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All Zulite material goes here. Obviously.
Briefing: Zulites have no legs, just arms, they're like Bomys sorta, same Skins system, they hop around on one hand when pulling, pushing, carrying, etc. Can't swim, they just walk along the bottom of the ocean, little bubbles come up instead. Some guys were working on graphics and sounds, I made the stomp attack, still need someone with access to the Bomy code to integrate it... NPC Code: Igneous Zulites live in Volcanos. Meton Zulites live in the arctic. Sedimentary Zulites live on islands. Igneous Zulites can eat rocks to spit fire. Meton Zulites can stomp. Sedimentary Zulites actually float. |
Sounds Cool. I could help...
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Yeah, sounds interesting. Maybe the bomys and Zulites can team up for certain activities to do tasks since bomys only have legs and zulites only have arms, the zulite could climb on top of the bomy.
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Oh yeah, and Zulites eat rocks and breathe fire. Some of them do. I should go get the stuff from the old thread! La la la....
I'll edit that into the briefing in a minute. |
Can we post other topics on here? I mean like threads?
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yet..another awesome Graphic chain from THT. Do you wanna help with the Zorbi Sprites? If you have time?
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l337 graphics are TrueHeaT's SPECIALTY :D.
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If anyone wants to read more in-depth reguarding how this race all got started and how we eventually came to where we are now with this race, view the original thread:
http://forums.graal2001.com/forums/s...hp?threadid=32 please forward all comments from the above thread to THIS thread, however ^_^ |
Naw, my specialty is... wait, you're right!
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My specialty is kinda well.. creativity :D I watch the Sci-Fi Channel for about 10 hours then hey!
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Bomy and Zulites teaming up is an awesome idea! hahah!
Lemme think of a brainstorm... maybe we really don't need many new ideas, I mean, look at bomys. They don't have many features. Although we could have a way that Zulites get stronger like bomys... something like enamel. ^_^ |
Well I don't have acces to the actual bomy script but I think I could reconstruct it quite efficiently.
Although it does ask for the question... Do we want the Zulite's to be able to walk diagonally or not? |
That looks like Geodude :O
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Trueheat's graphics are good... they'd be even better if the Zulite didn't resemble Geodude from Pokemon, but it's a start :D
Anyway, I think if Graal has different races, they should have different quests, some for all the races, some for one specific race. Like for the Zulite, there could be special hill tiles that it could literally roll down, gathering speed. At the end of the hill would be a heavy door to a quest, and only a rolling Zulite could break it open. I also think Zulites could be the strongest race in Graal, although they wouldn't be very agile or fast and not super-duper PKers. Also, they'd be very deliberate creatures, and that would keep them from picking up bows and stuff like that. I'd like to think of them as the "strong, clumsy, deliberate" race ;) Oh yeah... we could also have race-exlusive special moves that could be triggered by a different button (F, E, somefink like that). Of course, you'd have to go through a race-exlusive quest to obtain the move. For Zulites, the special move could be a defensive roll. With the roll, they'd pound the crap out of bomys and humans, but wouldn't effect Zulites or that other fairy race. Tell me what you think! :D |
Unique moves would be good, but like my default weapon idea on the ideas board, wouldn't it be better if each person got their own specialty move?
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Deleted the off-topic posts, they were reposted to Future Improvements anyway.
Please to be keeping OFFICIAL ZULITE THREAD about Zulites! |
Thanks for your thoughts Pago and your thoughts are right along what we originally conceived. How they would be slower, yet stronger. As well as their special moves (and button mechanics) please see the original thread for all that! Also I created a standards document for the Zulite which needs to be updated by now... I'll post it here.
