgsallowedganis=all
showimgsallowedimages=all
showimgsfilterlog=true -> logs to logs/showimgsfilter.txt
Thanks for that, Zodiac is now equipped with the filter.
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  #1342  
Old 12-19-2011, 03:51 AM
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http://forums.graalonline.com/forums...hp?t=134265317

I posted that in the wrong section, it should have been asked here. Was just getting fed up at the time of v6 not working for me so I was trying to get answers. You guys mind just clicking onto that? Maybe somebody knows what the hell is going on. If this was answered already, like I said in that thread I apologize. I'm just looking for answers. Thanks.
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  #1343  
Old 12-20-2011, 10:09 PM
Wolfey Wolfey is offline
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Originally Posted by jkldogg View Post
Ew, just ew.



Someone showed porn pics on Graal and no one did anything about it? ROFL
Your right is it is "ew" to be able to communicate with your friends on other servers.

It is even more ewish to have to run your pc + your ipad at the same time to talk to them.

Its even more ewish to not be able to communicate with your friends and tell them that an event is going on in a pc server with out having to logon to an idevice and tell em.

You sir may march back into the kitchen
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  #1344  
Old 12-21-2011, 01:29 PM
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Quote:
Originally Posted by Wolfey View Post
Your right is it is "ew" to be able to communicate with your friends on other servers.

It is even more ewish to have to run your pc + your ipad at the same time to talk to them.

Its even more ewish to not be able to communicate with your friends and tell them that an event is going on in a pc server with out having to logon to an idevice and tell em.

You sir may march back into the kitchen
You don't want to run your pc and ipad at the same time...? Lazzzzy. Don't even start whining about "this slows my internet" or whatever, YOU HAVE AN IPAD, BE HAPPY. Get on your idevice for igrawl and pc for pc grawl, now stfu.
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  #1345  
Old 12-29-2011, 08:59 PM
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Considering how opening a really large PM history can freeze the client for several seconds, would it possibly be both feasible and less problematic to have the history window split text across multiple pages, as opposed to one box containing all of the text?
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Old 01-04-2012, 02:26 AM
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Could the 'Trade' button within Playerlist right-click window possibly be moved away from inbetween 'Show History" and "Warpto"?
It's incredibly annoying when you or someone else attempts to do one of those 2 other things and ends up clicking Trade by mistake, which brings up a window for that person.

Perhaps like this:



Instead of:

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  #1347  
Old 01-04-2012, 04:53 AM
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Quote:
Originally Posted by ffcmike View Post
Could the 'Trade' button within Playerlist right-click window possibly be moved away from inbetween 'Show History" and "Warpto"?
It's incredibly annoying when you or someone else attempts to do one of those 2 other things and ends up clicking Trade by mistake, which brings up a window for that person.

Perhaps like this:



Instead of:

i would rather see it removed because nobody seems to use it anyway.
could move it to the shop window and have you select which player to trade there instead, perhaps.
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  #1348  
Old 01-04-2012, 10:13 PM
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Quote:
Originally Posted by ffcmike View Post
Could the 'Trade' button within Playerlist right-click window possibly be moved away from inbetween 'Show History" and "Warpto"?
It's incredibly annoying when you or someone else attempts to do one of those 2 other things and ends up clicking Trade by mistake, which brings up a window for that person.

Perhaps like this:



Instead of:

That would add one more line, which is bad. May be move it below "Warpto"?
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  #1349  
Old 01-04-2012, 10:14 PM
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Quote:
Originally Posted by Stefan View Post
That would add one more line, which is bad. May be move it below "Warpto"?
How is that bad? It's more comfortable and only visible when right clicking anyway.
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  #1350  
Old 01-04-2012, 10:18 PM
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Quote:
Originally Posted by Stefan View Post
That would add one more line, which is bad. May be move it below "Warpto"?
That would be a little bit better but ideally it would be further away from a button which might be clicked regularly. It may not make perfect sense but below ignore would probably be the most convenient location.
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  #1351  
Old 01-04-2012, 10:43 PM
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  #1352  
Old 01-07-2012, 08:38 AM
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The bug concerning certain particle effects being drawn a few tiles higher than where they should is still happening for me, but only when using a trial account that has logged into observer mode.

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Normal Account:

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Old 01-07-2012, 01:23 PM
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Originally Posted by ffcmike View Post
The bug concerning certain particle effects being drawn a few tiles higher than where they should is still happening for me, but only when using a trial account that has logged into observer mode.

Guest Account:



Normal Account:

Can you post the code? I'm pretty sure it's because GraalControl's y is greater than zero due to the trial upgrade bar at the top. I've run into this in the past.
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  #1354  
Old 01-07-2012, 10:56 PM
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Which server and level name? (so that I can check it)
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Old 01-07-2012, 11:32 PM
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A previous bug seems to have returned, although this is probably more server related. When entering a GMAP for the first time, and the GMAP file has not been downloaded yet, instead of going to the level that was linked to, you end up at the same coordinates in the topleftmost level. This only happens the very first time you enter that GMAP. Has been fixed before, I believe. Resolved by using loadMap() for the affected GMAPs in a system weapon.
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Old 01-08-2012, 12:12 AM
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Originally Posted by Crow View Post
A previous bug seems to have returned, although this is probably more server related. When entering a GMAP for the first time, and the GMAP file has not been downloaded yet, instead of going to the level that was linked to, you end up at the same coordinates in the topleftmost level. This only happens the very first time you enter that GMAP. Has been fixed before, I believe. Resolved by using loadMap() for the affected GMAPs in a system weapon.
I've seen this problem too, although it doesn't seem to reliably happen every time a player enters a new GMAP.
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Old 01-08-2012, 12:42 AM
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I've seen this problem too, although it doesn't seem to reliably happen every time a player enters a new GMAP.
On Atlantis, it has happened to all who have entered any dungeon GMAP for the first time. Didn't happen on the overworld GMAP. Then again, I believe I'm preloading that.
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Old 01-08-2012, 02:18 AM
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Which server and level name? (so that I can check it)
At least for me it´s on every server using particles and having the observer thing.
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Old 01-08-2012, 05:10 AM
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Quote:
Originally Posted by Stefan View Post
Which server and level name? (so that I can check it)
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Originally Posted by callimuc View Post
At least for me it´s on every server using particles and having the observer thing.
Yeah it seems to be happening with pretty much every particle effect and showpoly on the level layer.

I've also noticed the same issue before with showimg and showani, but was able to fix this just by manually specifying the Z as 0 via showimg2 and showani2.
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Old 01-17-2012, 05:44 AM
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Strange bug:

All my colors are mixed up.

Basically... this.colors[0] affects what colors[4] should be and vice versa. All of the other colors are scrambled too. It's on all NPCs and all players on all servers.

I'm running v6, please tell me if there's more information I need to post.
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