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  #76  
Old 04-09-2001, 04:41 AM
Tyhm Tyhm is offline
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Please to be getting back to Zulites!

What do we need now, anyone know? I haven't downloaded the darn thing...
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  #77  
Old 04-09-2001, 05:34 AM
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Here's my viewpoint of Zulite strengths/weaknesses:

Fire/lightning These things should have little, if any, effect on the Zulite. Just as FxChip said, earth does not conduct electricity. That's why foundations for houses serve as a protection from electrical storms. Also, if you look at photographs from the Civil War or World War II, you'll see houses burned to the ground with only the chimney remaining. The chimney (obviously) is made of stone, therefore it survived the fire that destroyed the (wooden) house.

Swords, hammers I think some kinds of swords would have almost no effect on the Zulite, while other kinds would devastate it, more so than it would on a human. For example... if you knife a rock, nothing would really happen. If you hit it with a pick, stuff would fall off. So some types of swords/hammers would take .5 hearts out of the Zulite, when they'd normally take 1 heart out of a human. Other types would hurt it 2x as much as it would a human.

Water Zulites shouldn't be able to swim in the deep/extremely deep water. When you throw a rock into the water, it sinks. So would a Zulite. Anyway, it would be cool if they could "skip" across the deep water a couple of times before sinking, maybe after obtaining a certain NPC.
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  #78  
Old 04-09-2001, 07:19 AM
Tyhm Tyhm is offline
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FX is retooling the NPC now...^___^
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"Power does not corrupt. Fear corrupts, perhaps the fear of a loss of power."- John Steinbeck
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  #79  
Old 04-09-2001, 10:25 AM
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Quote:
Originally posted by Tyhm
FX is retooling the NPC now...^___^
And oh, god, is it ever confusing me. That is one evil script to work with. Be glad you don't have to do this.

I have to ask Tyhm about every other thing, if not everything. I did most of the dir stuff on my own, though, he corrected me on some of the stuff.

Anyway, onwall is a *****, and Tyhm's for-next loop is weird...
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  #80  
Old 04-09-2001, 08:08 PM
GexGecko GexGecko is offline
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Stop cursing/cussing.

...Anyways, just get the frix0r1n' zulites done!!! The suspense is killing me!
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  #81  
Old 04-09-2001, 11:35 PM
FatherDante FatherDante is offline
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Ah, see? Pokémon inspired myths.

Water is a poor conductor. The myth comes about because being wet increases conductivity. Water itself, however, is relatively resistant.

I did not say ground is a good resistor, I said rocks should be weak to electricity because electrons always flow to ground- an infinite source of charge.

Bomys should have no weaknesses because: a) water shouldn't hurt bomys b) water is a poor conductor c) fire of course, shouldn't hurt water d) bomys are relatively weak compared to the races

Zulites should have two weaknesses because a) rocks are damaged by water b) electricity would do most damage against a grounded object and c) Zulites are tougher than bomys against regular attacks- and players use swords and physical attacks almost exclusively

So, as you can see, it's very realistic, and hopefully, it *should* be fair.
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  #82  
Old 04-09-2001, 11:44 PM
Aidoggy Aidoggy is offline
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I hope so or i'll become one myself, any word on jobs they could do? maybe throw themselves off cliffs and kill miners?
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  #83  
Old 04-10-2001, 12:09 AM
FatherDante FatherDante is offline
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FxChip, although I appreciate your response, here's why lightning almost never hurts flying objects:

Lightning strikes "high" things because it always seeks the shortest path to electrical neutrality- in this case, the ground, an infinite "storage space" for electrons. For that reason, something like the top of a conducive building is a likely striking point because the electricity can travel through the frame of the building.

Flying things are indeed higher, but they are almost never struck. Why?

Because they don't touch ground! The electricity has nowhere to go! Electricity is not try to "strike" things, it's trying to go through them. Because the electricity has no reason to "flow," a flying saeli would be nearly impervious to electrical attack.
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  #84  
Old 04-10-2001, 12:47 AM
Zulithe Zulithe is offline
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Arrow weaknesses

Firstly all of this is only important should weaknesses/resistances even be implemented in the first place. Maybe we are wasting too much time thinking about it ^_^

We have kinda limmited ourselves to fire, ice and electrical attacks (because those are the most common in a lot of games I guess) we could expand beyond that to provide better alternatives for weaknesses/resistances. We could also have wind, earth, holy, dark, or whatever else we could think up. Originally I just tried to assign one of the three original elements (fire, ice, bolt) to each of the three currently available or in production non-human races (bomy, zorbi and zulite). One for each to promote in game balance (balance of magic, not necessarily an overall balance) But there is no reason why we couldn't expand beyond that. Now with that said...