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v.0.0.1
March 14th, 2001 Zulite Standards Document & Acceptance Application Race Name: Zulite Controls: A = Action Button. Pull and pick up/throw objects. When not in contact with any pullable/liftable objects, holding the action button will make the Zulite curl into a ball, this is known as its rolling position. Hold A + Directional Button = roll S = Slay Button. Zulites attack with their fists. D = Item Button. Use Items/Weapons/Horse. Zulites can't hide under bushes, as they are too large. Pressing the Item button while holding a rock will cause the Zulite to consume the rock. M = Map Button. Display the world map. Cancels reading. Q = Select Button. P = Pause Button. Body: Two arms, no legs, round body formed from a concretion of earthy or mineral matter (stone, granite, quarts, etc.) Movement: Walking: Four directions, walking speed equal to Bomy. Rolling: While holding down the action button and pushing one of the four directional buttons a Zulite will roll. Rolling speed is equal to that of Bomy swimming speed. While in rolling position the Zulite's defense is heightened. If a character comes into contact with a Zulite in this state of movement the character will sustain damage. Swimming: Zulites are poor swimmers and swim at a speed lower than that of humans. Rocks: With all the rocks in Graal its time we put them to use, shall we? Zulites consume rocks for food much in the way horses consume bushes. If a Zulite lifts a rock with the Action button and then pushes the Item button, the Zulite will consume the rock. Rocks can regenerate lost health at the following rate: White Rocks: 2 rocks per 10 life points Black Rocks: 2 rocks per 20 life points Zulithes cannot consume bushes or signs. Special Abilities: If a Zulite possesses the JUMP NPC, he can perform his pound attack. Pushing the Attack button while in rolling position will perform the pound attack. The Zulite hurls his curled body into the air and plummets back to the ground creating a minor quake that damages nearby characters. -------------------------------- Okay there it is. It can be found online here this is a work in progress and by no means a final draft! Add your comments/suggestions and changes! |
NPC Code: That in the timeout or whatever loop should take care of the healing aspect... |
Zulites should be able to hurl bomys over things and use them as a weapon.
NPC bomys at least. |
Sounds oddly like the Goron mask from Zelda: Majora's Mask
he can roll, and pound to the ground, and Gorons eat rocks. |
And TrueHeaT's idea of throwing bomys is like Bowser's "throw Mario" weapon from Super Mario RPG.
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Yeah, your point? Everyone is so affraid we are gonna get in some legal battle over every tiny thing. Besides, the Zulites are unique enough not to pose a problem, and if need be we can change them even more, nothing is final. I think we need to cut back on the paranoia a little.
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Blah.
They aren't exactly like Gorons since they are not really humanoid like, using smaller or weaker creatures is used throughout many games and can't possibly cause trouble (Super Mario RPG, Dungeon Keeper and a few more), rock eating can't be copyright since it's also used in numerous things (Both books and games). So I think that the Zulites can safely be said not to cause copyright infringement.
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I'm personally not too wild about the rolling rock bit, but whatever.
They were inspired by the Gorons, much like everything in Graal was inspired by Zelda3. Take an idea and run with it. |
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I think races should be a little more than altered bomies. Zulites would basically be bomies that could do different things...
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That made no sense TrueHeaT.
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So the bomy throwing thing would be kinda like the "Team Up" move in DKC2-3. Sounds interesting.
The eating rocks is a great idea, as well as the stomp. I think the Zulites should be incredibly weak to lightning, as it is very powerful and chips off parts of them. |
Hmm, so if a zulithe is exploded by a joltbomb explosion it wold do double the damage of a normal explosion? Perhaps, explosions shuold always do mroe damage on the Zulithe's while attacking them normally does near to no damage (Whoever heard of someonhe hacking a rock to pieces with a sword?)
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They should start out weak and respawn weak, and eat rocks to gain power like horses.
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If Zulites roll into a ball, they have to be pushed in some direction. Then they continue to roll just like the soccerball, but without the slowdown code so every time they get pushed again, they move faster....rolling out at a speed of greater than 1block/sec results in an instant STOMP attack with a radius based on their speed.
Doable... As for jolt explosions doing more damage...that's easy stuff... I think swords should still hurt them, otherwise they would be the ultimate PK race. They're not just rock, they're rock CREATURES, they're alive...the impact of a sword alone would slow them down... |
Blah.
I didn't think it was hard or anything I'm just thinking aloud here. And yes sword should indeed do a little damage.. And maybe the pick should be able to be used as a slightly more effective weapon against them?
