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  #1  
Old 04-16-2011, 02:44 AM
ffcmike ffcmike is offline
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New Shop Released

Is it a Hat Shop?
No.

Is it a Furniture Shop?
No.

It's a Quest!

A Christian's Shop task has been released.
As usual simply talk to Master Li to begin this, the previous cutscene will occur and then something different should happen allowing you to progress.

The prize for this task is the *Bomb weapon, currently single bombs will be spawned occasionally via bush cutting, with there also being the option to purchase 5 bombs within Christian's Shop for 5 Gelat.
However in future we plan to implement a form of bomb creation that will be inter-twined with locations they are sold, maybe I can elaborate further on this in a separate thread some time.

A cut-scene within Graal Online Police Department will mark the cut-off point for this task.

Initially our plan was to release this as part of a combination of 2 tasks, but as it's been such a long time since the release of Zol's toilet we've decided to release this by itself, it's not on the same scale as Zol's toilet and may not take long to play through but this release does contain quite alot of detail.
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Old 04-16-2011, 02:50 AM
Rufus Rufus is offline
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I like that you're focusing on "content density" and making sure all of the insides have some focus point, but these quests seem to be running in a very linear direction.
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Old 04-16-2011, 02:53 AM
ffcmike ffcmike is offline
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Originally Posted by Rufus View Post
I like that you're focusing on "content density" and making sure all of the insides have some focus point, but these quests seem to be running in a very linear direction.
So far yes, but after the main chain of questing within Graal City is complete we will eventually focus on side-quests independent from the main chain.
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Old 04-16-2011, 03:11 AM
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So far yes, but after the main chain of questing within Graal City is complete we will eventually focus on side-quests independent from the main chain.
I assume the collection of little quests that you're adding in Graal City are supposed to act like an interactive tutorial and introduction. I think you can achieve this without having to assign each quest. IMO you should just have Master Li say something like, "As you're still new to this, go see if you can build some experience in the city, there's many people who could use the help." and then the player goes off and triggers their own quest events. With that you don't feel like you're just following the same go here, come back, okay go here, okay come back path. You build your own experience on your own terms, then go back and declare you're ready to be the next Hokage.
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Old 04-16-2011, 03:14 AM
ffcmike ffcmike is offline
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Originally Posted by Rufus View Post
I assume the collection of little quests that you're adding in Graal City are supposed to act like an interactive tutorial and introduction. I think you can achieve this without having to assign each quest. IMO you should just have Master Li say something like, "As you're still new to this, go see if you can build some experience in the city, there's many people who could use the help." and then the player goes off and triggers their own quest events. With that you don't feel like you're just following the same go here, come back, okay go here, okay come back path. You build your own experience on your own terms, then go back and declare you're ready to be the next Hokage.
It would be possible to add a required amount of complete side-tasks in order to progress through the main chain at a later time.
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Old 04-16-2011, 03:20 AM
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Originally Posted by Rufus View Post
I assume the collection of little quests that you're adding in Graal City are supposed to act like an interactive tutorial and introduction. I think you can achieve this without having to assign each quest. IMO you should just have Master Li say something like, "As you're still new to this, go see if you can build some experience in the city, there's many people who could use the help." and then the player goes off and triggers their own quest events. With that you don't feel like you're just following the same go here, come back, okay go here, okay come back path. You build your own experience on your own terms, then go back and declare you're ready to be the next Hokage.
Main problem here is that most of the new players (i.e., from iPhone, never played any good Zelda game) tend to have trouble without some hand holding.

Once the various techniques and such are learned from these first few quests, we do plan on branching out quests where you are more on your own with less direction, harder puzzles, and trickier tricks required to beat the quests. Believe it.
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Old 04-16-2011, 03:24 AM
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Main problem here is that most of the new players (i.e., from iPhone, never played any good Zelda game) tend to have trouble without some hand holding.

Once the various techniques and such are learned from these first few quests, we do plan on branching out quests where you are more on your own with less direction, harder puzzles, and trickier tricks required to beat the quests. Believe it.
I think you're underestimating the playerbase a little. I've recently been playing on Twilight Princess and it throws things like this at you. You know, with it being a Zelda game, that if they are keeping you in the place you're at there's something for you to do in it. That's not just what happens on Zelda but everytime you're playing a real game. It's just never like that on Graal.

