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Originally Posted by maximus_asinus
My biggest complaint is the use of the A key. You use A for all interactions, from reading signs to lifting bushes. I don't like how if you hold down A when you're lifting a bush you will automatically throw it. I would much rather it worked like default. When you're reading signs and you press A, it will reread the sign when I expect it to exit the sign. Opening doors and whatnot is frustrating because it seems to me that doors don't open as soon as you press A on them.
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A is the action key so it controls all interactions. I think I have a remedy that will ease your issue, though.
Quote:
Originally Posted by maximus_asinus
I also don't like spin, or rather the infinite spin when holding down S. I would rather you do one spin, maybe make it do area damage like in Zelda and then a cool down after its use. I would also like for there to be a charge up animation, similar to Zelda's.
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The updated spin system, which needs to be added to the player, is different from the currently used one. It does has a charge up, and you spin around, with a fairy upgrade you spin crazily like in four swords. Reason I haven't added this to all players is cause I'm having issues with a gani script currently, my apologies.
Quote:
Originally Posted by maximus_asinus
I don't like the colors used for sign text, the colors are too close and makes the signs harder to read.
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the sky blue and light grey? I can see that being an issue, will change the text color to something more contrasting.
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Originally Posted by maximus_asinus
I don't like how you limit player's name length. I play as maximus_asinus in game and according to your server I can't go by my own alias. This will drive a lot of people away.
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I'm going to change it to 16 characters, that should be more than enough for players, the reason for the limit is the using of player names in NPC say2() chat and such
Quote:
Originally Posted by maximus_asinus
I don't like how not having a weapon makes me completely defenseless. I think a player should be able to punch if they do not have a weapon.
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You shouldn't be defensless before facing any actual baddie, you must get the sword before you can proceed into any combat. I do need though to create a 'Server Helper' similar to Navi in OoT to help the player go to the correct place.
Thank for your input.
Note: Terrain speed is big time incorporated in the server, it goes beyond swamp/sand/ice. Climbing up mountains is slower and going down is a little faster.
