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  #61  
Old 09-17-2010, 05:06 PM
Soala Soala is offline
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Oh wow this looks so helpful! Thankies ~
Keep up the good work with Varia
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  #62  
Old 09-17-2010, 08:21 PM
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Dungeon 1 has been started! And it's it's turning out great.
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  #63  
Old 09-21-2010, 03:46 AM
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Here's a little demo of how Dungeon 1 will be, also attacked some screenshots showing new varia with layers.

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  #64  
Old 09-21-2010, 04:06 AM
maximus_asinus maximus_asinus is offline
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you can definitely script, but the actual tiling leaves something to be desired.
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  #65  
Old 09-21-2010, 04:10 AM
Luda Luda is offline
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so excited for this
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  #66  
Old 09-21-2010, 04:13 AM
fowlplay4 fowlplay4 is offline
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That door transition is going get annoying real fast.
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  #67  
Old 09-21-2010, 02:34 PM
MrOmega MrOmega is offline
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In game or on the video? Cause in game it's a lot smoother
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  #68  
Old 09-21-2010, 03:05 PM
Precise Precise is offline
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I agree. That door transisition is going to give me a headache.
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  #69  
Old 09-21-2010, 04:12 PM
Dnegel Dnegel is offline
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That door transisition is going to give me a headache.
Yeah, make it abit faster.
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  #70  
Old 09-21-2010, 04:51 PM
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Yeah, make it abit faster.
Just a note in game the transition is fast as when it starts to move, the video seems to make lag cause I have set to focus on player. But If enough people who have seen it in game agree to make it faster, I will.

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Originally Posted by maximus_asinus View Post
you can definitely script, but the actual tiling leaves something to be desired.
What can I do to improve?
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  #71  
Old 09-21-2010, 10:18 PM
fowlplay4 fowlplay4 is offline
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What can I do to improve?
Reduce the usage of grass detailing tiles you use, just because you have a fairly decent amount of grass doesn't mean you have to over-decorate it with marsh and what not, same goes for the dirt.

Redo the inner detailing of your paths after you make them with the dirt-path tool.

The sand doesn't really fit in the with the pics1 tileset either.
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  #72  
Old 09-22-2010, 12:34 AM
MrOmega MrOmega is offline
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Quote:
Originally Posted by fowlplay4 View Post
Reduce the usage of grass detailing tiles you use, just because you have a fairly decent amount of grass doesn't mean you have to over-decorate it with marsh and what not, same goes for the dirt.

Redo the inner detailing of your paths after you make them with the dirt-path tool.

The sand doesn't really fit in the with the pics1 tileset either.
Thanks for the input will work on it.
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  #73  
Old 09-22-2010, 12:47 AM
maximus_asinus maximus_asinus is offline
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Quote:
Originally Posted by MrOmega View Post
What can I do to improve?
Quote:
Originally Posted by fowlplay4 View Post
Reduce the usage of grass detailing tiles you use, just because you have a fairly decent amount of grass doesn't mean you have to over-decorate it with marsh and what not, same goes for the dirt.

Redo the inner detailing of your paths after you make them with the dirt-path tool.
This. Very basic advice but will improve your levels by a long shot. For paths I would also suggest giving them more shape, they seem too straight to me. The most important thing for me to stress to you is creativity, you need to be more creative when it comes to level design or you'll have bland looking levels (you've shown some creativity but you need to work on it, and don't get me started on color coordination). Oh and don't use those default castle tiles, they look terrible (yes, even with the diagonal walls).

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Originally Posted by fowlplay4 View Post
The sand doesn't really fit in the with the pics1 tileset either.
The sand does not work because he isn't using any sort of transition tiles. It looks like dirt suddenly turns to sand. I suggest creating some sort of transition, like grass to wavy dirt, or that dead grass to dirt (and with layers you could probably make these tiles easily but with expandability if you use transparency in those tiles).
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  #74  
Old 09-22-2010, 08:31 AM
MrOmega MrOmega is offline
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I agree with the sand tiles being un-pics1.png so ill work on those some more, I like the castle tiles, but maybe I adjust them too. As for the detailing of the level, I don't agree at all, if you look lttp the dirt paths were straight as Joe Biden on 4th of july, and as for the too much grass detail, well I don't really know what to do, I like it as is, tiles aren't blocking the players path. Swamp tiles do slow down the player and I've placed them accordingly. Maybe you can show me an example of an ideal level, if I like it I'll redo the levels, but as for now i like them as they are. I guess you could say its the style of Varia
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  #75  
Old 09-22-2010, 03:23 PM
maximus_asinus maximus_asinus is offline
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Link to the Past levels were okay for the time and for the purpose they served, it is 20 years later, you're going to have to improve on that. If you want to stick with a Classic theme, I suggest you search for WanDaMan, he has an album with a bunch of examples plus a lot of work posted in the levels forum.
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