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  #91  
Old 06-22-2002, 04:32 AM
draygin draygin is offline
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Quote:
Originally posted by Tyhm
Somewhat, but I mean, with as many cashhackers as there are, why hoard cash? I can't sell anything because so little of the money is legit...
That and the black Galat that you pay a 1000G to get and is worth 100,000 that kind of kills any concept of money. Maybe if you could create Scripts to fight hacking like they have on 2k1. Then get rid of the black gelat and reset all accounts. Sure they would scream in protest. But they would get over it and it would give alot of people stuff to do with the new quests. See I would love to have my account reset. But I"m not willing to do it voluntarily because I dont want to lose some of the stuff like my hook shot. If you could get rid of the black galat and a way to minimize hacknig such as if over X amount of money is gathered in x amount of time perhaps jail the person? I mean say if you gain 10000 g in less than a minute then you're obviously hacking. Not sure what can and cant be done with out an npc server scripting. Also maybe make it so trial accounts cant use items at all. That way people wont get on trial accounts to hack then switch back.

Or you could just make the prices out rages until every one on the server spends all the money
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  #92  
Old 06-22-2002, 05:41 AM
Tyhm Tyhm is offline
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Black Gralat doesn't show up for everyone, and I can't script antihack measures until Stefan disables the debugger-in-online-mode hack.
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  #93  
Old 06-22-2002, 06:56 AM
Tyhm Tyhm is offline
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Returning to the Drawing Board

Graal - Defense - Check, they have the shield, and the Judgement technique
Ninji - Offense, Swordsmanship - Not really, Ninja Stars are cool but not all that Swordsmanlike. Parry is though.
Zorbi - Peace. Check and check.
Lunaris - Exploration. Not really, the respawning advantage is handy but the nuke strike isn't very explorery for all its coolness.
Dragoon - Sparring, Swordsmanship - Check on both, they got a sword technique and the strafe thing, buuut it's a bit much like Ninji...Strafe was originally theirs....
Sardon - Magic. Check and check.
Gaia - Archery. Check and check.
Vampires - more PKing? - automatically gain health when next to the bleeding, dash across the room, but they need more of a unique identity than cool weapons
Lizardon - PKing and evil - Baddy Form, regeneration and Protection from Baddies, what more could you possibly want? ^_^
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"Whatever," said Bean, "I was just glad to get out of the toilet."

"Power does not corrupt. Fear corrupts, perhaps the fear of a loss of power."- John Steinbeck
"I'm only acting retarded, what's your excuse?" queried the Gord.
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  #94  
Old 06-22-2002, 12:02 PM
Terazel Tenjin Terazel Tenjin is offline
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Quote:
Originally posted by albus777

Gnome/ghost nations???? You're kidding, right?
No. The idea that I came up with for Babord replacement is either pirates (bleh), mercenaries/bounty hunters (based on that hera quest), or wraiths (ghosts, based on the haunted mansion). Trying to keep the theme with the location.

Edit: Could also link the Babord to the asylum, but I am not sure how that would work out...
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  #95  
Old 06-22-2002, 12:08 PM
Terazel Tenjin Terazel Tenjin is offline
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Re: Returning to the Drawing Board

Quote:
Originally posted by Tyhm
Graal - Defense - Check, they have the shield, and the Judgement technique
Ninji - Offense, Swordsmanship - Not really, Ninja Stars are cool but not all that Swordsmanlike. Parry is though.
Zorbi - Peace. Check and check.
Lunaris - Exploration. Not really, the respawning advantage is handy but the nuke strike isn't very explorery for all its coolness.
Dragoon - Sparring, Swordsmanship - Check on both, they got a sword technique and the strafe thing, buuut it's a bit much like Ninji...Strafe was originally theirs....
Sardon - Magic. Check and check.
Gaia - Archery. Check and check.
Vampires - more PKing? - automatically gain health when next to the bleeding, dash across the room, but they need more of a unique identity than cool weapons
Lizardon - PKing and evil - Baddy Form, regeneration and Protection from Baddies, what more could you possibly want? ^_^
Lunaris' nuke can be renamed/modified into something more peaceful, like xenopurge or something (wipe out foreign "viruses" for landing?). Dragoon...I still see a problem with the uselessness of the jump attack. Should have some passive advantage/skill on horses (problem is it might be underused or excessively abused when public) and some NPCW like multiple attacks.

Graal Knight's judgement is still mind-bogglingly slow (works smoothly and quickly when someone else uses it, but the whole thing lags down when YOU use it), and I think the blast radius is too large to be fair right now. The light-ring area should be the radius (and the area of safety); it seems to be at least twice that as of now when the attack moves along.

Ninji might need a boost with stars, maybe shoot it in all four directions or something.
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  #96  
Old 06-22-2002, 09:21 PM
DarkCloud_PK DarkCloud_PK is offline
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Re: Re: Returning to the Drawing Board

Quote:
Originally posted by Terazel Tenjin


Lunaris' nuke can be renamed/modified into something more peaceful, like xenopurge or something (wipe out foreign "viruses" for landing?). Dragoon...I still see a problem with the uselessness of the jump attack. Should have some passive advantage/skill on horses (problem is it might be underused or excessively abused when public) and some NPCW like multiple attacks.

Graal Knight's judgement is still mind-bogglingly slow (works smoothly and quickly when someone else uses it, but the whole thing lags down when YOU use it), and I think the blast radius is too large to be fair right now. The light-ring area should be the radius (and the area of safety); it seems to be at least twice that as of now when the attack moves along.