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Here's a list of the effectiveness I think each weapon should have on the Zulites:
Arrows/projectile Zulites should be natural shields to this kind of thing. If you shoot an arrow at a rock, nothing really happens. With Zulites, the same thing would apply, even though, as Tyhm said, there's still a creature under the rocky exoskeleton. FireLess damage than humans. You've seen it before... pictures of houses that survived a fire, with only the chimney remaining. Zulites would still get damage, but not much. Swords When you hit a rock with a pick, hammer, whatever, stuff breaks off. Swords should be almost devastating to Zulites. We're talking almost double the damage that a human gets from swords. Rolling For rolling, I think that the button pressed during a time of no movement should result in the Zulite curling into a ball, which does almost nothing except maybe add a little extra weight to whatever it happens to be standing on. Maybe in some quests there could be a platform that only moves down if the Zulite is in the curled up position. Anyway, the Zulite should be running when the player presses "a" to get enough momentum to start rolling. A push probably isn't necessary, but maybe as the Zulite walks, it gradually speeds up. |
Zulite Gani's
1 Attachment(s)
I've just made some Zulite Gani's with the current graphics which we have (Thanks TrueHeaT), probably there are people out there who'd have done a better job then me. And sory about the extra post but I had to otherwise I couldn't attach the file.
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nice.
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Boo
Thym why don't you see to care much for the rolling concept? I think it opens the door to a lot of interesting options for this race. Not to mention it helps to really set them apart from Bomys. Bomy have a speed advantage in water (disadvantage on land), and so Zulites have an advantage on land (disadvantage in water), its balanced and its something new new. I never got the feeling that you didn't like it before, what would you change about it?
And for those concerned yes theres absolutely no doubt that the Zulite *is* inspired by the Goron, and I'm not trying ot deny it ^_^ Now with that said, we've taken things that made the Goron such a great race in the Zelda games, and mixed them with some other concepts and thats how we got what we have. So hey, if anyone doesn't like it, just speak up and tell us what you would do better and it could be wokred in. On Zulite's throwing: Well the sure are strong enough to pick up bomys (or humans for that matter!) I think it would be too awkward to implement that (the throwing of PCs) myself but it would be fun! On Zulite's being too similar to Bomys: Other than the template and gani setup we are trying to set them apart from bomys as much as possible. Originally I wanted them to be much larger than they are now to help give them a distinct look. But as it stands now they are about the same size as bomys and true, if you were a new player and saw a Bomy and a Zuilite right next to one another you probably couldn't tell much of a noticable difference. That may cause some confusion in the beginning. Fai if you think that Zulites are too similar to Bomys what would you do to help make them different? freddyfox: thanks for the comments and I do think that Zulites need a real WEAKNESS, I think lightning would be a great one, but actually it would make more sense for Bomys to be weak vs. lightning (they are water creatures) and Zulites weak vs. ice attacks maybe? But see then Zori AND Bomy would BOTH be weak against lightning. So Maybe Zorbi could be weak against fire or visa versa? Then it could be: Human weak vs. NOTHING (this is a human advantage) Bomy weak vs. BOLT (disadvantage) Zulite weak vs. ICE (disadvantage) Zorbi weak vs. FIRE (disadvantage) Of course the Zorbi and Bomy weaknesses could be interchangable but they should each have 1 seperate unique weakness if you ask me. What does everyone think of the "weakness" concept? Notice BOLT is the same as lightning/electricity but it just sounds cooler, heh. Reminiscent of the older Final Fantasy games LOL. About swords. I do not agree that swords would do MORE damage to a Zulite. A sword is most often a slicking weapon. A Zulite would be susceptable to CRUSHING attacks. Like a hammer or the mace. Another reason why it would be good to give races weaknesses/advantages vs. certain attacks is to help promote different item usage. I mean come on, on Classic NOBODY uses the mace, strategically it just isn't a good choice. But if you were fighting a Zulite, who you KNEW took double damage from it, you may do otherwise. |
1 Attachment(s)
The basic zulite boots script & level for testing
is attached. Right now you can only walk, but the code for attacking, sitting and destroying bushes/stones is included, you will need to make graphics/ganis for that. This is only allowed for use on Graal2001 and p2p servers. |
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