That aside, don't you think the iPhone players are going to be going into these places themselves anyway? If they are new players they ARE going to enter the bank, they ARE going to enter the shop. That's just what people do lol. Throw in a big cutscene when you enter and you'll know that you've got something to do in this place.
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Old 04-16-2011, 03:00 AM
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wow how about using spoiler tags Thor? I feel no desire to play the quest now that I know exactly what it is from start to end. gj this is going right up on my list of worst spoilers, among "He's actually dead" and "Leia is the princess"
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Old 04-16-2011, 04:48 AM
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"He's actually dead"
Oh great, thanks for ruining Weekend at Bernie's for me. Jerkwad.
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Old 04-17-2011, 12:07 AM
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wow how about using spoiler tags Thor? I feel no desire to play the quest now that I know exactly what it is from start to end. gj this is going right up on my list of worst spoilers, among "He's actually dead" and "Leia is the princess"
I subscribe to a strictly horror based community website, and they told you who the killer was in Scream 4. I was so pissed. No spoiler tags.
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Old 04-16-2011, 11:37 AM
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Old 04-16-2011, 12:57 PM
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stopped doing it because as usual it was annoying and had no sense of intuition or design

first was the dreaded rats, seriously the single most annoying thing ive ever had to face on graal. i kill them and started playing with the ladder. after killing the bees i starting tossing the TNT and switch around. they would disappear or break or whatever. cool.

then the rats respawned. and i died. and gg
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Old 04-16-2011, 02:08 PM
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then the rats respawned. and i died. and gg
You suck crono
But I do agree that it could be less rats it was quite ridiculous
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Old 04-16-2011, 09:51 PM
ffcmike ffcmike is offline
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Originally Posted by Crono View Post
stopped doing it because as usual it was annoying and had no sense of intuition or design
Seems like "stopped playing" is the adopted term for "I can't think of any way to actually describe why something isn't good and cannot be bothered to dissect it any further".

So why does it lack a sense of intuition and design exactly?

Having observed people playing through it, most people do seem to suss-out what to do fairly instinctively, but then it's not like there aren't hints in place either.

Quote:
Originally Posted by Crono View Post
first was the dreaded rats, seriously the single most annoying thing ive ever had to face on graal. i kill them and started playing with the ladder. after killing the bees i starting tossing the TNT and switch around. they would disappear or break or whatever. cool.

then the rats respawned. and i died. and gg
If 3 mice, which have a body size about half the area of your sword hit box, move along a straight line in random directions, deal 0.5 HP damage, are killed in one hit and respawn after 60 seconds is so "dreaded", then I can't wait to see you how fair with a form of baddy that is actually intended to be more than just the slightest of obstacles.
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Old 04-16-2011, 11:15 PM
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Seems like "stopped playing" is the adopted term for "I can't think of any way to actually describe why something isn't good and cannot be bothered to dissect it any further".

So why does it lack a sense of intuition and design exactly?

Having observed people playing through it, most people do seem to suss-out what to do fairly instinctively, but then it's not like there aren't hints in place either.
In this day and age if I play a game and its gameplay or controls annoy me, I put it down and usually never play it again. For example, I tried getting into Resident Evil 2 only to find it's controls were absolute and complete ****. I never touched it again.

The thing about this quest so far, I mean this is like the very first room, is that I know exactly what I need to do but I don't know HOW to go through with it. I know I'm supposed to place the TNT and detonator next to the door (or so the game leads me to believe) but both objects BREAK and DISAPPEAR when I do this. First thing I did? Oh ok I must be doing something wrong I'll try again. Oh look. It happened again. (BTW the bit with the ladder was rather ridiculous, if I want to grab something off a shelf I don't climb on the actual shelf, I use the ladder to get on level and then pick up the object. This is the first thing I did and when I saw I couldn't pick the TNT or detonator off I scratched my head. I then moved the thing over to the empty slot and yeah, bees etc).

What did I do at this point? Rats respawning, what's supposed to be completely straightforward isn't working. Is it worth the hassle? Nope. Log.


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Originally Posted by ffcmike
If 3 mice, which have a body size about half the area of your sword hit box, move along a straight line in random directions, deal 0.5 HP damage, are killed in one hit and respawn after 60 seconds is so "dreaded", then I can't wait to see you how fair with a form of baddy that is actually intended to be more than just the slightest of obstacles.
They're quick, they suddenly move, and they waste my precious health.

If the rest of your server is going to be annoying don't worry, I'll just turn on my iPhone.
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