The Sælei, which previously I neglected to work into this fold myself, has some interesting possibilities for weaknesses/resistances. If they can train in either black or white magic, maybe they could be weak against the opposite type of magic. A noble Sælei may choose to practice the pure white arts of good, but at the same time would be more susceptible to the evil curruptive influence of black? Or we could go the original route, since they are flying maybe they could be weak against bolt attacks (and no this is not necessarily a Pokemon inspired myth, most rpg videogames use this type of logic, its called suspension of disbelief, look it up) or possibly even ice (they fly, if you freeze them they would plummet to the ground and crash, potentially very damaging)

Also not to neglect the topic of affinity. Something with a high affinity of fire for example would be weak against ice attacks. Using this as a basis one could say that a Zorbi (having an affinity for water) would be weak against fire. This is also typically used in adventure (i.e. Zelda) and rpg games. But then the Zorbi and Bomy are both likely canidates for water affinity, maybe Bomy could be "Blast" affinity since they are so good around bombs. Zulite of course would be Earth affinity (earth is frequently weak against wind based attacks but we could switch that to bolt attacks if we had to, or even ice like I mentioned earlier)

However we arrange this though, I feel very strongly about each race having ONLY ONE elemental weakness
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  #85  
Old 04-10-2001, 12:51 AM
FatherDante FatherDante is offline
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Yeah, I think Zulithe is right, perhaps we're counting our eggs before they hatch. We have no reason to believe that elements will be inplace anytime soon.

But if Zulithes were tougher against physical attacks (which seems to make sense cause they're made of stone) wouldn't it be best for them to have a coiuple elemental weaknesses to balance it out?
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  #86  
Old 04-10-2001, 01:06 AM
Zulithe Zulithe is offline
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To balance their enhanced defense we could give a Zulite fewer life points than a bomy has, or we could just give them the same exact defense as a bomy. Also remember Zulites will probably be even slower on land than a Bomy is (while walking, or maybe the same speed, I'm not sure how it will be worked out by the scripters). We could also make the Zulite weak against crushing weapons if that still wasn't enough, like the ball & chain, since rocks would be more succeptable to a crushing attack than say a piercing or slashing one.

On that note we could also, for example, make the Zori weak against piercing weapons like the trident, or any other number of possibilities to help balance their enhanced abilities in other areas too.

The short of it though is, as we both mentioned, we are probably thinking too much about something that won't amount to anything hehe. It would be interesting to think all of this out though.
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  #87  
Old 04-10-2001, 01:11 AM
FatherDante FatherDante is offline
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But if Zulites had lower life points it would essentially be the same as negating their toughness.
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  #88  
Old 04-10-2001, 01:26 AM
Zulithe Zulithe is offline
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Bomys have more HP than humans with more defense than humans
Zulites could have more HP than humans yet less than Bomys but more defense than a bomy. Or they could just have the same defense/hp ratio, either way they would be balanced.

Now while a Zulite is physically stronger than Humans and Bomys, they are also slower than both Humans and Bomys which will make it more difficult to hit either of them. (not taking into account that Bomys are faster in water and Zulites are faster on land while rolling which balances out the fact that Humans are faster while walking than either of them)

So I think that they are pretty balanced as it is.
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  #89  
Old 04-10-2001, 01:34 AM
FatherDante FatherDante is offline
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I couldn't find suspension of disbelief when I tried to look it up, but I think I figured it out by context.
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  #90  
Old 04-10-2001, 01:51 AM
Pago Pago is offline
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Quote:
Originally posted by FatherDante
Water is a poor conductor
Nope. Sorry. Water is an excellent conductor. Don't believe me? Ask my phisical science teacher

But as far as adding a whole lot of extra weaknesses/strengths, we should consider that this game probably wont undergo all the changes required for such stats. Sure, we could say that zulites would be weak against holiness and bomies could be weak against psychic powers, but those things will not be implemented into the game until long after the races are uploaded. What we should do is think about how these races would fit into the existing game. Would a lot of newbies pick Zulite and romp around, pking? Would the Zulite be compatible with the existing jobs or will new ones need to be created? And most importantly: how will the uploading of this race affect the overall fun and enjoyment of the game?

These are the things we should be considering
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