Ninji might need a boost with stars, maybe shoot it in all four directions or something.
Yeah, Lunaris's Nuke doesn't fit in with what they are.

As for the Ninjis, Ter, I don't think we want to build off the stars idea, instead, try to create some kind of skill with their sword. Their skills don't lie in throwing stars, they are swordsmen.
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  #97  
Old 06-22-2002, 10:51 PM
DarkCloud_PK DarkCloud_PK is offline
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Oh yeah, Vamp is way too overpowered in most cases.
In AC the healing wasn't too excessive, wasn't too many dead people to heal off of, but I'll try it on a busy day and see how it fairs. The part I'm worried about is biting anywhere else, when fighting, you can easily just go near the person and hit D a few times to heal to full as most people are injured when fighting. It's even more excessive when youhave a group of people fighting.
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  #98  
Old 06-23-2002, 02:27 AM
Terazel Tenjin Terazel Tenjin is offline
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I still say the bite deal should be enhanced and tweaked: infected bite that does heals the user 0.5 everytime he does 0.5 damage on someone via using bite attack, and freeze user for however many seconds that's fair everytime he heals one heart or so. And maybe limit the power so that you can't kill people with 3 hearts or lower with infected bite.

I think my xenopurge idea would work. Basically same NPCW, renamed, remove the fire, and focus on make more of those radiation rings (green)...

Ninji, bleh. There are good ideas for ninji attacks on 2k1 and 2k2, but we don't want them *****ing to us about how we copied their ideas...some martial arts are always a good idea for ninja types, and if not, then ways to attack multiple enemies at ease (if used on one person, triple the damage or consistency). Knights and Dragoons should have more of those swordsmen skills...

And Dragoon, well, your ideas would be better than mine. Dragoon strafe is fun and possibly useful, but fact is, it's still an NPCW...making it completely passive would be worst, and there aren't many things I can think of for Dragoons since I'm not really familiar with dragoon history (realisitcally).
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  #99  
Old 06-23-2002, 02:28 AM
Tyhm Tyhm is offline
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The bite weapon is messed up, I gotta replace that with something else.
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"Whatever," said Bean, "I was just glad to get out of the toilet."

"Power does not corrupt. Fear corrupts, perhaps the fear of a loss of power."- John Steinbeck
"I'm only acting retarded, what's your excuse?" queried the Gord.
- My pet, the Levelup Gnome

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  #100  
Old 06-23-2002, 02:31 AM
Terazel Tenjin Terazel Tenjin is offline
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Quote:
Originally posted by Tyhm
The bite weapon is messed up, I gotta replace that with something else.
It would suck if that was completely removed...that's a trademark. You can also do something such as lure (suck targeted players toward user, freezetime on victims)
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  #101  
Old 06-23-2002, 02:35 AM
Tyhm Tyhm is offline
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Lure would be tricky.
Bite has gone passive.
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"Whatever," said Bean, "I was just glad to get out of the toilet."

"Power does not corrupt. Fear corrupts, perhaps the fear of a loss of power."- John Steinbeck
"I'm only acting retarded, what's your excuse?" queried the Gord.
- My pet, the Levelup Gnome

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  #102  
Old 06-23-2002, 05:27 AM
DarkCloud_PK DarkCloud_PK is offline
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Tried it out on a busy day.
I was nearly invincible with it, you couldn't kill anyone with this, until I got jailed by a MasterStorm for abusing my"powers", idiot GPs*sigh*. Just imagine all PKs being invincible like that, eventually people would get pissed.
Some kind of restrictions need to be placed on the Vamp Nation.
Perhaps:
Freeze for some time while biting, Shouldn't just be run around near some players and tap the D button to refill.
Vampires usually slowly decay, so put that into the Nation, have them like very slowly lose health over a period of time.
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Last edited by DarkCloud_PK; 06-23-2002 at 05:41 AM..
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  #103  
Old 06-23-2002, 06:39 AM
Terazel Tenjin Terazel Tenjin is offline
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Should specifically state that you are testing it out so the GPs would stop *****ing left and right about you "abusing" your powers.

By true vampiric legends, they are only weaker in sunlight; they don't torch up and turn into dust when they touch sunlight. Driving a stake through their hearts only immobilizes them, not kill them outright.

Making bite nighttime only would be good, but it would also be sort of useless. So passive is good, and maybe they get less health during daytime and do less damage. Lure is another classic vampire trick, either that or feral claws or some sort of speed frenzy.
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  #104  
Old 06-23-2002, 11:34 AM
Tyhm Tyhm is offline
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Grrr, DAMMIT YOU TWO PAY ATTENTION!

THE BITE NPCW IS BUSTED! YES! IT IS TOO POWERFUL! THAT IS WHY I AM ASKING WHAT TO REPLACE IT WITH! BITING HAS BEEN MADE AUTOMATIC WHEN NEAR A CORPSE OR A WOUNDED PLAYER!

Just for that, I'm deleting the bite NPCW outright.
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"Whatever," said Bean, "I was just glad to get out of the toilet."

"Power does not corrupt. Fear corrupts, perhaps the fear of a loss of power."- John Steinbeck
"I'm only acting retarded, what's your excuse?" queried the Gord.
- My pet, the Levelup Gnome

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  #105  
Old 06-23-2002, 09:47 PM
DarkCloud_PK DarkCloud_PK is offline
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Err, yeah, should have seen that.
Oh well, I'll get working on thinking something up for them if Ter's lure doesn't work after I get done with hiring.
Too bad Stefan never publishes news.
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