Quote:
Originally posted by Tyhm
Graal - Defense - Check, they have the shield, and the Judgement technique
Ninji - Offense, Swordsmanship - Not really, Ninja Stars are cool but not all that Swordsmanlike. Parry is though.
Zorbi - Peace. Check and check.
Lunaris - Exploration. Not really, the respawning advantage is handy but the nuke strike isn't very explorery for all its coolness.
Dragoon - Sparring, Swordsmanship - Check on both, they got a sword technique and the strafe thing, buuut it's a bit much like Ninji...Strafe was originally theirs....
Sardon - Magic. Check and check.
Gaia - Archery. Check and check.
Vampires - more PKing? - automatically gain health when next to the bleeding, dash across the room, but they need more of a unique identity than cool weapons
Lizardon - PKing and evil - Baddy Form, regeneration and Protection from Baddies, what more could you possibly want? ^_^
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Lunaris' nuke can be renamed/modified into something more peaceful, like xenopurge or something (wipe out foreign "viruses" for landing?). Dragoon...I still see a problem with the uselessness of the jump attack. Should have some passive advantage/skill on horses (problem is it might be underused or excessively abused when public) and some NPCW like multiple attacks.
Graal Knight's judgement is still mind-bogglingly slow (works smoothly and quickly when someone else uses it, but the whole thing lags down when YOU use it), and I think the blast radius is too large to be fair right now. The light-ring area should be the radius (and the area of safety); it seems to be at least twice that as of now when the attack moves along.
Ninji might need a boost with stars, maybe shoot it in all four directions or something.